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  1. #1

    Heroic Rhyolith, How I detest Thee

    I've killed many a boss through out my 6-7 years of play time, well...actually I have killed them all and when they were current. Currently doing Heroic Rhyolith and I have to say, this whole encounter is full of shit. I like a hard fight, but dammit I want a fair fight. Just so much bullshit to deal with here. Random Bullshit. The encounter itself seems geared toward maximum frustration.

    One of the many things that drive me apeshit is the steering mechanic, it steers just fucked up at times. Looking at logs over many guilds that have killed him, I checked out their second and third kills as well. Whole nights of wiping even after they have killed him a few times....depends.

    Right now, we get into phase 2 with no superheating yet, any tips for phase 2? Some guilds stack up and some guilds spread out. We stack up and the beams kick our asses, we spread out and the two healers have issues keeping people up. We have had hom to 10% like 6-7 times.

    Have I mentioned how much I hate this fight? I can't recall that I have ever bitched about any encounter within WoW raiding...like..ever.

    Let me tap one of your juicy brains for a min, maybe one of you have some good feedback on this encounter. I hate this fight. Hate it. Hate.

    We one tank it / 2 heal it.

    Group make-up:

    Melee: Warrior, rogue, dk, shaman (switched from healing to dps)

    Ranged: Warlock, Mage, shaman

    Healer: Druid healer ( does about 20-21k healing, Pally healer 10-11k healing)

  2. #2
    What's your tank? Are you using Healthstones, Tranquility, Aura Mastery in P2? Do your drivers go over inactive volcanoes on purpose?
    <Guiles Theme Song> @ Mal'Ganis-US Horde 20-man 10/10M 8/10M, currently recruiting all
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  3. #3
    what we do for phase 2 is pop tranq and other cds on the first stomp as we enter into phase 2.
    For the second stomp we all use our mirror trinket which pretty much negates the damage.
    He dies before the third stomp.
    but anyway.... 1 more week till inc nerfs. so maybe it wont be as much of a frustration for you.

  4. #4
    We stack up loosely and pop hero in phase 2, just pretty much tightly layer raid cooldowns, because if you dont have him dead before his 2nd superheated stomp, you're not doing enough dps.
    DP/DG/Tranq/AM/Etc
    Any raidwide and personal cooldowns any of the players have need to be used to mitigate these stomps.
    Everything has to go up during this fight in phase 2.

  5. #5
    Quote Originally Posted by timoseewho View Post
    What's your tank? Are you using Healthstones, Tranquility, Aura Mastery in P2? Do your drivers go over inactive volcanoes on purpose?
    Pally tank, we are using using Healthstones, Tranquility, Aura Mastery in P2. We hit inactive volcanoes only when they are in the way.

  6. #6
    Get better healers is all I can say. Replace people who constantly get hit by lava waves and have specific dps for fragments/legs. I'm strictly on legs this fight and as much as I push myself to be #1, I let it slide this fight. Quite a bit of RNG this fight can occur but be vocal and have an assortment of CD's available for stomps. We don't use the trinkets.

  7. #7
    are most of you two healing this as well?

  8. #8
    Deleted
    1 tank 2 healers 7 dps, heroism at 50% and burn boss, avoid lines, l2drive, tranq if ppl get low in p2, collect loot. (oh, and your pala is not pulling his weight)

  9. #9
    Quote Originally Posted by Grogo View Post
    are most of you two healing this as well?
    Yea.

    Back at the OP, make sure you use Divine Guardian too:]. Spread out loosely when P2 hits and don't get hit by fissures.
    <Guiles Theme Song> @ Mal'Ganis-US Horde 20-man 10/10M 8/10M, currently recruiting all
    Website: http://guilesthemesong.enjin.com/home
    Stream: http://www.twitch.tv/timoseewho

  10. #10
    Quote Originally Posted by Jeffari View Post
    Get better healers is all I can say. Replace people who constantly get hit by lava waves and have specific dps for fragments/legs. I'm strictly on legs this fight and as much as I push myself to be #1, I let it slide this fight. Quite a bit of RNG this fight can occur but be vocal and have an assortment of CD's available for stomps. We don't use the trinkets.
    Our druid healer is outputting 21k in heals, that is pretty damn good. The pally(who is healing tank) sits around 11k. The issue is more phase 2.

  11. #11
    Deleted
    Quote Originally Posted by Grogo View Post
    Our druid healer is outputting 21k in heals, that is pretty damn good. The pally(who is healing tank) sits around 11k. The issue is more phase 2.
    I'm willing to bet that you have superheated going into p2. You should be able to enter p2 easily with superheated 45-60 seconds away. Got logs?

