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    The War Within Alpha Datamining - Nerub-ar Palace Encounter Journal

    The War Within Alpha Datamining - Nerub-ar Palace Encounter Journal
    Originally Posted by MMO-Champion
    Nerub-ar Palace
    Deep within the kingdom of Azj-Kahet lies Nerub-ar Palace, Queen Ansurek's seat of power. From this shadowed throne Queen Ansurek has tightened her grip on her Sureki followers, leading them along a dark path to a new future. As her paranoia grows, the members of the conspiratorial Severed Threads launch their final gambit against Ansurek's rule.

    Ulgrax the Devourer
    Driven mad by endless hunger, Ulgrax is the ravenous protector of Queen Ansurek's court.

    • Overview - Ul'grax attempts to devour players with Voracious Hunger and uses Viscous Slobber to place pools of Syrupy Drool throughout the arena. At zero energy, Ul'grax goes mad with hunger and continually gains applications of Insatiable Rage until returned to 100 energy.
      • Damage Dealers -
        • While a player is within Syrupy Drool they are rooted.
        • Ravenous Spawn continually place applications of Disembowel on a player.
      • Healers -
      • Tanks -
        • Ravenous Spawn continually place applications of Disembowel on a player.
        • Coordinate with another player to manage applications of Tenderized.
    • Slathering Maw - Ul'grax spews web fluid at his current target, inflicting 300 Nature damage divided between all players within 10 yards of impact.
      Afterwards, all players hit are pulled closer to Ul'grax. Players within 45 yards after 4 sec are Devoured.
      • Devoured - Ul'grax devours the player inflicting 90 Physical damage every 1 sec for 0 sec.
    • Stalkers Webbing - Ul'grax shoots webs over random destinations, inflicting 75 Nature damage to players within 4 yards of impact and leaves behind Stalker Netting.
      • Stalker Netting - REUSE traps players, rooting them for 12 sec. Players trapped suffer 7 Nature damage every 2 sec.
    • Venomous Lash - Ul'grax whips around, inflicting 35 Nature damage on impact and an additional 4 Nature damage every 1 sec for 12 sec to all players. Players within 20 yards get knocked back.
      • Digestive Venom - Your veins burn, inflicting 12 Nature damage every 2 sec for 6 sec.
        Once removed venom erupts from your skin, inflicting 20 Nature damage to players within 7 yards and dissolving any Stalker Netting.
    • Brutal Crush - Ul'grax crushes players in a cone in front of him, inflicting 115 Physical damage. In addition, the attack also afflicts players with 20 applications of Tenderized.
      • Tenderized - Afflicted players receive 10% reduced healing. This effect stacks, but loses an application every 1 sec.
    • Gnawing Frenzy - Ul'grax flies into a hunger induced rage.
      • Ravenous Spawn - Emerging from Ul'grax, the ravenous swarm must feed.
        • Disembowel - The beetle bites at the player's guts. inflicting 15 Physical damage and an additional 3 Physical damage every 2 sec for 10 sec.
        • Chunky Viscera - On death, the beetles innards spill across the floor creating a tempting appetizer.
          • Feed - Hurl viscera into Ul'grax's gullet to sate his hunger.
      • Juggernaut Charge - Ul'grax tears across the field, leaving Stalker Netting in his wake and inflicting 90 Shadow damage to players in his path and knocking them back.
        At his destination energy erupts from Ul'grax inflicting 100 Shadow damage to players within 20 yards and 20 Shadow damage on impact and 3 Shadow damage every 1 sec for 8 sec to everyone else.
      • Swallowing Darkness - Ul'grax emerges from under his prey, inflicting 95 Shadow damage to all players within 30 yards.
      • Hungering Bellows - Ulgrax screams for food, inflicting 12 Nature damage to all players on impact and an additional 2 Nature damage every 1 sec for 10 sec.
        Each time Ulgrax screams, he gains an application of Insatiable Rage.
        • Insatiable Rage - With each Hungering Bellows Ulgrax grows angrier, gaining 25% increased damage done for 30 sec.
      • Hulking Crash - Ulgrax smashes the ground inflicting 100 Nature damage to players within 300 yards, 0 Nature damage to players outside the impact zone and knocks all players back.

    The Bloodbound Horror
    In the dark pits below Nerub-ar Palace, the blood of the Old Gods congeals in foul, black pools. The Bloodbound Horror rises from this vile ooze - drawing everything in its path into The Unseeming.

    • Overview - [PH]
      • Damage Dealers -
      • Tanks -
      • Healers -
    • Phase One: The Black Blood -
      • Hematemesis - The Bloodbound Horror vomits on their current target, inflicting 50 Shadow damage in a frontal cone. Players hit are afflicted with Baneful Shift.
        • Baneful Shift - Black Blood seeps into the player, allowing them to briefly peer inside The Unseeming. The realm oppresses the player with the highest form of toxicity, inflicting 7 Shadow damage every 2 sec for 40 sec. Upon exiting the player is Hell-Shocked.
          • Hell-Shocked - The Unseeming leaves the player terrified, increasing damage taken from Baneful Shift by 100% for 60 sec.
      • Spewing Hemorrhage - The Bloodbound Horror spews concentrated blood around itself for 23 sec, inflicting 100 Shadow damage every 0.25 sec to players within.
      • Bloodcurdle - The Bloodbound Horror draws in blood from around itself before letting out a bloodcurdling scream, inflicting 150 Shadow damage to players within 60 yards.
        This roils the blood of all players, inflicting 10 Shadow damage every 1 sec for 10 sec.
      • Residual Membrane - The Bloodbound Horror's membrane sloughs off every 30 sec coating all players not in The Unseeming in its residue, causing them to absorb 40 healing.
      • Grasp From Beyond - The Bloodbound Horror calls into The Unseeming to target multiple players, causing tentacles to begin to form at their location every 1 sec for 12 sec.
        After 3 sec each tentacle erupts, inflicting 40 Shadow damage to all players within 4 yards.
      • Black Blood - A river of blood seeps out of The Bloodbound Horror, inflicting 20% of maximum health as Shadow damage to players standing within every 1 sec.
      • Black Sepsis - If no players are within reach, The Bloodbound Horror continually expels contaminated blood that inflicts 25 Shadow damage to all players every 2 sec.
    • Phase Two: The Unseeming - Creatures of The Unseeming aid The Bloodbound Horror.
      • Lost Watcher -
        • Black Bulwark - The Lost Watcher channels the essence of The Unseeming into The Bloodbound Horror, causing it to absorb 300 damage, increasing every 1 sec.
        • Spectral Slam - The Lost Watcher slams their current target, inflicting 80 Physical damage.
      • Forgotten Harbinger -
        • Manifest Horror - The Forgotten Watcher manifests a Blood Horror out of The Unseeming that slowly moves toward The Bloodbound Horror.
          • Blood Horror -
            • Blood Pact - Blood Horrors that reach The Bloodbound Horror are absorbed, inflicting 20 Shadow damage to all players and increasing The Bloodbound Horror's damage done by 5% for 60 sec. This effect stacks.

    Sikran, Captain of the Sureki
    Born into a noble family, Sikran established himself as an arrogant duelist within Queen Ansurek's court. Never knowing the cut of an enemy's blade, Sikran dispatched his rivals one-by-one and was proclaimed Captain of the Sureki by the queen herself. This indomitable fighter now ensures that any who threaten the throne fall before its might.

    • Overview - [PH]
      • Healers - [PH]
      • Damage Dealers - [PH]
      • Tanks - [PH]
    • Eldritch Wound - Sikran's spear leave a lingering essence from the cosmos that inflicts 20 Shadow damage every 4 sec for 40 sec.
    • Rupturing Wound - Sikran's swords cut deep into his targets, causing them to bleed uncontrollably, inflicting 6 Physical damage every 2 sec for 40 sec.
    • Cosmic Scar - The cosmos itself seals the wounds inflicted on the player, leaving behind a scar that inflicts 30 Shadow damage every 1 sec for 10 sec.
    • Silken Shot - Sikran fires a shot imbued with webbing, pulling all players into where it lands, inflicting 4 Nature damage every 1 sec over 4 sec. After 5 seconds, the arrow erupts inflicting
      • Silken Explosion - Sikran's arrow explodes after 6 sec inflicting 60 Nature damage to players within 8 yards.
    • Rain of Arrows - Sik'ran fires a volley of arrows into the air, falling throughout the area inflicting 20 Shadow damage to players within 3 yds of impact.
    • Dual Swords -
      • Bladework - Sik'ran marks players and prepares a true display of swordmanship. He then lunges towards a marked target inflicting 50 Physical damage. With each dash he tethers subsequent targets with Surekian Tethers . Additionally, Sik'ran inflicts 50 Physical damage to players caught in between his lunges.
        • Surekian Tethers - Sik'ran tethers players together, inflicting 8 Shadow damage every 1 sec. Moving 20 yards away from the player will snap the tether.
      • Captain's Flourish - Sik'ran assails his target with a flurry of blows. The first two strikes inflict 0 Physical damage and increase Physical damage taken by 200%. The final strike inflicts 125 Physical damage and 100 Shadow Damage.
        • Expose - Sik'ran slashes at his target inflicting 100 Physical damage and creating a weakness, increasing Physical damage taken by 200% for 12 sec.
          • Exposed Weakness - Sik'ran exposes his targets armor, increasing Physical damage taken by 200% for 12 sec.
        • Lunge - Sikran pierces his primary target, inflicting 100 Shadow damage, 125 Physical damage and applying Pierced Defences.
          • Pierced Defences - Sik'ran's Lunge pierces through his targets defenses, causing them to take 500% increased damage from Lunge for 30 sec.
      • Ravaging Steel - Sikran throws his swords into the ground, causing them to spin wildly outward inflicting 50 Physical damage, stunning players hit for 1 sec, and applying Rupturing Wound.
    • Polearm -
      • Despotic Devastation - Sik'ran marks a target to be detained, and subsequently decimated per the order of The Queen.
        • Detain - Sik'ran hurls his spear at a player, inflicting 300 Shadow damage split between all players hit and applying Surekian Tethers pulling and tethering them to the targeted player. Getting hit by Detain increases damage taken from Detain by 0% for 40 sec.
          • Surekian Tethers - Sik'ran tethers players together, inflicting 8 Shadow damage every 1 sec. Moving 20 yards away from the player will snap the tether.
        • Decimate - Sik'ran swings wildly at his detained target, inflicting 80 Physical damage to all players in a cone in front of him. and applying an Eldrtich Residue.
      • Surekian Strike - Sik'ran gathers silk threads around his spear, and smashes it into his primary target, inflicting 90 Shadow damage.
        Additionally, the closest five players are pulled to the tank, and afflicted with Surekian Tethers. After 6 sec sec, the target explodes in a Localized Nova.

        • Localized Nova - Sikran's spear leaves a festering remnant of the cosmos in his target, which explodes inflicting 70 Shadow damage and increasing damage taken from Surekian Strike by 500% to all players within 100 yards of his target. This effect stacks.
      • Death from Below - Sikran empowers his spear with cosmic energy, and slams the ground causing copies of his spear to erupt underneath players inflicting 35 Shadow damage to players within 7 yards. The final eruption leaves spears lingering, inflicting 25 Shadow damage every 2 sec to players within 7 yards.

    Rasha'nan
    Twisted by Queen Ansurek's experiments, Rasha'nan was transformed from a proud nerubian into a monstrous, winged horror. Trapped within her new form, shattered memories of her former self drive Rasha'nan into an unquenchable rage.

