Have you played in vanilla?
Paladins couldn't effectively tank (or heal for that matter) back then. The only way to go was retri. Shamans on the other hand were mainly healers with some dps capabilities. In wasn't until very late in vanilla (right before TBC) when most of the classes received viable offspecs, before that they were locked into single role.
In any case, the 2 classes were faction specific, but they were never meant to fill in the same roles. Giving shamans a tanking spec is a matter of discussion, but the argument that shammys should be able to tank because paladins can do it is invalid.
Well no, Because feral DID have two speccs in one tree, Shamans and Locks DON'T, so the difference is they had the speccs, and needed them to be split, where as locks and shamans tanking is just something you want
There is no primary element for each spec, Enh would have fire asc too if Blizz decided that LL should have been the attack to spam from range. Enh and Ele share all the rest of the their spells. Ele gets to cause giant EARTHQUAKES. Resto uses spirituality and the earth as well as water to heal.
in the game - yes. Lorewise, hardly - which was my point all along. Lorewise Thrall is pretty much one of the only melee shaman, an that's due to his gladiator training and the fact that he's special. Note, thst ever since he renounced the mantle of warchief to become a "proper" shaman (post Cata) he's been wearing robes and used ligtning Bolt and lava burst, further proving my point.
---------- Post added 2013-02-08 at 11:24 PM ----------
The only Way was to go retri? Yeah.... Because all the paladins in vanilla weren't forced to heal in raids..... Oh wait!
Amazing sig, done by mighty Lokann
I don't have to google it, I've been around long enough to see the huge amount of people wanting it, You cannot compare it to Druids, they DID have Tank and DPS in Feral, Shamans do not have a tank specc, Locks do not have a tank spec, With druids they just made both the specs official, there is no spec for those two, you would have to create new specs, That's what i mean
For informations sake, i have 2 characters i play, and have done since early TBC, That's Druid, and Shaman, I'm not saying Shamans wouldn't benefit from a tank spec, but it's just nothing like the situation was with Druids, if they made a new spec for one class, they would have to make new ones for the others too
Let's take a look at Enhancement for a moment;
Here are the spec's exclusive abilities and passives. I'll bold the ones that have a wind elemental basis, or increases speed in some form or fashion;
Dual Wield
Lava Lash
Mental Quickness
Flurry
Stormstrike
Windfury Weapon
Searing Flames
Static Shock
Fire Nova
Maelstrom Weapon
Unleashed Rage
Feral Spirit
Spirit Walk
Wind Ascendance
Mastery
Wind abilities=8
Fire abilities= 3
Spirit abilities= 1
Looks pretty decisive. Why would Blizzard do both Wind AND Fire when one element clearly dominates another?
Last edited by Teriz; 2013-02-08 at 10:35 PM.
Spirit Walk is Spirit based, flurry and Unleashed rage are all based around anger, rage and Wrath which are traits found in personifications of fire.... And maelstrom... Do you even know what the maelstrom is in WoW? It's a huge whirlpool - it's water based "bro". Oh and you neglected flamtongue....
Amazing sig, done by mighty Lokann
Tank i could understand with all those tank like pets. They just need to link their HP and it should be possible.Hunter - Beastmaster - Tank, alter the spec for tanking from the pets perspective.
- Ranger - A hunter spec without the pet
I'd say give the rogue a Ranged spec, like the dark rangers.Rogue - Brawler - Tank, based heavily around cooldown usage and disabling/weakening enemies.
This is a tricky one. You cant just give warriors a heal spec or ranged spec, since that wouldn't match the Warrior as a class. But if i had to say a Ranged spec is more plausible then a heal spec.Warrior - Bandage Spec - Healer, Just kidding, don't have a good idea here. (seriously though something to give them a ranged dps spec)
While this is an obvious 1, also a hard 1 to manage. Unless you want to give them a Kamehameha.Monk - Windweaver - Ranged DPS that strikes the air with precision to cast gusts of wind.
Would love to see this. In vanilla Disc was kinda the Holy DPS spec with healing abilities.Priest - Radiance - Ranged DPS with holy damage components.
Last edited by mmoc8f7998508b; 2013-02-08 at 10:47 PM.
Reread my post. I said any ability that is either wind-based or increases speed. I put that second part in because some spells were altered in MoP. Unleashed Rage for example was changed from 10% attack increase to increasing the weapon and casting speed of allies. Its an old wind ability renamed for gameplay purposes.
And also, "rage" and "anger" aren't elements.
As for Maelstrom, there's a reason its glyph is called "Healing Storm".
Amazing sig, done by mighty Lokann
Yeah, and storms are wind based abilities. Always have been. Which is why Stormlash totem is an air totem, and Stormstrike transforms to Stormblast when you turn into a wind ascendant and is exclusively an Enhancement ability. Lightning is also considered part of the wind element as well.
FYI, Maelstrom doesn't just mean whirlpool. It can mean anything from chaos, to violence, to storms. You know like when hurricanes or large storms hit and they call it a "malestrom"? Also those whirlpools are usually caused by tornadoes over water.
Shaman getting a tanking spec would actually be pretty interesting; they can use shields, they have Earth Shield (although I hope they would alter it with the switch from Resto to Tanking) and there's the conundrum of Rockbiter Weapon. It would definitely make me dust off my shaman, that's for sure.
As for warlocks, that's stretching it. We don't need another warlock spec.
People already whine about holy pally gear; how much more will everyone complain when you have 'tank' mail and, far worse, 'tank'/avoidance cloth.
Or, there's the opposite gear argument: things get so awkward when they awkwardly force specs into existing gear. Spirit for spriest +hit? Very unpopular with healers. Same thing for resto and elemental shammys. There have even been attempts to make strength the spell power stat for hpallys, which have understandably failed thus far but with every attempt they get closer to accepting it as a solution. Imagine, just IMAGINE, how weird things would get if, say, a shaman got parry from crit, dodge from haste, and damage reduction of some sort from mastery. And no, it wouldn't work to simply pile it all onto mastery; Blizz actively discourages a single secondary stat grossly outperforming the others.
So yeah, for this to work we're either gonna see +dodge mail or some strange crit --> parry solution. Either one is an abomination. It just won't work at this point. Maybe they'll get it to work for WoW2.