So let's begin a level 1 smoke is a must in this situation not for gaining a advantage but merely to piss one of the players of the opposing team. The preferable target would be invoker at mid because fighting at the runes would be suicidal since we have no stun two measly slow and one slow that requires some precision and positioning. The smoke would probably fail but it is a risk we have to take.
You put us sentinel so one word to block their camp, one word at rune spot. AM mid, SA solo safe lane, other 3 hard lane.
I'm expecting the SA to be destroyed generally hugging the tower at 99% at the time maybe, he can't pull because i assume his camp is warded. AM will also lose his lane not as much as SA but still. Now the hard lane should do well at first. Naga's damage after the nerf is pitiful and last hitting is a bitch , the trilane is not well suited but it will deny a hell of a lot. Invoker ganks must be avoided at all cost.
The major factor for winning the games is when void hits level 6 to edge the opponents in the ulty which is a hell of a hard thing to do, SA at level 6 might be good for a one time gank but after that they will adapt. I'd put all the carry potential for AM and void, BH for mainly support/gank items and SA/PA for survivability + as previous BH items.
Generally we lose in the first 30 minutes if the scourge isn't braindead. If we survive more than the odds are gaining slowly in our favor.
With anchor smash tide would still win that gank.
@Daraiki
They're going to buy sentries because they know what a joke game this is, enjoy trying to stop them from stacking/pulling creeps. Leshrac will get edict against solo SA and you will have lost your tier 2 tower by 8 minutes. He will push rax by 15 and when you pull allies to come help he will simply bring the rest of his team and what are you going to do.
Slithice stays out of the fight and uses her ult to cancel chronosphere.
Last edited by Lysah; 2012-11-11 at 05:29 PM.
So your gameplan is to waste 100 gold on a hard carry on smoke which will do nothing but... annoy...? an enemy hero?
... What?
Daraiki idea wasn't bad for what he's been given, but it's not going to happen. Lesh + Invo is going to megacreeps by 25 unless extremly outskilled by carry team.
And this fate could've been avoided if the 3-5th pickers on the team weren't so selfish. Wasting all 10 players' time in a joke game because you just had to have your favorite hero AM.
And if you say first picking a carry is just as selfish, consider if that first pick was you. No one else is picking anything so you figure they're waiting on their allies so they can build a team around it. You figure if no one else cares you will try to carry, your favorite hero is AM after all. So you pick AM, next guy picks PA. Whatever, still doable, until the next three people pick hard carries because the game is just about having fun, right? They just want to play their favorite heroes just like you did, right?
At the end of the day, if you want to hard carry, your choice is to pick first. Some teams won't actually pick a carry, in my experience, this happens way more often than a game with too many of them (just had a game of 4 ints + sand king - we won without losing a tower though (side comment: lolol 11-1-18 necro, new sadist really made him a hero again)).
New Sadist makes Necro impossible to kick out of the lane. Once he gets Meka that asshole will just. not. die.
I wasn't referring to full addon support with "customization" anyway. It was more like moveable frames, few toggle options, scaling etc.
---------- Post added 2012-11-11 at 09:27 PM ----------
You don't know what is FoV, GUI etc. What do you want me to do?
I keep saying make GUI customizable you keep talking about scale, resolution, FoV. You can't even come up with an argument why GUI shouldn't be customizable other then throwing bullshit of it will effect the FoV(which it won't) or playing space(I think you refer to the amount of area that is rendered to the screen?).
Fix scaling, FoV.
Remove useless textures and let players move frames(even predefined positioning is appreciated, just let players choose) etc -> problem solved.
This is an action-RTS game and current UI is too clunky for its genre.
my 2 cents and I'm really done.
edit
You should play 5carry vs Lysah's setup game. There is no way I'm missing that game Please do it!
Last edited by Kuntantee; 2012-11-11 at 07:50 PM.
Kutantee, the UI is garbage because it's meant to be as close to War3's UI as possible - that means crappy FoV, huge UI elements, the works.
If you made it so that players could see farther away, that would have significant impacts in terms of balance.
You implied it.
FoV can not be changed because it changes the area rendered. Put GUI instead of FoV. Only scaling about GUI may cause problems about fairness of the game and I've never said there should be scaling option. Instead I said it should be fixed.
---------- Post added 2012-11-11 at 10:00 PM ----------
I've never said the cam distance, FoV should be altered by players. I just said GUI should be more customizable. Wtf is wrong with you people...read what I said ffs...
Fixed Cam distance and FoV is a must for balance. No1 is saying otherwise. I used a software(hack in other terms) that altered the cam distance of WC3 many years ago and you can't imagine amount of ease it brings to the game while others using very close cam. These kind of things have to be fixed but GUI is not a critical factor for balancing.
I'm gonna repeat myself. When I say customization I do not mean full addon support like WoW.
Last edited by Kuntantee; 2012-11-11 at 08:07 PM.
I didn't even get mek, I just went straight for bloodstone because I thought we were going to lose (our lane phase was baaaad) and I just planned on jungling for a while to pass the time. After a few awesome team fights I suddenly have a 16 stack bloodstone and the game is over anyway. The mana return itself is awesome, necro can snipe a kill with his ult and use the mana return to heal his team back to full with spampulse for a push. It really surprises me just how much one small change affected the hero as a whole.
If you don't want to list a few examples, why even bother making the point in the first place?
This is your post. Am I missing something here, or are you just suggesting full-on customization à la WoW is a good thing? That scaling should be standard?
Repeat: I gave few examples but I'm not going to conduct a in-depth analysis.
Yes you are missing something. GUI modding can be restricted to be "fair" as mentioned in some of my posts. Addon support, on the other hand, is way broader term compared to GUI modding that I stated I was not referring to and if you think few toggles and texture removal is full-on customization, then, you've never seen customization.
Last edited by Kuntantee; 2012-11-11 at 09:33 PM.