Not that it's bad, just that it's not what Bioware is doing in TOR. Endgame in TOR appears to be focused on Operations and Warzones. Leveling is a fairly linear process where you're shepherded through a series of worlds. There isn't a focus on space travel (there isn't any) or exploration (there is some). Crafting is handled like it is in WoW; crafting is not an endgame in and of itself. SWG and WoW/TOR are just different styles of MMOs. TOR's endgame very much has a sense of direction to it, which is the exact opposite of how games like SWG and EVE are structured.