    • Overview - An error has occurred while parsing the description of this spell.
    • Savage Assault - Rasha'nan destructively smashes her target inflicting 0 Physical damage and 0 Nature damage. Unmitigated damage is inflicted as |5 Savage Wound.
      • Savage Wound - Inflicts the unmitigated damage from Savage Assault as Physical and Nature damage every 1 sec for 18 sec. This effect stacks, adding to the effects of previous Savage Wounds.
    • Rolling Acid - Rasha'nan blasts marked targets with a poisonous concoction splashing across the arena for 15 sec inflicting 439,785 Nature damage every 1 sec and reducing movement speed by 70%.
      Upon creation players within the corrosive gain Acidic Stupor. Each period players remain inside additionally gain Corrosion.
      Additionally this incinerates Sticky Webs inflicting 30 Nature damage to players within 10 yards and creates 1 |4Acid Pool:Acid Pools;.
      • Acidic Stupor - Stunned for 1 sec.
      • Corrosion - Corrodes for 15 sec, suffering 10 Nature damage every 1.5 sec. This effect stacks.
      • Acid Pool - Forms a caustic zone which inflicts 25 Nature damage every 1 sec.
    • Infested Spawn - Rasha'nan seeds new brood within marked targets after 5 sec. The marked targets then suffer 4 Nature damage every 1 sec for 15 sec. This effect stacks.
      Additionally Infested Spawn birth casting Fixate on their marked target.
      • Fixate - Fixates upon a target ignoring all others.
    • Spinneret's Strands - Rasha'nan blasts webs at targeted players inflicting 30 Shadow damage to players within 10 yards, tethering the original target and creating Sticky Webs.
      This tether inflicts 9 Shadow damage every 1 sec, pulling in the original target.
      • Spinneret's Websnap - Spinneret's Strands' snap inflicting 10 Shadow damage to all players.
      • Sticky Webs - Spinneret's Strands' tacky threads inflict 2 Shadow damage every 0.5 sec, reducing movement speed by 15%.
    • Web Reave - Rasha'nan's strike enwraps a targeted location inflicting 700 Nature damage to players within 8 yards. Moments later she leaps pulling affected targets. The magnitude of these effects divide amongst targets.
      If this spell fails to strike any targets all players suffer the full effect.
    • Erosive Spray - Rasha'nan spews acid for 4 sec inflicting 50 Nature damage to all players plus an additional 8 every 1 sec.
      Each period this applies Lingering Erosion.
      • Lingering Erosion - Erosive Spray jettisons globs of acid at effected players inflicting 1 Nature damage every 1 sec for 12 sec. This effect stacks.
    • Caustic Rain - While flying Rasha'nan rains acid from above inflicting 20 Nature damage to players within 4 yards of impact locations.

    Eggtender Ovi'nax
    Deep within the bowels of the queen's palace, Eggtender Ovi'nax conducts abominable experiments with the black blood found in Azj-kahet. This corpulent horror lumbers through the palace's cavernous depths, regurgitating inky sludge onto hatchlings to observe its gruesome effects.

    • Section 1 - [PH]
      • Tanks -
        • Volatile Concoction inflicts damage to the raid based on your missing health when it expires.
        • Black Blood Overflow causes any eggs it touches to hatch, and mutates any creatures it comes into contact with.
        • Colossal Spiders inflict increasing damage with Vicious Bite .
      • Damage Dealers -
        • Black Blood Burst causes nearby eggs to hatch, unleashing the horrific experiments incubating within.
        • Unstable Web inflicts Nature damage and roots players nearby when dispelled.
        • Utilize crowd control to keep Blood Parasites from being able to Infest and multiply.
      • Healers -
        • Black Blood Burst causes nearby eggs to hatch, unleashing the horrific experiments incubating within.
        • Eggtender Ovi'nax inflicts increasing Shadow damage and healing absorbs as he receives more Black Bood Infusion.
        • Heal tanks affected byVolatile Concoction to prevent heavy raid damage.
    • Experimental Dosage - Eggtender Ovi'nax injects an Experimental Dosage in all players, afflicting them with either Poisoned Blood or Black Blood.
      • Black Blood - Injected with Black Blood inflicting 2 Shadow damage every 0.5 sec.
        Upon expiration Black Blood erupts inflicting 30 Shadow damage and absorbing 40 healing within 4 yards and causes nearby eggs to hatch.
        • Black Blood Burst - Upon expiration Black Blood reacts violently, inflicting 30 Shadow damage and absorbing 40 healing received from all players within 4 yards and causes any nearby eggs to hatch.
      • Poisoned Blood - Injected with Poisoned Blood inflicting 4 Nature damage every 0.5 sec.
    • Consume Black Blood - Upon reaching full energy Eggtender Ovi'nax seeks out the nearest source of Black Blood to Consume Black Blood, inflicting 25 Shadow damage and absorbing 50 healing received by all players every 5 sec.
      Consuming Black Blood from the container causes Black Blood to overflow from the source and grants Eggtender Ovi'nax Black Blood Infusion.
      • Black Blood Overflow - Black Blood Overflow inflicts 3 Shadow damage every 0.5 sec and absorbs the next 6 healing received.
        • Violent Reaction - Black Blood causes a Violent Reaction when it touches an egg, causing the egg to hatch and inflicting 15 Shadow damage to all players every 3 sec for 30 sec.
      • Black Blood Infusion - Black Blood's power radiates from Eggtender Ovi'nax, inflicting 2 Shadow damage, absorbing 4 healing received by all players, and unleashing a Black Hemorrhage every 7.5 sec.
        • Black Hemorrhage - Black Blood overloads Eggtender Ovi'nax's system, unleashing a massive Black Hemorrhage inflicting 30 Shadow damage on impact to players in the area.
    • Unstable Web - Eggtender Ovi'nax covers several players with an Unstable Web inflicting 3 Nature damage every 0.5 sec and reducing movement speed by 70%.
      When dispelled a Web Eruption is triggered.
      • Web Eruption - Inflicts 30 Nature damage and roots all players within 10 yards.
    • Volatile Concoction - Eggtender Ovi'nax injects his target with a Volatile Concoction inflicting 30 Nature damage and 15 Nature damage every 1 sec for 8 sec.
      Upon expiration, inflicts Nature damage based on the target's missing health.
    • Colossal Spider -
      • Mutation: Monstrous - Coming into contact with Black Blood Overflow mutates Colossal Spiders increasing health by 75% and reducing the cooldown of Vicious Bite by 50%.
      • Poison Burst - Inflicts 50 Nature damage to all players within 100 yards.
      • Vicious Bite - Inflicts 30 Nature damage and increases all damage done by 25%.
    • Voracious Worm -
      • Mutation: Ravenous - Coming into contact with Black Blood Overflow mutates Voracious Worms increasing all damage done by 75% and increasing casting speed by 150%.
      • Consume - Voracious Worm attempts to Consume its target, drawing them in with a void web inflicting 5 Shadow damage every 0.5 sec. Run away to avoid being Consumed!
        • Consume - Voracious Worm consumes its prey inflicting 70 Shadow damage and stuns for 4 sec.
      • Web Blast - Inflicts 13 Nature damage to a random player.
    • Blood Parasite -
      • Mutation: Unstoppable - Coming into contact with Black Blood Overflow mutates Blood Parasites increasing their movement speed by 125% and preventing crowd control.
      • Fixate - Blood Parasite fixates on its prey, attempting to Infest it and consume its flesh.
        • Infest - Blood Parasite burrows into its target, inflicting 10 Nature damage every 1 sec for 10 sec. Upon expiration, 2 Blood Parasites erupt from the player and seek new prey.

    Nexus-Princess Ky'veza
    Nexus-Princess Ky'veza arrived at Nerub-ar Palace only recently, quickly establishing herself as a confidante of Queen Ansurek. However, rumors abound within the inner court that she may harbor a dark and deadly secret. If discovered, the princess is prepared to dispatch all witnesses without mercy...

    • Overview - Ky'veza marks targets for their Assassination while haunting Nether Phantoms emerge from her shadow to mirror the massacre.

      Upon reaching 100 energy, Ky'veza invokes a Starless Night as phantoms slaughter her enemies in the darkness.
    • Stage One: The Phantom Blade -
      • Assassination - Ky'veza marks several players for their assassination. After 6 sec, she rapidly shadowsteps to each target and eviscerates them, inflicting 50 Shadow damage within 5 yards and injecting Queensbane.
        Ky'veza's shadowy figure resonates, creating a Nether Phantom at each location.
        • Queensbane - A lethal void poison fit for royalty. Inflicts 8 Shadow damage every 1 sec for 10 sec. This effect stacks.
          Upon expiration, the void infection bursts inflicting 25 Shadow damage within 2 yards.
        • Queensbane - A lethal void poison fit for royalty. Inflicts 8 Shadow damage every 1 sec for 10 sec. This effect stacks.
          Upon expiration, the void infection bursts inflicting 25 Shadow damage within 2 yards.

          • Dark Viscera - Corrupted gore erupts outwards, inflicting 50 Shadow damage to any player hit.
        • Nether Phantom - Spectral images of Ky'veza that mirror some of her abilities.
          • Nether Rift - Ky'veza tears open a wormhole to the Twisting Nether, inflicting 200 Shadow damage within 5 yards.
            The rift inflicts 2 Shadow damage to all players every 1 sec and pulls them towards the center for 6 sec.
            • Atomized - The Nether Rift vaporizes players pulled inside, inflicting 80 Shadow damage every 0.25 sec.
          • Nexus Daggers - Ky'veza flings regal knives in multiple directions, inflicting 70 Shadow damage to any player struck.
          • Stalking Shadows - The phantom's haunting presence inflicts 2 Shadow damage to all players every 2 sec.
      • Death Masks - Ky'veza erupts with a ghastly scream, masking several phantoms in a grim veil.
        At the start of the next Starless Night, these phantoms will detonate in a haunting eruption inflicting 200 Shadow damage to all players.
        • Death Cloak - Ky'veza consumes Death Masks from Nether Phantoms dashing through her to cloak herself with dark power for 10 sec. While active, she pulses 30 Shadow damage to all players every 1 sec. This effect stacks.
      • Twilight Massacre - Ky'veza commands her Nether Phantoms to focus players. After 6 sec, they each dash and slice through their target, inflicting 40 Shadow damage and applying Queensbane to any player struck.
        • Queensbane - A lethal void poison fit for royalty. Inflicts 8 Shadow damage every 1 sec for 10 sec. This effect stacks.
          Upon expiration, the void infection bursts inflicting 25 Shadow damage within 2 yards.
        • Queensbane - A lethal void poison fit for royalty. Inflicts 8 Shadow damage every 1 sec for 10 sec. This effect stacks.
          Upon expiration, the void infection bursts inflicting 25 Shadow damage within 2 yards.

          • Dark Viscera - Corrupted gore erupts outwards, inflicting 50 Shadow damage to any player hit.
      • Nether Rift - Ky'veza tears open a wormhole to the Twisting Nether, inflicting 200 Shadow damage within 5 yards.
        The rift inflicts 2 Shadow damage to all players every 1 sec and pulls them towards the center for 6 sec.
        • Atomized - The Nether Rift vaporizes players pulled inside, inflicting 80 Shadow damage every 0.25 sec.
      • Nexus Daggers - Ky'veza flings regal knives in multiple directions, inflicting 70 Shadow damage to any player struck.
      • Reaper - When any player drops below 10% health, a shadow of Ky'veza emerges behind the target and attempts to execute them, inflicting 100 Shadow damage.
      • Void Shredders - Ky'veza carves a series of deep lacerations into the current target. Each strike inflicts 55 Physical damage and 10 Shadow damage and creates a Chasmal Gash.

        • Chasmal Gash - A gaping void wound that inflicts 8 Shadow damage every 2 sec and increases damage taken from further Void Shredders by 25% for 30 sec.
    • Stage Two: Starless Night -
      • Starless Night - Upon reaching 100 energy, Ky'veza lifts into the air and pulses a flux of darkness, inflicting 5 Shadow damage to all players every 1 sec for 24 sec.
        • Eternal Night - On the third Starless Night, Ky'veza channels infinite darkness until all players have faded into the night.
      • Regicide - Nether Phantoms rapidly dive in and out of the shadows and slash through players, inflicting 50 Shadow damage to any player struck.
      • Eclipse - Ky'veza veils sections of the room with waves of darkness, inflicting 150 Shadow damage to any player caught within.
      • Reaper - When any player drops below 10% health, a shadow of Ky'veza emerges behind the target and attempts to execute them, inflicting 100 Shadow damage.

