In 4pc Tier11, get haste as low as possible and mastery as high as possible, while saying hit capped.
In 4pc Tier12, get as close to 1767 haste as possible without going over, then get mastery. Hit cap first of course.
In 4pc Tier11, get haste as low as possible and mastery as high as possible, while saying hit capped.
In 4pc Tier12, get as close to 1767 haste as possible without going over, then get mastery. Hit cap first of course.
There is no solid answer of mastery or haste. You need to sim it out and see where your gear stands. Every time I ran simulationcraft on my mage mastery outweighed it by a huge margin. Tested it out ingame and when I was at Haste "soft-cap" my dps was lower than if I had stacked mastery.
Wrong.
The whole point of the haste soft cap is to have your 4x ABs to be at 1 sec cast time under hero/lust. The trouble is that after 1200-1300 haste you will notice very, very little changes in cast time. I am at 1278 haste and my 4x ABs under lust are 1.0 seconds. Now it might actually be 1.05 or something, but going for more haste over 1300 to shave off that .05 seconds of cast time instead of going for mastery is pointless and a DPS loss.
Last edited by Saegno; 2011-09-16 at 08:08 AM.
The philosophy behind capping haste at ~1300 is one of latency. Theoretically, in blust with full raid buffs, AP lasts 15 seconds and one should get 15 ABx4 during AP. Sadly, due to latency (even at 30ms that lucky people get to enjoy) you will only get 14. So, the reason why people stop haste at ~1300 is to make those 14 ABx4 better.
All 3 Sims I've ever run since switching to 4pt12 (Simulationcraft, Rawr, one I wrote myself) have all consistently agreed that my relative stat values are usually about:
Mastery: 1.71
Haste (Below cap): 1.68
Crit: 1.4
(I'm a troll mage without Shard of Woe)
The truth of the matter is that haste (below cap) = mastery, they are so close. But when given a choice take the mastery.
Right now haste = mastery = hit. As long as gear doesn't have crit or spirit on it (and it has intellect), it is properly itemized.
Just avoid crit and you are fine.
Swizzle is right.
In a BiS/Close to BiS setup, even without the legendary, just the 391 staff, you can hit softcap without trying and having all haste reforged to mastery/hit.
---------- Post added 2011-09-16 at 03:11 PM ----------
Kind of curious why you are reforging mastery away to hit on gear that has crit. Even with VLPC crit does not overtake mastery.
Reforged to Hit cap and all Haste reforged away in a full BiS build, you still have 1800 Haste. So yeah...I don't know why you would want Heroic Firelands gear if you don't want Haste. There's no going out of your way to do anything...the gear spits Haste at you at an uncontrollable rate.
IS simcraft broken?
http://i56.tinypic.com/11w9bmp.jpg
Like wtf....
my armory: http://us.battle.net/wow/en/characte...Zavri/advanced
How many iterations are you running and what kind of fight?
So please correct me if im wrong but this is telling me haste>mastery for were i am now correct? I dont see were it says how much haste tho. This also goes against what rawr tells me.. wants to lower haste to 900 and raise mastery/crit
http://us.battle.net/wow/en/characte...C3%B8it/simple
I'd say you're right, but the problem is the legendary proc rate for arcane blast is super low, around 2% from what i'v heard. It does though proc CONSTANTLY off arcane missles, every single cast it will proc a set of missles at least once. Oh well, I'm just gonna keep my haste around 1600 in my current gear when possible until the correct math and or models of the staff have been figured out.
Without knowing the exact math behind SimCraft's model for the staff, I gave the best response I could. It also follows from the logic back in WotLK as to why Haste was far and away the best stat for Arcane (no fillers, short duration debuff), but that was before Mastery. The other logic I can understand is that the Haste reduces the amount of downtime brought on by Evocation, so more casts and less down time leads to more DPS...to a point. But that's just me trying to deduce reason from math and I could be wrong on their model.
Its actually 1768 and change after the decimal point without a shadow priest in the raid. With a shadow priest its 1076 or there about. Less if you are a Goblin due to the 1% racial.
Your goal with haste is to hit the 1 second gcd under lust. After you do that, you stack mastery.