Originally Posted by
Verain
Ok, but the part you are missing is that when the devs design us, one thing they do (besides apparently a fuck ton of peyote) is to take into account the actual damage output, and balance around that. The first rogue there, with the larger base damage, is that way because he doesn't have the crit to help him out. The second rogue has the base crit, so they need to reduce the raw damage he does so he has the same outcome as the first rogue.
Which of these assertions are you having a hard time getting the math behind?
1)- Having a large base crit- on a move, or in general- will reduce the value of critical strike rating for you, versus if you did not have that base crit.
2)- If you have a large amount of rating- say, 15,000 haste rating at level 90- and you are given the choice between 1,000 crit rating and 1,000 more haste rating, choosing the rating you have less of (in this case crit rating) will give you more damage.
3)- At any set of gearing and stats, each rating has a value that is commensurate to the amount of average damage it will add. Every point of an uncapped (or effectively uncapped) rating that you add changes the values of the other ratings, normally increasing them.
4)- Stats that stack additively will increase dps at a slower rate than stats that stack multiplicatively.