    The Silken Court
    Scarab Lord Anub'arash and Skeinspinner Takazj are among Queen Ansurek's most trusted advisors. Yet, these two powerful nerubians harbor a hatred for each other even more powerful than their loyalty to the throne. While unleashing their considerable strength onto their enemies, each is also fighting to ensure their counterpart does not survive.

    • Overview - [PH]
      • Damage Dealers - [PH]
      • Healers - [PH]
      • Tanks - [PH]
    • Stage One: Clash of Rivals -
      • Anub'arash -
        • Piercing Strike - The Scarab Lord pierces its target, inflicting 80 Physical damage and increasing damage inflicted by Piercing Strike by 250% for 40 sec. This effect stacks.
        • Stinging Swarm - Anub'arash unleashes swarms of insects at 3 players, inflicting 8 Nature damage every 2 sec until removed. The damage taken increases 25% every 2 sec.
        • Reckless Charge - Anub'arash unleashes a Spell #44,999,333 before he charges forward, inflicting 35 Nature damage and knocking back any player in the way. Anub'arash releases a shock wave if he collides with a wall, inflicting 110 Nature damage to all players.
          • Web Ripping Roar - Anub'arash unleashes a violent roar, knocking back and removing Binding Webs from all players within 0 yards.
        • Impaling Eruption - Anub'arash unleashes a cone of spikes erupting from the ground, inflicting 35 Nature damage afflcting all players in front of him with Impaled.
          • Impaled - Anub'arash impales a player on a spike, inflicting 0 Physical damage every 3 sec. and stunning the player until the spike is destroyed.
      • Skeinspinner Takazj -
        • Poison Bolt -
        • Venomous Expulsion - The High Priest overloads 3 players with poison causing them to explode, removing Stinging Swarm and inflicting 10 Nature damage to all players within 8 yards every 1.5 sec for 12 sec.
        • Web Bomb - Skeinspinner Takazj launches explosive webs at players, inflicting 20 Nature damage to all players within 10 yards.
          If more than one player is in the area, they are bound together with Binding Webs, slowing movement by 30%.
          If bound players move more than 25 yards apart or if Anub'arash charges through the webs, they will break and remove Binding Webs.
        • Skittering Leap - Skeinspinner Takazj leaps to a new location.
        • Mordant Nova -
    • Transition: Void Ascension -
      • Shatter Existence - Skeinspinner Takazj shields himself, absorbing 2,000 damage.
        While the shield holds Skeinspinner Takazj spins 8 cones of webs in succession . While in the webs, player movement is decreased by 30 and the take 2 Shadow damage every 1 seconds.
        After 6 sec the cones of web explode, inflicting 2,000 Shadow damage and knocking back anyone on the web.
    • Stage Two: Grasp of the Void -
      • Skeinspinner Takazj -
        • Void Blast -
        • Web Vortex - Skeinspinner Takazj launches a web burst at a target, exploding and inflicting 30 Nature damage and pulling all players within 80 yards to the target's location and attaching.
          If more than one player is in the area, they are bound together with Binding Webs, slowing movement by 30%.
          If bound players move more than 25 yards apart or if Anub'arash charges through the webs, they will break and remove Binding Webs.
        • Strands of Reality - Skeinspinner Takazj rips reality, killing all Seeking Swarms and inflicting 35 Shadow damage and knocking back all players in front of him for until cancelled.
        • Void Step - Skeinspinner Takazj enters the void and exits at a nearby location.
        • Shred Reality - Skeinspinner Takazj rips a hole in reality, creating a Void Tear and reopening Void Tear that have been closed.
          • Entropy Bolt - The Void Tear launches energy from the void at 2 random players every 0.5 sec., inflicting 6 shadow. This occurs as long as there are no players close enough for the Void Tear to apply Devouring Void.
          • Devouring Void - The Void Tear pulls the life essence from the player, slowly closing the Void Tear and inflicting 2 Shadow damage every 0.5 sec.
    • Transition: Raging Fury -
      • Raging Fury - Anub'arash erupts in anger, dealing 25 increased damage.
        Enraged Ferocity is triggered upon expiration.
      • Spike Storm - Anub'arash shields himself, absorbing 2,000 damage.
        While the shield holds, multiple Spike Eruption erupt around Anub'arash.
    • Stage Three: Unleashed Rage -
      • Anub'arash -
        • Burrowed Charge - Anub'arash burrows underground and charges at a players location, inflicting 120 Nature damage at the center of the impact and decreasing the further away a player is.
        • Unleashed Swarm - Anub'arash unleashes a swarm of biting insect that inflicting 8 Nature damage to all players every 1 sec for 8 sec. The damage inflicted is increased by 30% every 1 sec.
        • Spike Eruption - Anub'arash launches a series of 3 groupings of spikes, inflicting 35 Nature damage and afflicting the players in the area withImpaled.

          • Impaled - Anub'arash impales a player on a spike, inflicting 0 Physical damage every 3 sec. and stunning the player until the spike is destroyed.

    Queen Ansurek
    After a revelation of traitors in her court, Queen Ansurek decides she must eradicate the palace's invaders herself. However, paranoia over whom she can trust gnaws at her psyche. With her allies dwindling Queen Ansurek may delve into dark powers to attain victory, even if that means her most loyal soldiers become her next meal...

    • Overview - As the battle begins, Ansurek ejects Reactive Froth and attempts to detonate it with Venom Nova. Eventually, Ansurek tries to feed on her weakened enemies with Predation.

      After players break her web shield, Ansurek begins ascending to her private chamber and calls reinforcements. They prepare to unleash Cosmic Resonance while Ansurek attacks players from afar.

