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Gemming - not so much. It's always a pain to buy a nice piece of gear, gem and enchant, and then get an upgrade next week.
Enchanting... adds additional effects besides damage increases. Some of the weapon enchants have cool procs, movement speed and disarm reduction are also interesting mechanics.
If they changed gems to something like this, I'd be okay with it:
Meta Gem - gives a random, proc based bonus similar to tier bonus. In order to activate it you need to have a certain gem combination. Gems provide no bonus beyond activating the meta Gem.
Since they took out Arcanum's, the new meta gem concept could fit the place of a helm enchant.
I'd welcome the removal of gemming and enchanting, even though I'm an enchanter myself. just trade all those "enchant this" and "enchant that" for crafting wands, staves, off-hands, spell shields, gear, mounts and more pets.
it's not like there's anything interesting to do with them. there's always that one group of optimal gems and enchants you'll be using from the expansion's release to it's final breath. at least reforging is dynamic (but I hate it too, anyway).
Warlorcs of Draenorc made me quit. You can't have my stuff.
You people are reading too much into it. Look at the first part. "Ignoring the damage it would do to professions". If they did get rid of Enchanting and JC, it would mean they were getting rid of them all.
"Do you think man will ever walk on the sun? -Ali G
It's little things like farming for mats that, while tedious, get people a lot more involved in their characters and the world. They've been moving away from it majorly which is why there seems to be so much more focus on optimizing at times at the expense of "fun".
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
My main is a jewelcrafter and enchanter himself, so I never had any problems gemming and enchanting my stuff. Hopefully they won't remove it
Hmm, I don't know. I loved gemming and enchanting a full set of gear, puzzling what I should reforge, gem and enchant to get the perfect combo. On the other hand, I hated it when everything was perfect and I won one piece of loot that screwed it all up so I needed to reforge and gem the whole set again.
I don't care about loot these days though, so I won't miss gemming nor enchanting (except as a source of easy gold, of course).
I wouldn't miss it. On average, when you get an upgrade...you can't even use it til you gem/enchant and reforge it ie after the raid. It's pointlessly time consuming
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
I'd miss them. I like customizing stats to what I think is best for me.
I disagree with those saying you have to "do it right or you are stupid, so there isn't much choice", because what's best isn't set in stone. In real situations you'll have a hard time keeping up an optimal usage of skills. What benefits a 100% perfect "rotation" isn't always what also benefits you when you can only keep up 80% of said rotation, due to random events, which often happen.
I also agree with "my doing 300dps less shouldn't be major issue resulting in 0,1% wipes". If you get distracted and stop casting for a few seconds now and then it probably has more impact than a "less than optimal" gem choice.
A nice thing for me about gems and enchants is that I can use a high level dps gear piece for tanking, when I am unlucky with the drops and still get a fair upgrade. For example I use the 496 DPS pants for tanking, since Sha of Anger dropped two for me, but never the tank ones. Since the stats, after gemming and reforging and enchanting beat my 476 crafted pants, I can use the DPS ones as an upgrade, even if less optimal for it's level.
Not to mention how fun it was to watch that Shadow Priest with full dodge gems back in TBC tanking a bunch of dungeons =) Sometimes you make your own hardmodes in this game, and keep yourself from being bored.
Last edited by blackeagle; 2013-02-03 at 09:19 PM.
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customizing present participle of cus·tom·ize
Verb
Modify (something) to suit a particular individual or task.
You're modifying your gear to accomplish a task. Customizing doesn't mean making you different from everyone else.
And while we're at it, yes it allows for "Customization". Not everyone has the same gear. You can gem for something like int and haste to hit a threshold, or expertise even which others may not do. You can fine tune your stats to do what you want.
"Do you think man will ever walk on the sun? -Ali G
I would miss them IF they started providing more non-concrete bonuses like movement speed, rather than straight stats. The only case from a caster dps point of view, where there's more than one option for enchanting is gloves with expertise vs haste. But in every other slot it's just one more thing that I have to do before I can actually use the item.
If there was an actual choice involved in enchanting then I would miss it, but as it is I wouldn't.
Gemming is a different matter altogether. Gems now provide interesting choices, such as 160 int vs 80int+160Mastery for example. I would for sure miss gemming and reforging.
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Yes that is a choice, playing a healer there is more then 1 right choice to what gems you use depending on what you need and what kind of role you want to fulfill as a healer, also need to balance mana regen and throughput with it, the days of stacking intellect as a thumb rule is gone.
no, they'd just have to fill in the blanks.
jewelcrafting can use gems to make shiny gear made of jewels. paladins love that sort of shit. especially draenei paladins, those like to dress up in crystals. http://wow.zamimg.com/uploads/screen...mal/345326.jpg
enchanting could make enchanted gear made of... magic.
Warlorcs of Draenorc made me quit. You can't have my stuff.
Every piece of jewelry needs gems. Most 1hand int weapons are now inscribes. Wands require enchanting mats. A plain stick isn't going to gain magical powers by itself you know. They would have to do a Massive overhaul if they wanted to keep Enchanting and Jewel Crafting while getting rid of their primary resource.