I knew improved counterspell would be back, those changes were obtuse and bizarre to begin with. How am i supposed to deal with the shitload of instant heals that also happen to heal for massive amounts, shields, and aura mastery-like abilities?
Blankets gone require many other changes regarding instant casts in the first place, needless to say only insensate and bad players want blankets gone keeping the current state of the game.
We have pummel, of which many classes have better version of now in 5.2 (rogues is 5 instead of 4 seconds free, monks and ferals have crazy addons and free). Disrupting shout is a talent choice and many warriors still take piercing howl or even staggering. With our lost grip using charge as interrupts is going to be rough so yea we are losing alot of control in 5.2. I wouldn't mind heroic throw giving a root instead of a silence but we need some sort of ranged ability or we are back to being sitting ducks.
Pummel 15
Disrupting Shoul 40
AoE Fear 60
Shockwave 20 (+20)
Warbringer 20
Numbers are cooldowns.
If you think you don't have enough caster lockdown as a warrior, you're insane, terrible, or both. Warriors need to lose lockdown, not add more.
As for;
"I wouldn't mind heroic throw giving a root instead of a silence but we need some sort of ranged ability or we are back to being sitting ducks."
Spell reflect.
So aoe fear is 90, shockwave is now 40, warbringer is non-existant (in 5.2 ofc) and even if you take it that means the warriors grip is godawful, and most warriors dont take disrupting shout. We ARE losing our lockdown, people are still living in 5.1 when these discussions are all for 5.2.
So, a mass outcry of "feedback" (butthurt QQ is more like it) gets blanket silences back into the game, but a mass outcry of similar "feedback" and Shaman totems are still locked out while silenced because they're "too hard to counter"?
Silly me, looking for any shred of consistency in Blizzard's game design.
Blanket silences combined with Mops forever CC's is stupid and unbalanced.
Mages and Locks QQ'ing to keep spell cleave in God mode. GC is so bad, he always caves to QQ mage, its fucking pathetic.
Imo blanket silence is what makes wlocks sorta not extremely shit, for mages its just another one of those things that makes em op as fuck. I was just playing 2's with a resto sham and got shat on by every comp that had a mage or a warrior. Blizzard should stop listening to forums and just tweak numbers stuns and other cc's back to the bare minimum so los and a general idea of what the other class is gonna do will be what makes you win.
How so? Is Deep Sheep CS (actually kicking a spell!) not enough lockdown?
Mages would have still been great, and locks would have been fine. We won't see melee cleaves, we will see teams like RMP, RLS, God comp, etc. The name of the game is becoming 20 second CC chains, and they are allowing the problem to continue with Blankets.
Altho I agree with the other points you were saying, this statement is far from true.
Have you even played late vanilla?
Let's go through the classes:
Warrior: All Im saying.. Pat Video where he continuously 2-shots ppl with >2k crits. My bwl geared warrior even had a 2,2k white crit in a bg once.
Mage: You said it yourself
Shaman: 2h Windfury procs say hi.
Warlock: Soulfire crits inc.
Ret Pala: Lucky seal proc crit with auto attack crit = one shot (remember seeing a movie of a naxx geared ret with the polearm insta gibbing ppl in duels), not even counting reckoning bomb
Hunter: Good Aimed Shot crit could easily hit for >1/2 of one's hp.
Rogue: Could kill ppl in cheapshots.
Shadowpriest: Maybe not so much (at least not in my memory, could be wrong there)
Druid: Same as priest, can't really recall seeing lots of good ferals or owls back then.
This is all in BGs of course and with high end pve gear (bwl++). Burst was worse then today.
Last edited by mmoca1bc9cb6f0; 2013-01-30 at 12:24 PM.
Mages will continue to dominate, when you see a mage nerf in the notes you know it's going to be reverted.
Do you hear the voices too?
So buffing already op classes like mages locks and druids, while nerfing the biggest change to make windwalker more attractive to play (and actually get a group invite). Srsly, 1 out of 10 bg games I play, I might see a monk, and it MIGHT be a WW. I mean, who cares if WW became wtfop? Hardly anyone plays them, and any fotm re-rollers will suck due to no gear and not being familiar with the class.
This. Changes on mages are beyond ridicolous. You see something nerfed? jk reverted before live.
This has happened with 3 sec cd Pyro, Deep freeze shattering with a ice lance and now blanket reversed.
This is so fucked up it's not even funny.
Meanwhile monks still shit with now a useless talent replaced with another useless talent. Thank you for your time, please feel free to nerf something else, we are still 0.001 of the pvp population after all, that's too much isn't it?
Last edited by mmoc67e7f8beac; 2013-01-30 at 01:37 PM.
I'll go ahead and refute all your points.
Warrior: Pat played with a bug that allowed for a 52nd talent point into death wish as well as lots of shots with a 30 minute cooldown recklessness.
Mage: Yea, pom-pyro. Which any mage worth his salt didn't do. Every other spec was fine and took quite a bit longer to kill you.
Shaman: 2h windfury procs one-shot was the classic alignment of the starts. To the extent that you'd have to get so lucky that you needed wfx4-5 for a proper one shot.
Warlock: soul fire crit for no more than a third of your life
Ret: I haven't seen that video. The ones I have seen show rets slowly wittling away an enemy's hp and winning solely based on how survivable they are. e.g. exceptionally long matches. Reck bomb was a one time thing for about 5 days max.
Hunter: A good aimed shot took away a maximum of 1.5k hp.
Rogue: could never kill people in even an opener let alone a cheap shot. Unlike now where they can.
Shadowpriest: wittling hp again
Druid: Not very viable all around against equal gear/skill.
Even without baseline resilience burst was at a lower point then. Yes there were lots of gimmicks, but those gimmicks were rare. Nevermind that the amount of people that actually had bwl+ gear was also exceptionally rare.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
How is it ANY worse than mage's silence give the state of mages and their role in arena? Mages and Warlock both have infinitely more control than 5.2 warriors and more damage (lol rage starved) and more mobility, more outs, more survivability. Gag Order on heroic throw needs back in, not pummel but HT yes.
Warriors: You are losing SOME of your lock down. You are not really losing your damage, you are losing the 25% passive damage reduction because you'll have to actually CHANGE STANCES DEPENDING ON THE SITUATION (ERMAHGERD, WHO WOULD HAVE THOUGHT DEFENSIVE STANCE WAS FOR THOSE TIMES YOU NEEDED TO GO DEFENSIVE?!). Seriously, how easy do you want this game to be for you? You will still be one of the most difficult melee classes to kite for any caster. You don't need to have an answer for EVERYTHING a caster throws at you. Casters don't have an answer for everything melee throw at them.
Some times you will have to sit in a nova and feel helpless, it's what you have team mates for, it's what you might decide to choose mass spell reflect for. It's what happens when your melee cleave trains my Mage partner all game and shuts down the majority of his pressure. People complaining about not having an answer for "X Y Z" situation is exactly what is wrong with this game now. Blizzard answer to the calls and we end up with an absolute shitfest of interrupts, stuns, instant crowd control, instant damage, instant healing, snare breakers, root breakers, gap closers, you name it. Not every class should have a perfect counter to every single situation, this game is based around group PVP, if you find yourself in a situation where you can't counter something, have your team mates do something about it.