      When players breach her private chamber, Ansurek stops casting Acidic Resonance and initiates Aphotic Communion. Using heightened cosmic power, Ansurek intends to consume Acolyte's Essence with Frothing Gluttony.
    • Stage One: A Queen's Venom - Ansurek battles with poison and web to show her mastery of traditional Nerubian power.
      • Reactive Toxin - Ansurek afflicts players with a toxin, inflicting 12 Nature damage every 1 sec for 6 sec.
        Upon expiration, the toxin ruptures into Reactive Froth, inflicting 20 Nature damage to players within 8 yards and knocking them into the air.
        • Reactive Froth - Reactive Froth pulses 20 Nature damage every 1.5 sec to players with 8 yards. The froth stops pulsing and congeals in Venom Nova's presence, causing Reaction Vapor if the venom touches.
          If a player touches congealed froth, it inflicts 8 Nature damage to players within 8 yards and knocks them into the air, applying Concentrated Toxin to the player and Diluted Toxin to allies hit.
          • Reaction Vapor - Reactive Froth vaporizes, inflicting 70 Nature damage to all players and an additional 20 Nature damage every 2 sec for 20 sec. This effect stacks.
          • Concentrated Toxin - Concentrated Toxin inflicts 5 Nature damage every 1 sec for 5 sec. Upon expiration, the victim receives Reaction Trauma.
            The toxin disperses violently, inflicting 30 Nature damage to players within 8 yards and ejecting Toxic Waves. Additionally, Acid forms.
            If nearby allies receive Diluted Toxin when this affliction occurs, the damage of this affliction decreases.
            • Toxic Waves - Toxic Waves inflict 80 Nature damage to players hit and knock them away.
            • Acid - Ansurek's acid inflicts 25 Nature damage every 1 sec to players within it.
            • Reaction Trauma - The victim's organs corrode, increasing damage taken from Concentrated Toxin by 500%.
          • Diluted Toxin - Diluted Toxin inflicts 3 Nature damage every 1 sec.
            After 5 sec, the toxin dissipates, inflicting 15 Nature damage to players within 3 yards.
      • Venom Nova - Ansurek unleashes a ring of venom, inflicting 500 Nature damage to players within 17 yards.
        The ring expands, inflicting 25 Nature damage every 0.5 sec to players within it and slowing them by 99%.
      • Royal Condemnation - Ansurek forms silken spikes that drop onto marked players, inflicting 70 Nature damage to all players, reduced with distance.
        The impacts form Royal Shackles.
        • Royal Shackles - Web shackles connect to all players, pulling them inward and inflicting 2 Nature damage every 1 sec until the shackles are destroyed.
          The shackles trap any player they touch in a Royal Cocoon. Destroying a shackle frees its cocooned players.
          • Royal Cocoon - A cocoon fully envelops the victim, stunning them.
      • Silken Tomb - Ansurek roots all players in web, inflicting 30 Nature damage to players within 2 yards of the web's impact and an additional 5 Nature damage every 1 sec while webbed.
        When removed, the webbing forms Grasping Silk.
        • Grasping Silk - Grasping web strands reduce movement speed by 40% and inflict 15 Nature damage every 1 sec to players within it.
      • Liquefy - Ansurek injects her current target with digestive juices, inflicting 125 Nature damage and 50 Physical damage.
        20% of the Physical damage done occurs to all players as Nature damage.
        The injection forms Acid under the target and causes an Acid Splash.
        • Acid Splash - Digestive juices splash to the ground, inflicting 80 Nature damage to players within 4 yards of the splashes and forming Acid.
          • Acid - Ansurek's acid inflicts 25 Nature damage every 1 sec to players within it.
      • Feast - Ansurek feasts on her current target, inflicting 200 Physical damage. Her vicious chomp rips away a chunk of flesh, absorbing 750 healing.
      • Web Assault - Web strands pull dense masses of webbing towards the location of players, inflicting 50 Nature damage to players struck and slowing them by 95% for 3 sec.
      • Acrid Presence - Ansurek radiates acidic fumes during combat, inflicting 10 Nature damage every 3 sec to all players.
    • Intermission: The Spider's Web - Ansurek shrouds herself in web and feeds on her weakened enemies.
      • Predation - Ansurek attaches Predation Threads to all players and gains a web shield that absorbs 4,000 damage.
        While shielded, she assaults players with Paralyzing Venom and occasionally yanks players towards her with Wrest, devouring any players that get within 12 yards.
        • Predation Threads - Ansurek's web threads grip all players, inflicting 5 Nature damage every 1.5 sec to players within 3 yards.
        • Paralyzing Venom - Ansurek splashes venom, slowing all players by 3% and increasing damage taken from Predation Threads and Wrest by 3%. This effect stacks.
          Additionally, each splash ejects Paralyzing Waves.
          • Paralyzing Waves - Paralyzing Waves inflict 80 Nature damage to players hit, knock them away, and apply Paralyzing Venom.
        • Wrest - Ansurek violently yanks her Predation Threads to pull in players, inflicting 40 Nature damage to them, reduced with distance.
    • Stage Two: Royal Ascension - Ansurek calls reinforcements and ascends to her private chamber. She assaults pursuing players from afar to assist her forces.
      • Queen Ansurek -
        • Acid Bolt - Ansurek shoots acid at players, inflicting 10 Nature damage.
        • Acid Bomb - Ansurek launches acid bombs towards players, applying Acidic Fallout and inflicting 80 Nature damage to players within 100 yards of each impact. This damage is reduced with distance from the impact location.
          Acid also forms at the impact location.
          • Acidic Fallout - Acidic Fallout inflicts 4 Nature damage every 1.5 sec for 15 sec. This effect stacks
          • Acid - Ansurek's acid inflicts 25 Nature damage every 1 sec to players within it.
        • Wrest - Ansurek connects Predation Threads to players and violently yanks them inward, inflicting 40 Nature damage to her victims, reduced with distance.
          • Predation Threads - Ansurek's web threads grip all players, inflicting 5 Nature damage every 1.5 sec to players within 3 yards.
        • Acidic Resonance - Ansurek melts players with burning acid, inflicting 100 Nature damage to all players and an additional 35 Nature damage every 2 sec.
      • Ascended Voidspeaker -
        • Shadowblast - Shadowblast inflicts 1,000 Shadow damage to a player.
        • Radiating Gloom - The caster inflicts 8 Shadow damage every 2.5 sec to players within 45 yards and periodically forms Gloom Orbs.
          The orbs eject after a short delay, inflicting 80 Shadow damage to players within 3 yards of the ejection's epicenter.
          Upon the caster's death, Gloom Collapse occurs.
          • Gloom Orbs - Gloom Orbs inflict 70 Shadow damage to players hit and knock them away.
          • Gloom Collapse - The caster's essence destabilizes shortly after death, inflicting 25 Shadow damage to players within 45 yards and knocking them away.
            This explosion causes Gloom to expand rapidly from the epicenter.
            • Gloom - Dark energy inflicts 27 Shadow damage every 1 sec to players within it.
      • Devoted Worshipper -
        • Gloom Touch - Once engaged, the caster periodically afflicts several players with dark energy, inflicting 10 Shadow damage every 1 sec to the victims.
          Upon removal, a Gloom Blast occurs.
          • Gloom Blast - Darkness erupts from the victim, inflicting 30 Shadow damage to players within 100 yards.
        • Worshipper's Protection - The caster exchanges its health for an absorption shield and protects Ansurek from all damage.
          Upon death, the caster's dark energy leaks out, forming Gloom.
          • Gloom - Dark energy inflicts 27 Shadow damage every 1 sec to players within it.
        • Cosmic Resonance - The caster unleashes lethal cosmic power, inflicting 100 Shadow damage to all players and an additional 35 Shadow damage every 2 sec.
          The explosion forms Gloom.
          • Gloom - Dark energy inflicts 27 Shadow damage every 1 sec to players within it.
      • Chamber Guardian -
        • Oust - The caster inflicts 200 Physical damage and 100 Shadow damage to its target, knocking them away.
      • Chamber Expeller -
        • Expulsion Beam - The caster teleports away and then fires a cosmic beam towards a player, inflicting 80 Shadow damage to players hit and knocking them away.
      • Caustic Skitterer -
        • Corrosion - The skitterer's attacks corrode the target, increasing damage taken by 5% for 30 sec. This effect stacks.
    • Stage Three: Paranoia's Feast - Ansurek embraces a dark power as paranoia takes hold.
      • Abyssal Infusion - Ansurek afflicts players with dark energy, inflicting 10 Shadow damage every 1 sec for 6 sec. Victims also inflict this damage to allies within 10 yards.
        Upon expiration, the energy erupts, inflicting a burst of 30 Shadow damage and begins to form an Abyssal Conduit.
        • Abyssal Conduit - Void conduits tear open, inflicting 90 Shadow damage to players within 10 yards and launching Conduit Ejections.
          The conduits teleport players between them when touched and inflict 25 Shadow damage. Players are unaffected by Frothing Gluttony while teleporting.
          When these conduits destabilize, a Conduit Collapse occurs.
          • Conduit Ejections - Conduit Ejections inflict 70 Shadow damage to players hit and knock them away.
          • Conduit Collapse - The conduit collapses, inflicting 100 Shadow damage to players within 12 yards.
            This destabilization launches Conduit Ejections and forms Gloom.
            • Conduit Ejections - Conduit Ejections inflict 70 Shadow damage to players hit and knock them away.
            • Gloom - Dark energy inflicts 27 Shadow damage every 1 sec to players within it.
      • Frothing Gluttony - Ansurek attaches Glutton Threads to all players and draws in cosmic energy, inflicting 25 Shadow damage every 0.5 sec to players within it and slowing them by 99%.
        Traveling through an Abyssal Conduit prevents damage from this ability and snaps Glutton Threads. The conduits destabilize when Frothing Gluttony concludes.
        Froth Vapor occurs if the energy touches Acolyte's Essence.
        • Glutton Threads - Web threads grip all players, pulling them towards Ansurek's frothing maw. This pull force increases over time.
          Traveling through an Abyssal Conduit breaks Glutton Threads.
        • Froth Vapor - Acolyte's Essence vaporizes, inflicting 80 Shadow damage to all players.
          Ansurek consumes this vapor, increasing her damage done by 500% for 30 sec.
      • Queen's Summons - Ansurek lets forth a ghastly shriek, inflicting 20 Shadow damage to all players. Her umbral call compels Summoned Acolytes to assist her.
        Upon death, they become Acolyte's Essence.
        • Acolyte's Essence - The essence absorbs into a player when touched, inflicting 20 Shadow damage and an additional 8 Shadow damage every 1 sec for 12 sec before remanifesting onto the ground.
          When removed by an Abyssal Conduit, the essence causes Essence Scarred and destabilizes the conduits.
          • Essence Scarred - The acolyte's essence melds with the player, increasing damage taken from Acolyte's Essence by 1,000%.
        • Dark Barrier - Dark Barrier absorbs 400 damage and prevents crowd controlling effects.
        • Umbral Detonation - Umbral Detonation inflicts 5 Shadow damage to all players. Each successful cast increases the caster's damage done by 25%.
      • Royal Condemnation - Ansurek forms silken spikes that drop onto marked players, inflicting 70 Nature damage to all players, reduced with distance.
        The impacts form Royal Shackles.
        • Royal Shackles - Web shackles connect to all players, pulling them inward and inflicting 2 Nature damage every 1 sec until the shackles are destroyed.
          The shackles trap any player they touch in a Royal Cocoon. Destroying a shackle frees its cocooned players.
          • Royal Cocoon - A cocoon fully envelops the victim, stunning them.
      • Infest - Ansurek injects her current target with shadowy egg sacs, inflicting 150 Shadow damage and 50 Physical damage. The sacs nourish themselves with the victim's life force, inflicting 25 Shadow damage every 1 sec for 5 sec.
        Upon expiration, the sacs erupt in an Infested Gloomburst.
        • Infested Gloomburst - Gloom Hatchlings burst from the infested victim, inflicting 100 Shadow damage to all players within 10 yards
          • Gloom Hatchling - Shadowy spiderlings rush towards Ansurek. If they reach her, she devours the stolen life force within them, inflicting 70 Shadow damage to all players and increases her damage done by 20% for 20 sec.
            Upon death, these spiderlings leak Gloom.
            • Gloom - Dark energy inflicts 27 Shadow damage every 1 sec to players within it.
      • Gorge - Ansurek tears ravenously into her current target for 2.5 sec, inflicting 40 Physical damage with each strike and increasing Physical damage taken by 35% for 15 sec. This effect stacks.
        Additionally, these strikes cause Gloom Splash and inflict 35% of their Physical damage as Shadow damage to all players.
        • Gloom Splash - Dark energies splash to the ground, inflicting 85 Shadow damage to players within 4 yards of the splashes and forming Gloom.
          • Gloom - Dark energy inflicts 27 Shadow damage every 1 sec to players within it.
      • Web Assault - Web strands pull dense masses of webbing towards the location of players, inflicting 50 Nature damage to players struck and slowing them by 95% for 3 sec.
      • Dreadful Presence - Ansurek radiates dreadful energy, inflicting 10 Shadow damage every 3 sec to all players. This damage permanently increases by 10~1% whenever Abyssal Conduits open.
        Her cosmic energy overloads at 4 applications, causing all Gloom to rapidly expand and increasing her damage done by an additional 200%. She recasts Frothing Gluttony indefinitely while in this state.
    Last edited by Lumy; 2024-04-17 at 08:46 PM.

  2. #2
    The War Within Alpha Datamining - Cinderbrew Meadery Encounter Journal
    Originally Posted by MMO-Champion
    Cinderbrew Meadery


    Brew Master Aldryr
    [PLACEHOLDER] Summary and lore for the encounter.

    • Overview - Brew Master Aldryr harnesses the explosive power of Cinderbrew, assaulting players with Blazing Belch and Throw Cinderbrew.

      Upon reaching 100 energy, Brew Master Aldryr begins Happy Hour and causes Thirsty Patrons to unleash a Rowdy Yell.
      • Tanks -
        • Thirsty Patrons' Rowdy Yell inflicts Physical damage to all players until appeased.
        • Keg Smash inflicts high Physical damage and leaves pools of Hot Honey.
      • Damage Dealers -
        • Thirsty Patrons' Rowdy Yell inflicts Physical damage to all players until appeased.
        • Blazing Belch inflicts high Fire damage to all players in front of Aldryr.
      • Healers -
        • Thirsty Patrons' Rowdy Yell inflicts Physical damage to all players until appeased.
        • Throw CInderbrew inflicts high Fire damage to affected targets.
    • Happy Hour - Upon reaching 100 energy, Brew Master Aldryr leaps to the bar and prepares to serve patrons. While in this state, Aldryr gains Disregard.
      • Disregard - Brew Master Aldryr concentrates on his job and ignores all other distractions. All damage taken is reduced by 99%.
      • Crawling Brawl - A barroom brawl breaks out in a flurry of fists and thick heads for 60 sec. Players coming into contact with the brawl are pulled in and suffer 10 Physical damage every 1 sec for 3 sec.
      • Thirsty Patron -
        • Rowdy Yell - The Thirsty Patron slams their table, inflicting 1 Physical damage every 2 sec and reducing all players' haste by 25% as long as they are thirsty.
          Bringing them a mug of Cinderbrew causes them to stifle their rampage.
    • Blazing Belch - Brew Master Aldryr takes a swig of Cinderbrew and unleashes a fiery belch, inflicting 40 Fire damage to all players in a frontal cone.
    • Throw Cinderbrew - Brew Master Aldryr tosses hot Cinderbrew at random players, inflicting 8 Fire damage every 1.5 sec for 9 sec.
      In addition, the impact of the hot Cinderbrew forms a puddle of Hot Honey.
      • Hot Honey - A pool of hot honey forms on the ground for 60 sec, inflicting 12 Fire damage every 1.5 sec to players standing within and reducing their movement speed by 50%.
    • Keg Smash - Brew Master Aldryr smashes a keg into his current target, inflicting 67 Physical damage and knocking them back.
      In addition, the impact of the keg causes Hot Honey puddles to form.
      • Hot Honey - A pool of hot honey forms on the ground for 60 sec, inflicting 12 Fire damage every 1.5 sec to players standing within and reducing their movement speed by 50%.

    I'pa
    [PLACEHOLDER] Summary and lore for the encounter.

    • Overview - I'pa embodies Cinderbrew itself, assailing players with Burning Fermentation and Spouting Stout

      Watch out for any Brew Drops making their way to I'pa or they will Fill 'Er Up ! Defeating them temporarily create pools of Oozing Honey until they reform.
      • Tanks -
        • Bottoms Uppercut inflicts high Physical damage and knocks the player back.
        • Spouting Stout creates Brew Drops and inflicts moderate Fire damage to all players.
      • Damage Dealers -
        • Spouting Stout creates Brew Drops and inflicts moderate Fire damage to all players.
      • Healers -
    • I'pa -
      • Spouting Stout - I'pa expels mead from its body, inflicting 8 Fire damage to all players every 2 sec for 8 sec. While expelling it also flings mead droplets at targeted locations, inflicting 45 Fire damage to enemies within 3 yards.
        In addition, some of these droplets form into Brew Drops.
        • Brew Drop -
          • Oozing Honey - Upon death a pool of hot honey forms beneath the Brew Drop, inflicting 12 Fire damage every 1.5 sec to players standing within and reducing their movement speed by 50%.
            This honey shrinks over time.
          • Fill 'Er Up - I'pa consumes the Brew Drop if it touches it, inflicting 40 Fire damage to all players and granting I'pa a shield that absorbs damage equal to 20% of its maximum health.
          • Frothy - Upon reaching 100 energy the Brew Drop's movement speed is increased by 300%.
        • Brew Drop -
          • Oozing Honey - The Brew Drop oozes hot honey beneath it on death, inflicting 12 Fire damage every 1.5 sec to players standing within and reducing their movement speed by 50%.
            This honey shrinks over time, causing the Brew Drop to Reform once it dissipates.
            • Reform - The Brew Drop reforms with full health 20 sec after it dies.
          • Fill 'Er Up - I'pa consumes the Brew Drop if it touches it, inflicting 40 Fire damage to all players and granting I'pa a shield that absorbs damage equal to 20% of its maximum health.
          • Frothy - Upon reaching 100 energy the Brew Drop's movement speed is increased by 300%.
      • Burning Fermentation - I'pa blasts multiple players with burning mead, inflicting 14 Fire damage every 2 sec for 16 sec.
      • Bottoms Uppercut - I'pa punches its primary target with a fist full of brew, inflciting 134 Physical damage and knocking them back.

    Benk Buzzbee
    [PLACEHOLDER] Summary and lore for the encounter.

