I do agree that, as someone who as a LOT of alts, the daily/rep grind is very off-putting. But at least for me its not blocking progress on my characters. You don't NEED to do dailies; there are some that say its mandatory to be "competitive" in raiding but that's just an excuse IMO and a bad one at that. Namely because its the same group of people who bitch and moan about LFR and welfare epics, and I find it rich that they don't want to work as hard for their purples.
If the dailies are killing you, stop doing them. Its not the end of the world...of warcraft.
The OP's post would've been featured on rappin' the forums on a certain podcast that used to air.
It's like calling metro as good place for so-called "socializing". Seriously, it starts to smell like socialism here already.
It's really smart choice. WoW was always time sink, but now it doesn't even try to hide it at all. People can argue all they want about what is mandatory and what is not. If only it wasn't that hard to leave WoW friends. But I guess 5.1 will quickly persuade such people as me in doing that (60 raid bosses to upgrade 1 item half-tier in attempt to plan around hard VP cap, 1 month of grinding per piece if not to do other highly antisocial activities like dailies and LFR, only for what? to vendor this piece to vendor with next raid patch?).Unsub like I did, solves the problem, did it 2 months ago and until Blizz fixes it I will stay that way, I'm doing much needed stuff, working more, spending more time with the family, hell I am starting to realize that wow is a time sink and really not that fun any more. Really, I don't miss it at all.
Don't worry people, soon everyone who was against current system will leave, and you will be doing your so-much-optional grinds of dailies and VP in calm and peace, together with various chinese farmers and PL Service people. Time is most valuable thing, friends, a lot of people don't like to pay money for 2nd completely unrewarding work. But will it change "game" to the better? It is hard to call it a "game" now even. I have more "fun" even with dealing with tax inspectors (due to nature of my work) than to pay to do completely uninteresting activity in game for something, which doesn't have even have any long-term in-game value.
wrong. we will continue to NOT DO that boring daily stuff. we don't do it now, and we won't do it later. it's my choice. people like you are funny, always trying to blame the "system" instead of yourselves. just stop doing dailies if you don't have fun doing it. it's a game. also, see my first post above if you have questions regarding gear-gathering without dailies.
jaakkeli - go read Raelbo's post.
Now when your bored you could maybe run scenarios, do some pet battles, or run your alt through dungeons till they are ready for LFR then start running them through LFR. Even if you took 1 night a week for your alt, and did a couple dailies (maybe 2 or 3) while in queue for a dungeon, you would like have enough rep with that faction to spend every VP you earn. Dungeon run, plus a handful of dailies would maybe run you 1hour.
Come 5.1 you can just sink your VP into your current gear so even then it will become moot (then you never have to do a daily). Or just don't do dailies now and let your VP rot, you'll still get enough gear to get into LFR or ALT raid runs.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
But if you aren´t raiding.. what else are you doing? I mean seriously.. if you aren´t raiding, the only other things you can do are LFR and run heroic dungeons.
The tuning is perfect. If you are not raiding, then maybe you do 10 daily quests per day (AC and SP) and a herioc dungeon.
I really want one of you math impaired people to tell me what you want to do for 2 hours per day? Right now, i can tank a heroic dungeon in under 15 minutes.. I don´t raid... so really, you want me to spend my gametime doing 8 heroic dungeons ever day?
The problem is there are a lot of stupid people who think you need to do 25 or more dailies per day. Stop.. please.. If you do 10 daily quest per day (maybe 30 mins tops) and 1 heroic dungeon per day and hit a few LFRs.. you are valor capped. You will also ALWAYS have enough rep vendors items available to spend your valor on. Again, the problem was those really REALLY stupid people at launch who felt the need to have every vanity item the first week.
I do not want WOTLK again.. I do not want to run more than 1 heroic dungeon per day, let alone 8 to cap valor. The way it is set up now is perfect.. you can do a few dailies, a few dungeons, LFR... Seriously.. heroic dungeons are already faceroll easy.. please do not recommend that i do them for 2 hours every day for the next year.
The maximum amount of daily quests you might feel obliged to do is 45 of the ones that give two coins (golden lotus for example). The extra rolls on loot on the bosses of your choosing are quite useful. That's like 7 quests a day (maybe 15min including travelling time?) or 15 or so quests for 3 days during the week (20-25min, if you take it very slow). I chose the second option and I think I don't spend more than an hour per week on dailies.
The reputation rewards are negligible if you are a raider. Unless, of course you are a world top hardcore raider, in which case it's understandable that you put way more effort and time into the game than other people.
that is what I am beginning to think. They are so bad they can´t kill daily quest mobs.. so they want to que as dps to heroic dungeons because at this point, I as a tank can mostly solo heroic dungeons... we are right back to WOTLK where a good tank and a healer can clear a dungeon and drag along 3 bad dps.
---------- Post added 2012-11-16 at 03:50 PM ----------
Exactly, he is lying. If he had every rep to exalted, he would have like 4 months worth of lucky charms. I am already a month ahead and I only have tillers at exalted, and GL and AC to revered.
