Babble about how good/bad raiding currently is aside, why are the only prizes from the Blizzard pumpkin carving contest Starcraft II related?
Babble about how good/bad raiding currently is aside, why are the only prizes from the Blizzard pumpkin carving contest Starcraft II related?
No one is being denied content, it is there up for grabs for those who want to work for it. If you go out and buy yourself a game whether it be Monopoly, Call of Duty, Super Mario, or WoW, it doesn't automatically mean you will always win, or get to finish it just because you happened to pay for it. Especially not if you're not willing to put the required time and effort into it.
IS there a further breakdown of numbers for 10 and 25 man? I'd like to see how many 10m heroic Rag kills there are before and after nerf.
Look I can understand the frustration of players that are unable to kill Heroic Rag. My own guild was unable to kill it before the health nerf which sucks, but our kill did put us in the Top U.S. 50 guilds on WoWprogress (sadly, since the fight only requires three healers, I found myself sitting on our first and second kills) In the end though I’m sorry but It does, 100% come down to the skills and abilities of the people at the keyboards that determine if your boss will die. Don’t believe me? Answer these questions: 1) Do you have raid members consistently dying to the following AVOIDABLE mechanics during fights?
--- Shard tanks on Baelroc dying/passing torment like a moron
--- Dying to swirling tornadoes on Alysrazor/getting hit by meteors/ not DPSing meteors fast enough
--- Shannox cleave/spear throw/Facerage not being broken
--- Multiple high stacks during Rhyoloth/adds killing people.
--- Beth’tilac spiders exploding in raid/dying to devastation
---Domo kitty form leaping in raid/not absorbing cleave/not tanking orbs properly.
2) Look at the DPS of the members in your guild. GO online to World Of Logs or WoWMeters and compare their numbers to other guilds that have cleared the bosses you are working on. If you have a large majority of your raid performing at a FRACTION of the ability of other players in your same class…then you will never kill the hardmodes.
If you answered “Yes, we have multiple people consistently dying to the above easily avoidable mechanics” as well as "yes we have multiple raid members that are performing well below the numbers that equally progressed and geard guilds are putting out," then you will never clear hardmodes.
The long and short of it is that if your guild has people constantly dying, is unable to cope with fight mechanics, and you cannot put out the numbers that people of your same class and gear level are doing, then YOU are the only reason the boss isn’t dead. It’s not that Blizzard hates you, it’s not that the fight is impossible, it’s that your guild members are collectively not performing well enough to meet the minimum requirements to get the kill.
Because I ASSURE you…I promise with every fiber of my being…if you can execute the fight mechanics, have no deaths, and your and all your raid members are performing well, the bosses will die every time.
Last edited by Aleom; 2011-10-13 at 12:14 PM.
The problem with your argument is this:
The majority of people don't have 4 hours four times a week that they can dedicate to playing WOW. The majority of wow players (casuals) are getting bored. Farming the same 2 dungeons to get valor to get a bit of extra gear. Pugs are not an option because pugs require 7/7. Guilds want commitment to raiding 2/3/4/5 times a week at a predefined time. A lot of people know how to gem/enchant but can't commit. It's those people that are keeping your precious game alive by funding patches. Not the 0.1% of elitists who feel that the content is too easy and is catering for "casuals". Everyone comes here and complains about how easy the raids are when Blizzard nerf the content after a couple of months. Let me tell you a secret, you can't be that good if it takes you longer than that to complete the content when you are raiding 15 to 20 hours a week.
If you really feel that you need a challenge then switch some of your gear for lower level items and try again. It will certainly be a lot tougher. The real truth is that the majority of people complaining either haven't done the content or don't like the idea of other people (who spend less time on wow than them) getting equivalent gear. Who cares if someone else has "welfare epics". It's those "welfare epics" that are funding the new content every 4 months for you. How much content do you really think you would get with the 0.1% of players as the only funders?
All modern games have multiple difficulties and they all have one very high difficulty so people can never get bored because it's too easy for them. No one complains when they can't finish GoW 3 on insane or CoD on hardcore. Yet here in WoW it's a problem.
It's also very weird that people never really complained that much when hardmodes weren't nerfed for more 'casual' players. Then Blizzard does do it because of their own reasons, then people raiding hardmodes complain because they don't want 15% nerfs in hardmodes (in the middle of the expansion (at the end of the expansion it's expected)) and all of a sudden they get jumped on by people who think hardmode Ragnaros is too hard for casual raiders while those raiders have no reason to kill him on hardmode. They got to see the fight on normal, so the "book" has ended, they experienced the story and the whole raid (which is what everyone wanted). The hardmode version has very very minor differences (except this time Ragnaros has legs, first time they made a hardmode with a new fase), a few mechanics, increased health and damage which doesn't give you any satisfaction at all and the same exact gear but only a few ilvls higher.
The only reason they want to kill him in hardmode is for braggin rights and showing off or just because of jeaulousy. Besides that some people also feel the need to bash anyone who does want to be challenged in a game which also shows that they are just jeaulous.
I guess when you pay for another game and can't finish it on hardcore/insane difficulty you also tell them to lower the difficulty because there is only a small amount of people who can pull it off and you have the right to finish hardcore/insane because you payed for it. I really doubt it. I have never seen anyone do that other than on WoW. It's just this mindset of people in this community but if you think about it it makes no sense at all. The rewards you get from normal and hardmode are nearly the same now just like other modern games. For example in GoW 3 you unlock an achievement for finishing the campaign on insane. I don't know if it's in GoW 3 but you can also unlock for example a weapon skin or character. It's practically the same.
p.s. You aren't denied of anything. When you read a book but you don't have time for it then you can't finish it or you can't finish it as fast as someone else. If you have problems reading you will also finish the book later than someone who can read a page in one second.