    • Overview - Benk Buzzbee distributes delicious royal jelly during Snack Time, attracting Ravenous Fire Bees.

      Defeated Fire Bees become docile enough to be mounted by players and will charge forward with a Bee-Haw! command.
      • Tanks -
        • Honey Marinade drips off targeted players on expiration, creating pools of flaming honey that inflict Fire Damage.
        • Snack Time barrels in the arena will periodically attract Ravenous Fire Bees.
      • Damage Dealers -
        • At 1 HP, Ravenous Fire Bees become tame enough to be ridden by players.
        • Snack Time barrels are shattered by the impact of a Ravenous Fire Bee that has been given a Bee-Haw! command.
      • Healers -
        • Fluttering Wing inflicts moderate Nature damage to all players.
        • Ravenous Fire Bees dart between random players with Shredding Sting, afflicting them with a stacking Bleed debuff.
    • Snack Time - Benk Buzzbee summons barrels of delicious honey. The impact inflicts 50 damage to players standing underneath them.
      The honey's aroma attracts a Ravenous Fire Bee every 30 sec.
      • Ravenous Fire Bee -
        • Shredding Sting - The Fire Bee leaps to an enemy and lodges its stinger into them. The puncture wound bleeds 8 Physical damage every 2 for 10 sec.
        • Bee-Haw! - The Fire Bee musters the last of its strength to charge forward before finally perishing.
          The force of the collision will shatter any Honey Barrels in its path.
    • Honey Marinade - Benk Buzzbee coats his current target in flammable honey. After 5 sec the player ignites, inflicting 50 Fire damage to players within 6 of their location.
      Flaming honey remains on the ground, inflicting 9 Fire damage every 0.5 to players standing within the effect.
      • Honey Gorged - The fire bee binges on the Honey Marinade, healing 5 damage every 1. The sugar high increases their haste by 50 and causes them to become immune to crowd control effects.
    • Fluttering Wing - Benk Buzzbee commands his mount to furiously beat her wings, summoning a small gust around her that pushes players away and inflicts 10 Nature damage every 0.5 sec for 2 sec.
    • Honey Marinade - Benk Buzzbee coats his current target in flammable honey. After 5 sec the player ignites, inflicting 50 Fire damage to players within 6 of their location.
      Flaming honey remains on the ground, inflicting 9 Fire damage every 0.5 to players standing within the effect.

    Goldie Baronbottom
    [PLACEHOLDER] Summary and lore for the encounter.

    • Overview - Goldie Baronbottom uses Spread the Love! to launch Cinderbrew Bombs into the area. Goldie's weapon attacks can set nearby Cimderbrew Bombs alight.

      Upon reaching 100 energy, Goldie casts Let It Hail! detonating any remaining Cinderbrew Bombs.
      • Tanks -
        • Let It Hail detonates any remaining Cinderbrew Bombs.
        • Cash Cannon ignites nearby Cinderbrew Bombs, causing them to explode.
      • Damage Dealers -
      • Healers -
        • Let It Hail detonates any remaining Cinderbrew Bombs and inflicts heavy Physical damage to all players.
        • Burning Ricochet inflicts heavy Fire damage over time to afflicted players.
    • Let It Hail! - Upon reaching 100 energy Goldie Baronbottom fires wildly into the air, detonating all remaining Cinderbrew Bombs and inflicting 6 Fire damage to all players every 1 sec for 5 sec.
    • Cinder-BOOM! - The Cinderbrew Bombs detonate and send out waves of fire, inflicting 40 Fire damage to players struck and knocking them back.
      • Cindering Wounds - The explosion from the Cinderbrew Bombs causes all players to burn, inflicting 1 Fire damage every 1.5 sec for 6 sec.
        This effect stacks.
    • Spread the Love! - Goldie Baronbottom stomps the ground, causing several Cinderbrew Bombs to fall into the room.
    • Burning Ricochet - Goldie arcs a bullet off of a spinning coin at random players, inflicting 8 Fire damage with an additional 4 Fire damage every 1.5 sec for 6 sec.
      The burning bullet bounces to other players and bombs within 5 yards.
    • Cash Cannon - Goldie Baronbottom blasts players and bombs in front of her with gold coins, inflicting 40 Physical damage and knocking back all players struck.

  3. #3
    The War Within Alpha Datamining - City of Threads Encounter Journal
    Originally Posted by MMO-Champion
    City of Threads


    Orator Krix'vizk
    [PH]

    • Overview - Orator Krix'vizk uses Chains of Oppression to force players to fight him at close range as he attempts to Terrorize them.

      Upon reaching 100 energy, Krix'vizk torments players with Vociferous Indoctrination inflicting heavy damage and forcing them to run from his Lingering Influence.
      • Tank -
        • Chains of Oppression affects players if they move too far from Orator Krix'vizk, or if he moves too far from them.
        • Subjugate inflicts heavy damage and greatly reduces your movement speed.
      • Damage Dealers -
        • Chains of Oppression affects players if they move too far from Orator Krix'vizk, or if he moves too far from them.
        • Players hit by Terrorize suffer heavy damage and are forced to cower in fear.
      • Healer -
    • Chains of Oppression - Orator Krix'vizk binds all players with dark magic. Whenever a player is more than 10 yards away for more than 1 sec, Krix'vizk inflicts 10 Shadow damage and forces them back into range.
    • Subjugate - Orator Krix'vizk lashes out at their target, inflicting 32 Shadow damage and 35 Physical damage and reducing their movement speed by 50% for 10 sec.
    • Terrorize - Orator Krix'vizk unleashes a terrifying screech toward a player, inflicting 35 Shadow damage to players in a cone in front of him and forcing them to cower in fear for 4 sec.
    • Shadows of Doubt - Orator Krix'vizk infects players' minds with doubt, inflicting 4 Shadow damage every 1 sec for 6 sec.
      Upon expiration or removal, doubts explode outward from the target inflicting 21 Shadow damage to players hit and stunning them for 3 sec.
    • Vociferous Indoctrination - Orator Krix'vizk torments all players with a litany of dark propaganda, inflicting 3 Shadow damage every 1 sec for 4 sec.
      Leaves behind an area of Lingering Influence.
      • Lingering Influence - Inflicts 14 Shadow damage every 1 sec to players who remain within the area.

    Fangs of the Queen
    [PH]

    • Overview - Nx unleashes Shade Slashes while Vx conjures Ice Sickles from the sidelines.

      Upon reaching 100 energy, Nx and Vx exchange their power during Synergic Step, swapping positions.

      Then, Vx slices away with Rime Dagger and Nx steps into the shadows with Shadow Shunpo.
    • Synergic Step - The Fangs of the Queen dash across the arena aiming for the same target and each inflicting 8 Physical damage to target's in their path. Nx and Vx swap positions.
    • Twin Fangs - The Fangs of the Queen harness a synergistic power, causing them to share 100% of all damage taken.
    • Nx -
      • Shade Slash - Nx slashes outwards at their primary target inflicting 20 Physical and 20 Shadow damage to all enemies in a frontal cone and leaves behind an Echoing Shade.
        • Echoing Shade - Nx's shadow echoes the slash, unleashing Shade Slash in their current direction.
      • Duskbringer - Nx calls upon the dark inflicting 5 Shadow damage every 0.5 sec for 3 sec, then unleashes its power inflicting 40 Shadow damage to all players within 15 yards of Nx and his Echoing Shade's.
      • Vx -
        • Ice Sickles - Vx aims frosted daggers at several players, inflicting 15 Frost damage to all targets within the dagger's line of travel. The dagger remains embedded in the target, reducing movement speed by 50% and inflicts an additional 5 Frost damage every 1 sec for 12 sec.
        • Knife Throw - Vx throws an icy knife at a player, inflicting 18 Physical damage and 4 Physical damage every 1 sec for 3 sec.
    • Vx -
      • Rime Dagger - Vx slices her primary target inflicting 30 Physical damage. The frosted daggers explode applying Freezing Blood to the target and inflicting 10 Frost damage to all players within 15 yards.
        • Freezing Blood - The target's blood freezes over, inflicting 3 Frost damage every 1 sec unless they are standing near another player. This effect stacks.
      • Nx -
        • Dark Paranoia - Nx heightens the fears of a random player, inflicting 8 Shadow damage every 5 sec for 20 sec.
          Standing near allies inflicts 18 Shadow damage and horrifies for 5 sec.
        • Shadow Shunpo - Nx shadowsteps to a random player and stabs them, inflicting 8 Physical damage and 4 Shadow damage every 2 sec for 8 sec.

    The Coaglamation
    PH

    • Overview -
      • Tank -
        • [PH]Void Surge will continuously change the safe zones. Tanks need to pay attention to the boss's position to assist teammates in engaging in combat within safer areas.
      • Healers -
        • [PH] Keep eyes on teammates who have accumulated an excessive number of stacks of the |Hspell: 442,285|h [Corrupted Coating]|h. Healing them promptly to remove the |Hspell: 442,285|h [Corrupted Coating]|h will better prepare the group for the upcoming damage.
        • [PH]|Hspell: 437,533|h[Dark Pulse]|h inflicts significant damage on players.
      • Damage Dealers -
        • [PH]|Hspell: 437,533|h[Dark Pulse]|h inflicts significant damage on players.
        • [PH]Avoid the impact area from |Hspell: 438,601|h[Void Surge]|h that may cause you to accumulate |Hspell: 442,285|h[Corrupted Coating]|h before The Coaglamation casts this spell.
        • [PH]Prevent The Coaglamation from acquiring orbs. Reasonably allocate the number of orbs to block with teammates, blocking too many orbs may result in an excessive number of stacks of |Hspell: 442,285|h[Corrupted Coating]|h, potentially putting oneself in a relatively perilous situation.
    • Slime Propagation - The Coaglamation hurls some slime towards at the players, reducing their movement speed by 30%. In addition, upon expiring Slime Propagation spreads to players within 6 yards.
    • Viscous Darkness - The Coaglamation attempts to increase its mass, drawing orbs of black blood from containers around the room.
      Orbs that are absorbed by The Coaglamation restore 2% of its health.
      Orbs that are absorbed by players apply Corrupted Coating to them.
    • Void Surge - The Coaglamation excites the blood reservoirs, causing black blood to spill outward from them. The spilled blood inflicts 6 Shadow damage every 1 sec, and reduce 35% movement speed to players within impact area.
    • Dark Pulse - The Coaglamation throbs violently, releasing dark energy that inflicts 18 Shadow damage every 1 sec to all players.



    Izo, the Grand Splicer
    Alchemical transformation has long been a central part of nerubian life, and none possess greater passion for or greater mastery of this process than Izo. So long as she remains free to continue her pursuit of perfection, Izo has little concern for who she serves, to what end, or at what cost. Thus was born the Ascended form now granted to Queen Ansurek's favored subjects.

    • Overview - Izo creates a set of Shifting Anomalies, then shows off her mastery of transformation with Umbral Weave and Tremor Slam .

      Upon reaching 100 energy, Izo attempts to destroy her target and anyone near them with Process of Elimination.
    • Shifting Anomalies - Izo creates spheres of anomalous energy that inflict 30 Shadow damage and knock back players on contact. The anomalies relocate to new positions every 9 sec.
    • Splice - Izo injects experimental strands into all players, inflicting 5 Shadow damage every 1.5 sec for 6 sec.
    • Tremor Slam - Izo uses her mastery of alchemical transformation to assume the form of a Nerubian Lord.
      She then slams the ground with all her might, inflicting 16 Nature damage to all players and an additional 48 Nature damage to players within 12 yards.
      • Ravenous Scarab - The force of Tremor Slam awakens scarabs that emerge and attack players.
        • Gorge - Bite an enemy inflicting 10 Physical damage.
    • Tremor Slam - Izo uses her mastery of alchemical transformation to assume the form of a Nerubian Lord.
      She then slams the ground with all her might, inflicting 16 Nature damage to all players and an additional 48 Nature damage to players within 12 yards.
      • Ravenous Scarab - The force of Tremor Slam awakens scarabs that emerge and attack players.
        • Gorge - Bite an enemy inflicting 10 Physical damage.
          • Gorged - Successful casts of Gorge increase the caster's size.
            After gorging 5 times, trigger Gutburst.
            • Gutburst - Rupture violently, inflicting 6 Nature damage every 1 sec and stunning players within 5 yards for 4 sec. The caster is killed in the process
    • Umbral Weave - Izo uses her mastery of alchemical transformation to assume the form of a Nerubian Sage.
      She then ensnares all players in shadowy webs, inflicting 18 Shadow damage and rooting them in place for 12 sec or until destroyed.
    • Process of Elimination - Izo recalls all anomalies to her location then violently smashes them into her target one at a time, inflicting 20 Shadow and 24 Physical damage to players within 10 yards a total of 3 times over 3 sec.