  12. #12
    So do people recommend spreading out for beams or stacking?

  13. #13
    Quote Originally Posted by Grogo View Post
    Our druid healer is outputting 21k in heals, that is pretty damn good. The pally(who is healing tank) sits around 11k. The issue is more phase 2.
    If you are getting to phase 2 fine, its just an issue with raid cooldowns.

    Tanks, DPS, and healers all have to use their cooldowns during that phase.

    It almost doesn't really matter when as long as theres no overhealing.


    The beams make predictable circles, so all it takes is a move to left or right. Keep your raid in the same general location so your holy pally can use Holy Radiance, AM, etc.
    Last edited by Eein; 2011-09-15 at 04:17 PM.

  14. #14
    Try 1 tank, 3 heals, 3 melee(legs) and 3 ranged(adds). It will make the drivers life so much better. The problem with the extra dps is that it only takes one or two not paying attention to screw it all up. Also if your ranged are helping the legs, those extra bursts when they aren't dpsing the adds also screws up the driving. I know it sounds like with only 3 on legs you won't get him down in time but try and it and you'll see. The extra control and rate of which you are destroying active volcanoes will make up for the lack of the extra dpser on the legs. Also, 3 healers will make it that much easier to survive those stomps. If you guys are already getting to phase 2, this should be easymode from here since you'll have the 3rd healer. Spreading out seems to be better than stacking up IMO. Those lasers are a bitch if your all stacked up.

  15. #15
    Deleted
    Spread a little, but it doesnt really matter. You can heal through it and just zerg if you like. The phase doesn't last long.

    ---------- Post added 2011-09-15 at 05:16 PM ----------

    Quote Originally Posted by lolwuthaha View Post
    Try 1 tank, 3 heals, 3 melee(legs) and 3 ranged(adds). It will make the drivers life so much better. The problem with the extra dps is that it only takes one or two not paying attention to screw it all up. Also if your ranged are helping the legs, those extra bursts when they aren't dpsing the adds also screws up the driving. I know it sounds like with only 3 on legs you won't get him down in time but try and it and you'll see. The extra control and rate of which you are destroying active volcanoes will make up for the lack of the extra dpser on the legs. Also, 3 healers will make it that much easier to survive those stomps. If you guys are already getting to phase 2, this should be easymode from here since you'll have the 3rd healer. Spreading out seems to be better than stacking up IMO. Those lasers are a bitch if your all stacked up.
    Less dps = more superheated = more wipefest.

  16. #16
    Quote Originally Posted by oggyowl View Post
    I'm willing to bet that you have superheated going into p2. You should be able to enter p2 easily with superheated 45-60 seconds away. Got logs?
    No logs, but we usually do. There is no super-heating until after first stomp, we are at that point. We used to get it but once we dropped to one healer for a dps...we get into phase 2 with no superheating.

  17. #17
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    Quote Originally Posted by Grogo View Post
    So do people recommend spreading out for beams or stacking?
    what we do is semi spread out so we are still in range of shammy spirit link totem, healing rain etc, but ofc watch out so we can avoid beams

  18. #18
    Also, do you still have lust/warp going into P2? Or is it fully used up in P1 to push P2?
    <Guiles Theme Song> @ Mal'Ganis-US Horde 20-man 10/10M 8/10M, currently recruiting all
    Website: http://guilesthemesong.enjin.com/home
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  19. #19
    Quote Originally Posted by Eein View Post
    We stack up loosely and pop hero in phase 2, just pretty much tightly layer raid cooldowns, because if you dont have him dead before his 2nd superheated stomp, you're not doing enough dps.
    DP/DG/Tranq/AM/Etc
    Any raidwide and personal cooldowns any of the players have need to be used to mitigate these stomps.
    Everything has to go up during this fight in phase 2.
    Ok, we have been using bloodlust at about the 50% burn phase (all dps switch to legs) to get him into phase 2 faster, you use BL for phase 2 start?

  20. #20
    Like i've said twice in this post already:

    It seems like your raid isn't using raidwide cooldowns properly if you can make it through the first stomp.

    Have a talk with all of your members and see what they bring to the table. Thing off the top of my head I know you have are:
    Aura mastery Fire Resist , DG, Divine Favor+HolyRad, DP, Tranq. and healing rains from your shaman. Theres probably more but your group should acknowledge they have said abilities.

    and yea, keep lust for phase 2. Helps the healers slam out some major heals that you WILL need :P

    Also, important DPS you probably dont wanna miss out on.

    On another note, since it will be your first kill and you're not farming it, make sure everyone is potting during hero.
    Last edited by Eein; 2011-09-15 at 04:25 PM.

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