edit: i'm sorry, something I said was from a skewed point of view. For some reason i got the idea you are doing this in 10. So everything about my post was aimed at 10's. So, pretty much useless post ><. RR is amazing on h spine 25.
Haven't deleted it, but just kind of separated it off, so tl;dr:
Code:
I wouldn't bother with RR, but divine touch is a definite yes. The reason I say RR is iffy, depending on your healcomp you'll just run out of renews to apply and be forced to fill Heal/GHeal or stand idle in 10 man. Since renew/sanc/coh/pom are your big hitters, any extra time spent GHealing just contributes to OOM.
I guess it's a personal thing. If you find yourself able to support GHeal fill then RR is good. If you need to conserve mana for the end and spend a lot of time idle or filling Heal, RR is kind of a wasted point.
I am disc/AA for this fight, my counterparts are Holy Priest and RSham. Pretty good heal comp it seems like :D
Talents I would DEFINITELY take that aren't always a given for holy:
- Divine touch (like you said)
- Blessed resilience
- Surge of light
- Inspiration, maybe. If you need to dump blood residue on rolls, AND you don't have ancestral healing, specifically. That will depend what kind of tank you have (blood aoe is physical, DK tanks and bear tanks don't have to dispose as many bloods)
- mental agility 3
- veiled shadows 2
I *almost* agree with my counterpart's spec (Euphemoth@blackrock) but I'd move a point from darkness and a point from empowered healing into divine touch.
PS. sorry about before. I am speaking from experience now :)
Originally Posted by
ellumina
Also, I prefer to use Burning Shadowspirit Diamond personally as the meta gem, might be something you'd want to consider
Yes, this for sure, it's something I didn't realize until about a month and a half ago. If you look at your logs carefully, you'll find that 3% larger crits is about 1% additional throughput. As holy if you consider replen and arcane torrent, the extra mana from a 2% larger manapool and the extra active regen that brings only equals one extra PoH for most fights. Two on spine. It's worth considerably less than 0.5% HPS.