  4. #4
    The War Within Alpha Datamining - Darkflame Cleft Encounter Journal
    Originally Posted by MMO-Champion
    Darkflame Cleft


    Ol' Waxbeard


    • Overview - Ol' Waxbeard summons endless waves of kobolds and deadly minecarts. He marks priority targets for his allies with For the Candle! or spurs Wick into a Reckless Charge towards a distant player, devastating players and kobolds alike in his path.
      • Tanks -
        • Control incoming kobolds and lure them into danger to prevent your party from being overwhelmed by too many stacks of Crude Weapons.
        • Waxbeard's Pickaxe Chop increases Physical damage taken for a brief period.
      • Healers -
      • Damage Dealers -
        • Control incoming kobolds and lure them into danger to prevent your party from being overwhelmed by too many stacks of Crude Weapons.
        • Ol' Waxbeard's Reckless Charge, the resulting Cave-In, and the minecarts zipping around all instantly kill other kobolds.
    • Reckless Charge - Ol' Waxbeard commands Wick to charge towards the furthest player. This attack knocks back and inflicts 40 Physical damage to anything hit. Triggers a Cave-In at the end of the charge.
      Fatal to Menial Laborers.

      • Cave-In - Waxbeard's charge reverberates through the cave, dropping boulders above each player after a short delay. Boulders inflict 25 Nature damage to anything hit.
        Fatal to Menial Laborers.
    • Rock Buster - Ol' Waxbeard pierces their current target's armor with their pickaxe, inflicting 67 Physical damage and increases Physical damage taken by 25% for the next 6 sec.
    • "Kol"-to-Arms - Waxbeard calls his loyal followers into battle on foot or by minecart. Minecarts knock back and inflict 40 Physical damage to anything hit and killing Menial Laborers.
      The Menial Laborers that swarm into battle are equipped with Crude Weapons.
      • Menial Laborers - Menial Laborers will attack random nearby players when they enter the fray.
        • Crude Weapons - The caster applies Crude Weapons on hit.
          Inflicts 0 Physical Damage every 1 sec for 5 sec. This effect stacks.
    • Underhanded Track-tics - Occasionally, while casting "Kol"-to-Arms, the kobolds sneakily roll a dynamite cart onto the nearby tracks. If it is not destroyed, it will explode inflicting 35 Fire damage to all players and an additional 50 Fire Damage every 1 sec for 20 sec.
    • Luring Candleflame - Waxbeard throws a fresh lit candle at a random distant player. The burning wax inflicts 2 Fire damage every 0.5 sec and fixates all minor kobolds for 10 sec.

    Blazikon
    PH Text

    • Overview - PH Text
    • Wicklighter Barrage -
    • Extinguishing Gust - Blazikon targets 4 players and summons two tornadoes to chase them. Inflicting 15 Nature damage to players within 5 yards, and stuns for 10 sec.
      The tornadoes will extinguish the candles.
    • Wax Eruption - Blazikon resonates with all the candles in the arena, causing the already lit candles to melt and create magma pools on the ground, inflicting 15 Fire damage to enemies that stand within it.
    • Enkindling Inferno -
    • Dousing Breath - Blazikon summons strong winds, inflicting 12 Nature damage to enemies within 70 yards, and extinguishing all candles.
    • Blazing Storms - Blazikon invokes the powers of a candle when no enemies are in melee combat, inflicting 30 Fire damage to all enemies.

    The Candle King
    [PLACEHOLDER] Summary and lore for the encounter.

    • Overview - The Candle King begins by making waxen statues that burn his foes. He also uses the power of darkflame to imbue his abilities, assaulting players with Throw Darkflame and Darkflame Pickaxe.
      • Tanks -
        • Eerie Molds cause Fire damage to all players as long as they persist.
        • Darkflame Pickaxe inflicts high damage and knocks back the first target it strikes.
      • Damage Dealers -
        • Eerie Molds cause Fire damage to all players as long as they persist.
        • Darkflame Pickaxe inflicts high damage and knocks back the first target it strikes.
      • Healers -
        • Eerie Molds cause Fire damage to all players as long as they persist.
        • Darkflame Pickaxe inflicts high damage and knocks back the first target it strikes.
    • Eerie Molds - The Candle King forms several wax statues of players. Each statue inflicts 0 Fire damage to all players every 2 sec as long as it survives.
      • Cursed Wax - Evil darkness flows from each wax statue. A player coming within 2 yards of a statue causes the wax to flow from it and encase the player completely. This effect stuns the target for 20 sec.
    • Darkflame Pickaxe - The Candle King readies a pickaxe to throw at a target. The pickaxe collides with the first target it hits, inflicting 29 Shadow damage and knocking them back. If it strikes a wax statue, it instead shatters it.
    • Paranoid Mind - The Candle King amplifies players' fear of the dark, causing them to flee in fear for 4 sec.
    • Throw Darkflame - The Candle King marks random players. After a short time, he hurls the shadowy flames at them, inflicting 25 Shadow damage to targets within 5 yards and absorbing the next 25 healing on them. These flames are strong enough to melt wax creations.
      • Molten Wax - When a wax statue melts down, it forms a pool of molten wax for 30 sec. Standing within inflicts 12 Fire damage every 1 sec.

    The Darkness
    [PLACEHOLDER] Summary and lore for the encounter.

    • Overview - The Darkness enwreathes the area in smothering shadows, reducing combat abilities of anyone without a light source. It uses a variety of Shadow attacks to devour its foes and weaken the light.
    • Smothering Shadows - Darkness enshrouds the area. All players without a light source have their damage and healing done reduced by 99%.
      • Rising Gloom - If the candle heat is depleted, The Darkness wreathes the area in gloom, inflicting 8 Shadow damage to all players and causing them to flee in fear for 1 sec. This also increases their damage taken by 10% and reduces their haste by 5% for 10 min. This effect stacks.
      • Candlelight - Remaining within the candle light protects the player from Smothering Shadows, but reduced the heat level of the candle over time. Players can pick up and move the candle light source.
      • Wax Lump - Hurl a lump of wax gathered from a dead Candlebearer to restore heat to your candle.
    • Eternal Darkness - The Darkness releases waves of pure shadow every 1 sec for 4 sec. Each wave inflicts 8 Shadow damage to all players and reduces the Candlelight's heat.
    • Call Darkspawn - The Darkness beckons multiple Wriggling Darkspawn to crawl out of the shadows.
      • Drain Light - Wriggling Darkspawns drain the flames from a candle, reducing its heat by 3 and inflicting 2 Shadow damage to players every 1 sec for 10 sec.
    • Umbral Slash - The Darkness readies its claws and slashes out in a line towards the Candlelight. The wave of darkness inflicts 40 Shadow damage to players hit and reduces the Candlelight's heat.
    • Shadowblast - The Darkness targets a player with a massive blast. After 6 sec, the shadows erupt, inflicting 40 Shadow damage to players within 10 yds. If this effect hits the Candlelight, it reduces its heat.

  5. #5
    The War Within Alpha Datamining - Priory of the Sacred Flame Encounter Journal
    Originally Posted by MMO-Champion
    Priory of the Sacred Flame


    Captain Dailcry
    [PH]

    • Overview -
      • Tank -
        • Battle Cry inflicts Physical damage to the group and increases damage done by Captain Dailcry and his allies.
        • Pierce Armor inflicts a large bleed which stacks and penetrates armor.
        • Lure Captain Dailcry's trusted guards away and defeat them before engaging him in combat to prevent Strength in Numbers.
      • Damage Dealers -
        • Hurl Spear inflicts massive Physical damage and causes targets hit to bleed.
        • Ember damages a target with Savage Mauling until Captain Dailcry's absorb shield is broken.
        • Lure Captain Dailcry's trusted guards away and defeat them before engaging him in combat to prevent Strength in Numbers.
      • Healer -
        • Hurl Spear inflicts massive Physical damage and causes targets hit to bleed.
        • Ember damages a target with Savage Mauling until Captain Dailcry's absorb shield is broken.
        • Lure Captain Dailcry's trusted guards away and defeat them before engaging him in combat to prevent Strength in Numbers.
      • Tank -
        • Battle Cry inflicts Physical damage to the group and increases damage done by Captain Dailcry and his allies.
        • Pierce Armor inflicts a large bleed which stacks and penetrates armor.
        • Lure Captain Dailcry's trusted guards away and defeat them before engaging him in combat to prevent Strength in Numbers.
      • Healer -
        • Hurl Spear inflicts massive Physical damage and causes targets hit to bleed.
        • Ember damages a target with Savage Mauling until Captain Dailcry's absorb shield is broken.
        • Lure Captain Dailcry's trusted guards away and defeat them before engaging him in combat to prevent Strength in Numbers.
    • Captain Dailcry -
      • Savage Mauling - Captain Dailcry commands Ember to maul a random player pinning them to the ground and inflicting 4 Physical damage every 0.5 sec until his focus is interrupted.
        Captain Dailcry protects Ember while he mauls his target, absorbing 100 damage and allowing Ember to continue mauling his target.
      • Battle Cry - Captain Dailcry unleashes an intimidating Battle Cry inflicting 35 Physical damage to all players.
        Captain Dailcry's Battle Cry inspires his allies increasing damage done by 50% for 30 sec and increasing their energy by 50%.
        This effect stacks.
      • Hurl Spear - Captain Dailcry hurls his spear towards a random player penetrating the armor of any players hit inflicting 45 Physical damage and an additional 2 Physical damage every 0.5 sec for 8 sec to all targets in the path of his spear.
      • Pierce Armor - Captain Dailcry pierces the armor of his current target, inflicting 75 Physical damage and causes the target to bleed for 2 Physical damge every 1 sec for 10 sec.
        This effect stacks.
    • The Trusted Guard -
      • Strength in Numbers - Captain Dailcry's loyal defenders inflict 200% increased damage for each nearby member of the Honored Guard.
      • Bound by Fate - 100% of damage taken by Captain Dailcry, Elaena Emberlanz, Sergeant Shaynemail, or Taener Duelmal is additionally dealt to the others.
      • Sergeant Shaynemail -
        • Brutal Smash - Sergeant Shaynemail smashes the ground with deadly force inflicting 100 Physical damage and stunning players in the area for 5 sec.
        • Lunging Strike - Sergeant Shaynemail leaps at a random target and strikes all players within 5 yards inflicting 50 Physical damage and bleeding for an additional 15 Physical damage every 3 sec for 21 sec.
      • Elaena Emberlanz -
        • Holy Radiance - Elaena Emberlanz calls for the light to infuse her with Holy Radiance inflicting 8 Holy damage to all players within 100 yards every sec.
        • Divine Judgment - Elaena Emberlanz calls down Divine Judgment on her target, inflicting 30 Holy damage and increasing all damage taken by 25% for 6 sec.
        • Repentance - Elaena Emberlanz inflicts 15 Holy damage and incapacitates a random player for 8 sec while they repent.
      • Taener Duelmal -
        • Ember Storm - Taener Duelmal creates a devastating Ember Storm inflicting 40 Fire damage to players caught in the impact areas.
        • Cinderblast - Taener Duelmal launches a devastating Cinderblast at a random player inflicting 16 Fire damage and an additional 10 Fire damage every 1 sec for 5 sec.
          The impact of the Cinderblast stuns the target for 5 sec.
        • Fireball - Inflicts 10 Fire damage.