There is a huge variety. I agree that some quests got boring after a while because they tend to be repeated a lot, but at the same time there are still new dailies I am discovering.
You do realise that this game is mostly a "kill stuff" game, right? Sure there are other things one can do, and there are quite a few quests revolving around cooking, fishing, gathering, archaeology, sky race, first aid etc.
I guess I can understand that maybe as a healer you would rather quests focussed on making you heal stuff, but honestly, I think that is an unrealistic expectation. The game is what it is, and for solo stuff, healers are generally going to need a dps spec, which, thankfully you all have been given. And if you really don't want to kill stuff, almost all the quest hubs have a ton of people, and I am sure many would be happy to group up and have you heal them.
On the flip side, as a healer you have almost instant LFR queues, quick LFD queues, and will never be lacking for a spot in a raid, arena or RBG.
I am not a healer, but I did notice that with some healing quests the quest giver specifically stated that you could use your own healing spells or the item provided. With the hatchlings (I assume you mean the Order of the Cloud Serpent daily) it is a profession based quest so the idea is to provide an incentive to level up first aid. Anyhow it's an optional quest for an optional faction, so if you don't have first aid, it will just slightly slow down your process of getting a reward you don't need.
I have a feeling that if people just took their time and didn't try to do 50 dailies every day, they wouldn't be quite as frustrated.
Maybe. I think Blizzard did a really bad job of explaining it. Basically there was one blog post that came out months before the expansion that went into detail about it. I would have rather seen them stick with their original idea of not having valor gear at all, just the upgrade system that is now coming in 5.1. Unfortunately, instead of taking the risk, they pushed back the upgrade system and put the valor gear back in. Blizzard thought that not having valor gear at all would be too much of a shock for people. Instead, people saw the valor gear and immediately snapped into the WotLK/Cata mindset of "I must get all the things".
I still think it is funny that i have heard so many complaints from raiders saying a variation of "By the time I can buy all the valor gear I need, I'll have gotten something better from the raid!!!" and yet they still don't understand that what they are complaining about is exactly how it is supposed to work. It'll be the same thing when the next raid tier is released, because people will be complaining that they were not able to upgrade all their gear by that time because of the valor cap.
Maybe people got too used to the "play like a madman for 4-6 weeks then take the next 5 months off" mindset that became so common in Cata, and now they are freaking out because the content has been set up by Blizzard to make that not as easy to do now.
I found I enjoyed the game significantly more when I stopped paying attention to all the people on the forums telling me how much I am supposed to hate itAll this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.
Last edited by Azrile; 2012-11-16 at 05:12 PM.
The problem is simple psychology. There is a double requirement which means you never, ever get the feeling of actually completing and getting a reward.
In earlier expansions when I would get a reputation up to exalted, doing dailies and all, and I'd be all "YAY, HOORAY, I'M GONNA GO RIGHT AWAY TO THE VENDOR TO BUY MY EPIX!" That feeling just doesn't exist in MoP because there is a double grind requirement for everything. Once you grind a reputation to reward, are you going to be all "YAY, HOORAY, NOW I ONLY NEED TO WAIT TILL I HAVE THE VALOR TO GO TO THE VENDOR!" - of course not, you just feel like you filled a requirement. Likewise with valor, you just get the meh feeling of having a bunch of valor, hooray now I only need to grind some reputation to actually use it?
It would all be fine if they added *some* reputation grinds that *don't* require any valor and then include some valor gear that doesn't require any reputations. They do actually have this with the exalted rewards and that did indeed feel nice, getting Klaxxi up to exalted and being rewarded right away. The Klaxxi dudes didn't tell me "hey mate, you're the greatest hero of bugs we've seen in a thousand years, so we will now let you buy this neck for 1000 valor points". They just gave me a neck. It felt like a fucking reward, I was doing stuff for a reward and not for a fucking requirement to buy something.
With this system you mostly don't feel like you're getting rewarded because your valor is useless without reputation and your reputation is useless without valor. You never reach the end of something and be all, hey, that's great, love that it's over with a reward. You're just running around fulfilling two completely unrelated numerical requirements at the same time. Ironically enough, what we hear from Blizzard is that we can't have reputation tabards for RP reasons. I mean I understand that the Klaxxi guys don't care if you kill stuff in Stormstout Brewery wearing a Klaxxi shirt but then they end up demanding that I run all this stuff that's not at all related to mantids for valor points anyway? It feels like you do a reputation grind to unlock the valor grind rewards and you do a valor grind to unlock the reputation rewards. It feels non-RPy because there's no obvious relation between the Klaxxi, Shado-Pan etc guys and what they do and the random dungeons and raids you do for valor. It annoys players that enjoy group content but not solo content because you have to grind solo content to unlock group content rewards.
Requiring *two* numerical grinds to get an item makes people rage. Just put in some separate valor gear and reputation gear, let people who do dailies gear up faster but have options to do group content, and it will all be fine.
Or just come up with some fucking group stuff to do for reputation. If I wanted to play a fucking single player game I'd play a fucking single player game.
Last edited by jaakkeli; 2012-11-16 at 04:03 PM.
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552