Originally Posted by
Bosh
What i would like to be seen done with archeology more then anything is that you have 1 spawn source for each race you need (per continent they otherwise spawn on). A race you dont need should be considered a race with all common and rare artifacts found and have capped fragments... I dont want any more fossil fragments since ive gotten all the rares all the commons and have reached 200 fragments... so it could potentailly delete 1 of my "nodes" but will no longer spawn fossils.
so for example Kalimdar has fossil, night elf, troll, and tol'vir races. This would have you start with 4 spawn nodes. At a normal point you would finish fossils by about 350ish skill and can cap the fragments so you would go down to 3 nodes but fossils wouldnt spawn unless you use fragments. So one might continue and on eastern kingdoms you might finish NE next (if your lucky enough). This would drop you to 2 spawn points, troll and tol'vir. This would allow you to focus on races you wanted and could completly ignore races that dont matter.
The nodes decreasing would cause it to be more travel time and less bundleing or races. I know when i do archeology in EK i fly from north to south and then south to north. pretty much getting annoyed when one spawns on the opposite way that im working. Also i get more annoyed when a race spawns that i dont need like 3-5 times in a row.