    Baron Braunpyke
    [PH]

    • Overview - [PH]
    • Vindictive Wrath - Baron Braunpyke empowers himself with the light, increasing Physical damage inflicted by 25% and empowers each of his spells.
    • Castigator's Shield - Baron Braunpyke Hierarch Ramiz hurls a holy shield at players, dealing 15 Holy damage and reducing movement speed by 50% for 5 sec. Affects 2 total targets.
      All players hit by Castigator's Shield trigger Castigator's Detonation.
      If Baron Braunpyke is empowered with Vindictive Wrath , Castigator's Shield affects 3 players.
    • Burning Light - Baron Braunpyke unleashes a burst of Holy light, inflicting an initial 20 Holy damage to all enemies within 50 followed by inflicting 30 Holy damage every 2 second for 12 sec. This burst of light also heals Baron Braunpyke for 40% his maximum health.
      If Baron Braunpyke is empowered with Vindictive Wrath , Burning Light cast time is halved.
    • Hammer of Purity - Baron Braunpyke calls light from the sky targeting 1 players, inflicting 30 Holy damage to any player in the area. This light creates 0 hammers that spiral out from the point of impact, inflicting 30 Holy damage to any player it contacts.
      If Baron Braunpyke is empowered with Vindictive Wrath , Hammer of Purity targets 3 players.
    • Sacred Pyre - Baron Braunpyke creates a pyre containing 3 charges of Sacrificial Flame that persists for until cancelled. Each time a player comes into contact with the Sacred Pyre it consumes a charge to apply Sacrificial Flame to the player, inflicting 6 Holy damage every 1 sec for 5 sec.
      Unleashed Pyre is triggered if any charges remain whenSacred Pyre expires.
      If Baron Braunpyke is empowered with Vindictive Wrath , Sacred Pyre has 5 charges.


    Prioress Murrpray
    [PH]

    • Overview -
      • Tank -
        • Purifying Light inflicts massive Holy damage to players in its wake and leaves behind pools of dangerous Holy energy.
        • Prioress Murrpray inflicts massive Holy damage during Inner Light.
        • Help control the Arathor Devoted using crowd control abilities.
      • Damage Dealers -
        • Purifying Light inflicts massive Holy damage to players in its wake and leaves behind pools of dangerous Holy energy.
        • Prioress Murrpray inflicts increasing Holy damage to the group during Embrace the Light until Barrier of Light is broken and she is interrupted.
        • Help control the Arathor Devoted using crowd control abilities.
      • Healer -
        • Purifying Light inflicts massive Holy damage to players in its wake and leaves behind pools of dangerous Holy energy.
        • Prioress Murrpray inflicts massive Holy damage to the group during Inner Light.
        • Holy Flame inflicts massive Holy damage to a player and their nearby allies and can be dispelled.
      • Tank -
        • Prioress Murrpray inflicts massive Holy damage during Inner Light.
        • Help control the Arathor Devoted using crowd control abilities.
      • Healer -
        • Prioress Murrpray inflicts massive Holy damage to the group during Inner Light.
        • Holy Flame inflicts massive Holy damage to a player and their nearby allies and can be dispelled.
        • Prioress Murrpray inflicts increasing Holy damage to the group during Embrace the Light until she is interrupted.
    • Prioress Murrpray -
      • Barrier of Light - Upon reaching full energy Prioress Murrpray shields herself in a Barrier of Light absorbing 500 damage and providing immunity to interrupts so she can Embrace the Light.
        • Embrace the Light - Prioress Murrpray harnesses the power of the Sacred Flame, inflicting 2 Holy damage to all players every 1 sec. and increasing Holy damage by 10% until she is interrupted.
          This effect stacks.
      • Purifying Light - Prioress Murrpray harnesses the power of the Sacred Flame to purge players with its Purifying Light inflicting 25 Holy damage every 0.5 sec to players caught in its rays and leaving behind a pool of Purifying Light.
        • Purifying Light - Inflicts 25 Holy damage every 1.5 sec to players in the area.
      • Inner Light - The Eternal Flame empowers Prioress Murrpray's Inner Light increasing Holy damage by 50% and inflicting 5 Holy damage every 3 sec for 10 sec.
      • Holy Flame - Prioress Murrpray calls down a Holy Flame at a random player's location, inflicting 25 Holy damage and an additional 10 Holy damage every 2 sec to any players in the impact area.
      • Holy Smite - Prioress Murrpray attacks her target with a Holy Smite inflicting 17 Holy damage.
    • Section 18 -
    • Arathor Devoted -
      • Inner Light - Empowered by the Sacred Flame, increasing damage done by 50% and inflicting 4 Holy damage to players within 4 yards every 1 sec.
        The overwhelming power of the Sacred Flame drains 4% health every 1 sec.

  6. #6
    The War Within Alpha Datamining - The Dawnbreaker Encounter Journal
    Originally Posted by MMO-Champion
    The Dawnbreaker


    Speaker Shadowcrown


    • Overview - Dismayed by the Order of Night's failure to capture The Dawnbreaker, Speaker Shadowcrown arrives armed to the teeth with powerful shadow magic.

      At 50% and at critical health Shadowcrown unleashes Darkness Comes in an attempt to destroy players and The Dawnbreaker. Use Radiant Light to mount in combat and dynamic fly to safety.
    • Darkness Comes - Shadowcrown unleashes a massive explosion of shadow magic in an attempt to destroy The Dawnbreaker, destroying players aboard.
    • Obsidian Blast - Speaker Shadowgrown ejects dark energy at a target, inflicting 60 Shadow damage and 5 Shadow damage to all other targets.
    • Collapsing Darkness - Shadowcrown rips open portals at targeted locations, inflicting 30 Shadow damage to targets within 6 yards, 9 yards, and 12 yards sequentially.
    • Burning Shadows - Speaker Shadowcrown shears the link between body and soul inflicting 3 Shadow damage every 0.5 sec for 15 sec.
      Upon removal this link dissipates across all players applying Shadow Shroud.
      • Shadow Shroud - Enshrouds players' life force in magic absorbing 30 healing.
      • Shadow Shroud - Enshrouds players' life force in magic absorbing 30 healing.
    • Shadow Bolt - Shadowcrown hurls shadow magic at a player, inflicting 5 Shadow damage.

    Anub'ikkaj


    • Overview - Empowered by his nerubian lieutenants Anub'ikkaj patrols Mereldar. Each grants and benefits from Empowered Might and either Radiant Empowerment, Dark Empowerment, or Terrifying Empowerment a to add to his formidable power, but remove their contribution upon death.
      • Healers -
        • Radiant Decay inflicts substantial party-wide damage.
        • Dark Orb travels towards the targeted player inflicting less damage the further it travels.
      • Tanks -
        • Terrifying Slam inflicts substantial damage and knocks back, additionally fearing players nearby.
        • Dark Orb travels towards the targeted player inflicting less damage the further it travels.
      • Damage Dealers -
        • Dark Orb travels towards the targeted player inflicting less damage the further it travels.
        • Terrifying Slam fears players within proximity to the targeted player.
    • Anub'ikkaj -
      • Terrifying Slam - Anub'ikkaj blasts a target for 80 Physical damage and 30 Shadow damage, knocking them back. Additionally inflicts 30 Shadow damage to targets within 15 yards, fearing them for 3 sec.
      • Dark Orb - Anub'ikkaj conjures a sphere of pure darkness which travels until impact exploding for 60 Shadow damage to all players, decreasing in damage as the orb travels.
        • Empowered Dark Orb - Dark Empowerment enhances Dark Orb to additionally inflict 3 Shadow damage to all players every 0.5 sec and decrease movement speed by 95%.
      • Radiant Decay - Anub'ikkaj outpours dark magic, inflicting 7 Shadow damage every 1 sec for 4 sec
    • Empowered Nerubians - Anub'ikkaj gains increased power from his nerubian lieutenants: Ascendant Vis'coxria, Deathscreamer Iken'tak, and Ixkreten the Unbreakable. Defeating them removes this power.
      • Empowered Might - Enhanced by dark rituals increasing damage done by 30% and total health by 50%. This effect stacks.
        • Dark Empowerment - Bound by dark magic enhancing Dark Orb to additionally inflict 3 Shadow damage to all players every 0.5 sec and decrease movement speed by 95%.
        • Radiant Empowerment - Bound by sinister spellcraft enhancing Radiant Decay, increasing periodic frequency by 100%.
        • Terrifying Empowerment - Bound by votive alchemy amplifying Terrifying Slam to affect any player within 100 yards.

    Rasha'nan


    • Overview - Just when the Order of Night and Nerubian combined assault wanes Rasha'nan emerges from the depths grappling The Dawnbreaker. Nightfall Bombers emerge and hurl Arathi Bombs aboard which players can Throw Arathi Bomb when near Rasha'nan to inflict substantial damage. After 5 bombs Rasha'nan flees across Hallowfall and casts Acidic Eruption until interrupted. Use Radiant Light to mount in combat and dynamic fly to keep up.
    • Stage 1: The Dawnbreaker -
      • Arathi Bomb - Nightfall Bombers toss a high explosive on the deck of The Dawnberaker which detonates after 20 sec striking all players inflicting 5 Fire damage and an additional 3 Fire damage every 1 sec for 6 sec. This effect stacks.
        Holding this bomb isolates the explosion to the affected player.
        • Blazing - Arathi Bombs thrown at Rasha'nan detonate inflicting 11.5% of her total health in damage.
        • Carrying Arathi Bomb - Carrying an Arathi Bomb. The bomb continuously sparks inflicting 1 Fire damage every 0.5 sec to the holder.
      • Rolling Acid - Blasts marked targets with a poisonous concoction which splashes across the arena for 10 sec inflicting 434,579 Nature damage every 1 sec. Upon creation players in the corrosion gain Acidic Stupor. Each period players remain inside this acid gain Corrosion.
        • Acidic Stupor - Stunned for 0.5 sec.
        • Corrosion - Corrodes for 15 sec, suffering 1 Nature damage every 1.5 sec. This effect stacks.
      • Expel Webs - Rasha'nan spews tacky strands in targeted directions inflicting 12 Nature damage to players within 4 yards of impact locations, rooting for 3 sec.
      • Erosive Spray - Rasha'nan spews acid for 2 sec inflicting 9 Nature damage to all players plus an additional 4 every 1 sec.
    • Intermission: Escape! - Bombed off the Dawnbreaker Rasha'nan takes to the skies and flees. Don't let her get away!
      • Arathi Lamplighter - A Lamplighter's Skiff rallies to the Dawnbreaker granting Radiant Light while flying near or while riding the skiff.
        • Radiant Light - Protected from Encroaching Shadows by |5Arathi Lamplighter or active dawntower, enabling Dynamic Flight and in-combat mounting.
      • Acidic Eruption - Upon reaching the Veneration Grounds, Rasha'nan thrashes inflicting 5 Nature damage to all players until interrupted. This effect stacks and increases in damage by 10% with each successive cast.
    • Stage 2: The Veneration Grounds -
      • Spinneret's Strands - Rasha'nan blasts webs at targeted players inflicting 15 Shadow damage to players within 10 yards, tethering the original target and creating Sticky Webs.
        This tether inflicts 7 Shadow damage every 1 sec, pulling in the original target.
        • Spinneret's Websnap - Spinneret's Strands' snap inflicting 8 Shadow damage to all players.
        • Sticky Webs - Spinneret's Strands' tacky threads inflict 2 Shadow damage every 0.5 sec, reducing movement speed by 20%.
        • Acid Pool - Rolling Acid incinerates Sticky Webs inflicting 30 Nature damage to players within 10 yards and forms a caustic zone for 10 min inflicting 15 Nature damage every 1 sec to those inside.
      • Rolling Acid - Blasts marked targets with a poisonous concoction which splashes across the arena for 10 sec inflicting 434,579 Nature damage every 1 sec. Upon creation players in the corrosion gain Acidic Stupor. Each period players remain inside this acid gain Corrosion.
        • Acidic Stupor - Stunned for 0.5 sec.
        • Corrosion - Corrodes for 15 sec, suffering 1 Nature damage every 1.5 sec. This effect stacks.
      • Expel Webs - Rasha'nan spews tacky strands in targeted directions inflicting 12 Nature damage to players within 4 yards of impact locations, rooting for 3 sec.
      • Erosive Spray - Rasha'nan spews acid for 2 sec inflicting 9 Nature damage to all players plus an additional 4 every 1 sec.

