Hello,
My guild recently started progressing on heroic rag (like the other half of WoW did since the nerfs :P). Our current raid comp is:
Tanks: DK, Prot Paladin
Heals: Rdruid, Hpaladin
Ranged: Spriest, Ele sham, Mage, Hunter
Melee: Rogue, Feral druid
Now, I have two questions. Would it be viable to have our holy paladin stand really far back (while still in range of tanks) with righteous fury on, getting tricks and misdirect, in order for the melee to be able to come in and help the aoe? We've tried two strategies so far, but each time except once we've had problems getting the adds down. We have the hunter put his pet near the seeds so I can mind sear off his pet a bit b4 they spawn so the "ticks" of mind sear hit directly when the adds are out.
Do we need our feral to go boomkin for mushrooms / more mobile AOE while running (rather than risking swiping and the adds turning around and owning him)? Or would tricks + misdirect + righteous fury be enough to allow the feral and arcane mage to get right up next to the adds and aoe?
* I've heard two things regarding aggro by the molten elementals: some say they don't have an aggro table, others say they do. Last night during a wipe, half of them started chasing our resto druid, i mind seared him once, all of them turned to me, I faded (100% threat reduction temporarily) and they turned back to him, so I'm convinced they have an "aggro table".
Would like advice on this part of the fight Not having issues with moving before the seeds land, just having issues with killing them once they actually spawn.