You are perfectly able to see and finish the content that is available. How you do it is up to you. You can do it in the dark or with a readinglight, you can do it without your glasses on or with your glasses on. If you feel like you don't want to turn on the light and someone else does want to stand up to turn on the light then don't blame anyone else but yourself.
Last edited by Gilian; 2011-10-13 at 12:30 PM.
No, its not about working for it at all. Wow presently favours the people who spend the most time in game, not the most skilled.
End of story. If you can commit to raiding 5 days a week, 5 hours a day, you will clear the content and get geared quicker than someone who plays twice a week. End game only favours groups and groups require commitment in terms of time. Unfortunately, the majority of players have a life and are not able to pour hours and hours into the game.
Posted this on our guild forum 2 days ago. I basically checked when 500th, 750th and 1k-th kill on a boss happened as per worldoflogs. For the simple reason that this tells me more about a boss for our guild than just looking at the world top 50/100.
rag normal:
# 500 - july 3rd
# 750 - july 3rd
# 1000 - july 3rd
1500 guilds killed it within the first lockout
shannox hc:
# 500 - july 6th
# 750 - july 7th
# 1000 - july 7th
lord ryo hc:
# 500 - july 13th
# 750 - july 17th
# 1000 - july 21th
beth hc:
# 500 - july 25th
# 750 - aug 7th
# 1000 - aug 17th
alysrazor hc:
# 500 - july 25th
# 750 - aug 1th
# 1000 - aug 8th
baleroc hc:
# 500 - aug 3th
# 750 - aug 11th
# 1000 - aug 19th
majordomo hc:
# 500 - aug 6th
# 750 - aug 12th
# 1000 - aug 16th
Everyone deserves a trophy, right? You should be rewarded for not winning anything. People who compete solely for the purpose of obtaining trophies don't usually compete long anyways.
Stop spouting things based off these "stats," they aren't even that. No information is better than bad information. Doing a survey based on characters is dumb, accounts would be a better goal, but even that would be skewed. I have 4 accounts, only 2 active at the moment, and how many other people have the same? The 11 million subscribers also include China.
China also just released WotLK, and brought in an even greater number of players, while EU/NA population are plummeting. 600k subscribers lost? Double or triple that maybe for NA/EU and the difference would be the new scripts from China.
I agree with most of your post aside from this. There is absolutely nothing stopping anyone from forming their own PUG, with their own requirements. Odds might be high that it's unsuccessful, but it will get people's feet wet, so to speak... and they'll eventually get enough experience to join other pugs that have higher requirements.
If a player can't be bothered to attempt that, then I seriously question why they want to even raid to begin with, or are concerned with it.
Then these players should be smart enough to understand that they can't expect to get everything that the people that work hard and a lot for it do. Just because you paid for your Windows 7 or w/e, do you expect to instantly beat the highest difficulty level in Chess Titans? Probably not. If you don't wish to spend hours on learning how to play chess, then you have 9 other difficultylevels to choose from. I doubt anyone is sending angry emails to Bill Gates that just because they have "life" as opposed to people who spent time learning how to play chess, they should be granted the ability to beat the hardest levels in it. You should just accept the fact that you get what youre willing to work for.
Do you know what i think? The game isn't diffcult at all. Hell, i have people dying in Alysrazor tornadoes post nerf, and still i can kill it easily.
Bad players exists, but they aren't the cause stopping people from raiding. It's a mix of:
- no feeling towards other players/solo-maniacs
- not wanting to invest time on something
- Wrath residues
The fact is, players want to raid. Players would like to down heroic bosses. But they don't do it. because thay don't care of putting up a serious group, don't care about teamwork, they just want to nuke big bosses and feel awesome with their new purples. Most of the people just raided through PUGs in Wrath, now they don't do anything since they don't have gust to create one. They literally want the things handed to them with minimal effort.
It's not about farming flasks or learing the class, it's about "i play the game and i want to kill stuff, so i can prove i'm better". I. I. I. I. Too bad WoW is a game for WE. The graphs show only this. Millions of people pay and play, they all have the same opportunities, but still they don't understand it's an MMO and pretend they can do everything by themselves.
People scream for nerfs because they want to things alone, they don't feel right to need the help of someone else. All guilds that do some raiding have accomplished something - vast majority of players don't even belong to a guild.
Last edited by Coldkil; 2011-10-13 at 12:39 PM.
I really want to see the spec breakdown by class for Heroic Rag kills.
You might find this interesting then. Only 50.1% of the characters sampled have the Heroic ZA achievement. Only 23% have earned the 5000 Valor Points achievement.
Yup, that was all this data was intended to show, not how hard the bosses are overall. That could come later by filtering down to players active in the last month that have earned at least 5k valor points, or maybe have killed at least one raid boss in Firelands. Trying to claim that Firelands is hard because alts aren't raiding it is silly.
Yup!
Not at this time, WoWProgress is a better source for that information as I am not tracking a breakdown like that.
Last edited by chaud; 2011-10-13 at 12:50 PM.
Why i am not surprised at paladins and druids being at the top of the chart and shamans at the bottom along with rogues?
As of about 1 week ago less than 3,000 people have defeated heroic rag. That's with the patch being in for like a month. Any person that claimed they were affected by this change, you and your guild, are full of shit.