  7. #7
    The War Within Alpha Datamining - The Rookery Encounter Journal
    Originally Posted by MMO-Champion
    The Rookery


    Kyrioss
    [PH]

    • Overview - Kyrioss assaults any invader foolish enough to enter the Rookery with lightning infused beak and talon.
      • Tanks -
        • Use the hole in the middle of the room to mitigate damage to the party from Unstable Charge.
      • Damage Dealers -
        • Use the hole in the middle of the room to mitigate damage to the party from Unstable Charge.
      • Healers -
        • Use the hole in the middle of the room to mitigate damage to the party from Unstable Charge.
    • Chain Lightning - Kyrioss launches lightning that arcs to up to 3 players, inflicting 25 Nature damage.
    • Unstable Charge - Kyrioss imbues the player with electricity for 6 sec. Upon removal the player releases an explosion of electricity, inflicting 20 Nature damage to all players in line of sight.
    • Lightning Torrent - Kyrioss flies to the center of the room and unleashes a torrent of lightning, inflicting 80 Nature damage and Stunning anyone hit.
    • Lightning Dash - Kyrioss leaps at a location, inflicting 30 Nature damage and knocking back all players within 12 yards for until cancelled sec.
    • Stormheart - Kyrioss summons a raging storm above it, periodically causing aThunderbolt to strike the ground.

    Stormguard Gorren
    [PH]

    • Overview - Stormguard Gorren assaults players with newly found void energy. Chaotic Corruption applies to a player and will bounce to nearby players till its stacks are depleated.

      Gorren will use Dark Gravity to pull in all his foes and crush them with void energy.
      • Damage Dealers -
      • Healers -
        • Dark Gravity inflicts moderate damage to all players for it's duration.
        • Chaotic Corruption inflicts moderate periodic damage to its current target and explodes for heavy damage upon expiration.
      • Tanks -
    • Chaotic Corruption - Stormguard Gorren infuses a player with void that inflicts 7 Shadow damage and 7 Shadow damage every 1 sec for 5 sec. Chaotic Corruption jumps to the nearest player on removal.
    • Dark Gravity - Stormguard Gorren pulls in all players inflicting 3 Shadow damage every 2 sec for 5 sec.
      Players within 10 yds are inflicted with 70 Shadow damage and knocked back.
    • Crush Reality - Stormguard Gorren charges his hammer with void energy and leaps into the air to crush his foes inflicting 20 Shadow damage to players in the impact. The impact creates Reality Tears and leaves behind a patch of Lingering Void.
      • Reality Tear - Fragments of the void fly off the point of impact inflicting 30 Shadow damage to any players in their path.
      • Lingering Void - The lingering void Inflicts 18 Shadow damage every 1 sec to players within the area.

    Voidstone Monstrosity
    [PH]

    • Overview - The Voidstone Monstrosity recently formed wants to corrupt and destroy all enemies. After breaking through Void Shell, Stormrider Vokmar will launch Storm's Vengeance.

      Storm's Vengeance will break Void Chunks off the Voidstone Monstrosity. If the Void chunks finish casting Reshape they form into Voidstone Awakened.
    • Latent Void - The Voidstone Monstrosity calls smashes down onto the platform releasing chaotic power all around itself. Explosions cascade from the creatures center inflicting 30 Shadow damage to players struck.
    • Void Shell - The Voidstone Monstrosity reates a shell of void energy that absorbs 20% of max health. Protecting it's body from ultimate attacks.
    • Void Chunk - Shattered chunks of the Voidstone Monstrosity.
      • Reshape - Void Chunk's channel for 15 sec attempting to reshape into their previous Skardyn forms. Upon completion it creates a Void Awakened.
        • Voidstone Awakened -
          • Corruption Pulse - The Voidstone Awakened pulls energy out from its connection to the void, inflicting 8 Shadow damage to all players every 3 sec. Each cast will increase it's damage by 5%.
    • Unleash Corruption - The Voidstone Monstrosity calls down dark energy after 10 sec that inflicts 25 Shadow damage to targets within 10 yards creating Corrupted Ground inflicting 8 Shadow damage every 1 sec to players within.
      • Corrupted Ground - Dark energy radiating across the ground inflicts 8 Shadow damage every 1 sec.
    • Oblivion Wave - The Voidstone Monstrosity concentrates void into its fist smashing down on it's current target unleashing a wave of Oblivion inflicting 45 Shadow damage to any player in it's path.
    • Entropy - Smashes the platform, inflicting 100% of melee damage as Shadow to all enemies within 300 yards while no players are in melee range.
    • Stormrider Vokmar -
      • Storm's Vengeance - Vokmar launches his hammer infused with lightning at the Voidstone Monstrosity dealing 20% of it's health and shattering Void Chunks from it's body.
        • Electrocuted - The Stormrider launches a charge up attack that Stuns the enemy for 10 sec.

  8. #8
    The War Within Alpha Datamining - The Stonevault Encounter Journal
    Originally Posted by MMO-Champion
    The Stonevault
    [PH]

    E.D.N.A.
    [PH]Earthen Defense and Neutralization Automaton

    • Overview - The Earthen Defense and Neutralization Automaton defense the Earthen works against players and invading Skardyns. Its automated Refracting Beam kills attacking Skardyn, and inflicts major damage to anyone else in the way.
    • Refracting Beam - E.D.N.A launches a beam at an invading Skardyn, inflicting 30 fire damage to any player in its path. This kills the Skardyn and detonates any Volatile Spike hit.
    • Earth Shatterer - E.D.N.A slams the ground, inflicting 20 Nature damage to all players and sending out seismic pulses that detonate all Volatile Spikes.
    • Seismic Smash - E.D.N.A. punches its target with incredible force, inflicting 160 Physical damage and afflicts them with Seismic Reverberation.
    • Volatile Spike - E.D.N.A creates volatile spikes to erupt from the earth. Anyone moving within 4 yds of the spike causes it to explode, inflicting 35 Fire Damage to everyone and knocking back everyone within 4 yards and inflicting 5 Fire damage every 1 sec to all players.

    Skarmorak
    [PH]

    • Overview - Skarmorak breaks itself to attack players with Crystalline Smash creating Crystal Shards, and Unstable Crash sending Void Fragment hurling towards players.

      At 0 energy, Skarmorak bolsters itself with Reclaim before channelling Void Discharge.
    • Crystalline Smash - Skarmorak slams their fist into their target, inflicting 60 Shadow damage. Parts of Skarmorak fracture off, inflicting 30 Shadow damage to players within 6 yds of where they land, and creating a Crystal Shard.
      • Crystal Shard -
        • Reclaim - Skarmorak's Crystal Shards respond to their creator, and will cast reinforce on Skarmorak, increasing the potency of Crumbling Shell.
        • Crystalline Eruption - Crystal Shard explodes in volatile explosion, inflicting 8 Shadow damage to all players.
    • Reclaim - Skarmorak draws in materials from the surrounding area, gaining a Crumbling Shell.
      • Crumbling Shell - Skarmorak is bolstered by surrounding Skardyn crystals, absorbing 75 damage taken.
        After taking substantial damage, the shell shatters, stunning Skarmorak.
        • Shattered Shell - Skarmorak's Crumbling Shell being broken briefly stuns him, and interrupts casting.
    • Void Discharge - Skarmorak expels pure void energy from its shell, inflicting 7 Shadow damage to all players every 2 seconds. Each time Void Discharge inflicts damage its damage is increased by 10%. This effect stacks.
    • Unstable Crash - Skarmorak smashes the ground, unleashing void energy inflicting 38 Shadow damage to players within 15 yd. Additionally, Skarmorak launches a spellname423,557 at players. $Void Empowerment.
      • Void Fragment - Void Fragments inflict 25 Shadow damage to players within 5 yards, and leave behind a mote of void energy that grant Void Empowerment. These motes persist for 15 sec.
        • Void Empowerment - Become empowered by the beyond,
          taking 3 Shadow damage every 2 sec. and gaining 50% increased damage to Crumbling Shell for 30 sec.

    Forge Speakers
    [PH]

    • Overview - Speakers Brokk and Dorlita call on metal and machinary to help them strike their foes down. Brokk calls a scrap cube with Scrap Song and hurls it at players, only to be Deconstructed by Dorlita in her mech suit.
      • Healers -
        • Molten Metal Inflicts damage over time, and slows players hit by it.
        • Players hit by Lava Expulsionl applies a heavy damage over time effect.
        • Speaker Dorlita targets players with Lava Expulsion firing a giant lava orb at the player inflicting fire damage.
      • Damage Dealers -
        • Speaker Brokk will attempt to cast Molten Metal inflicting damage and slowing players.
        • Speaker Dorlita targets players with Lava Expulsion firing a giant lava orb at the player inflicting fire damage.
      • Tanks -
        • Speaker Brokk'sScrap Song sends a scrap cube careening across the platform.
        • Speaker Dorlita's Deconstruction Drags the scrap cube to the center of the platform.
        • Speaker Dorlita's Molten Hammer inflicts heavy Volcanic damage to her target.
    • Silenced Speaker - This Speaker fights on with increased zealotry after witnessing one of their own killed. All damage dealt by this Speaker is increased by 75%
    • Speaker Brokk -
      • Activate Ventilation - Speaker Brokk calls to the ventilation system to aid him, causing them to launch Flaming Scrap to the surrounding area. Standing on these vents while they're active inflicts 20 Fire damage.
        • Exhaust Vents - The Speakers energy courses through the machinery beneath them, causing exhaust vents to expel flames, inflicting 20 Fire damage every 2 sec to players on the vents, and 4 Fire damage every 1 sec to all players.
          Every 0.5 seconds Flaming Scrap shoots to a destination leaving behind burning ground.
          • Flaming Scrap - Exhaust Vents expel flaming refuse, leaving behind a burning puddle inflicting 18 Fire damage every 1.5 sec.
      • Molten Metal - Speaker Brokk sends liquid metal surging into targets, inflicting 13 Fire damage, and slowing them by 50% for 8 sec.
      • Scrap Song - Speaker Brokk calls to the metal surrounding him to coalesce into a cube, which he then sends surging across the room inflicting 80 Physical damage, and stunning players caught in its path for 3 sec.
    • Speaker Dorlita -
      • Deconstruction - Speaker Dorlita relocates the Scrap Cube to the center platform, and charges energy into it. The cube explodes, inflicting 80 Fire damage and an additional 20 Fire damage every 3 sec to players within 0 yards of the cube.
        Additonally inflicts 22 Fire damage to all players.
        • Metal Splinters - Speaker Dorlita relocates the Scrap Cube to the center platform, and charges energy into it. The cube explodes, inflicting 80 Fire damage and an additional 20 Fire damage every 3 sec to players within 0 yards of the cube.
          Additonally inflicts 22 Fire damage to all players.
      • Molten Hammer - Speaker Dorlita imbues her mech suit with molten energy, and strikes her target inflicting 60 Volcanic damage.
      • Lava Expulsion - Speaker Dorlita fires am orb of lava from her mech's cannon towards a random target, inflicting 35 Fire damage and an additional 6 Fire damage every 2 sec for 10 sec.

    High Speaker Eirich
    [PH]

    • Overview - [PH]
    • Void Rift - High Speaker Eirich opens rifts to the Void, pulling in nearby players, killing anyone within 0 yards of the center of the rift
    • Void Corruption - High Speaker Eirich infects players with void energy, inflicting 14 Shadow damage every 3 sec until removed. The damage increases by 25% every 3.
      Moving within 0 yards of a Void Rift will remove Void Corruption.
    • Entropic Reckoning - High Speaker Eirich unleashes entropy on all enemies, inflicting 35 Shadow damage to all players within 8 yards of the points of impact.
    • Unbridled Void - High Speaker Eirich fires a cone of void energy at a player, inflicting 26 Shadow damage to all players in his front arc within 45 yards.

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