Regarding all of you that says Blizzard did copy this from Guild Wars 2...
Where were all you when ArenaNet copied it off Warhammer Online?
Regarding all of you that says Blizzard did copy this from Guild Wars 2...
Where were all you when ArenaNet copied it off Warhammer Online?
Who decides which class related questions get attention from Blizzard? I'm tired of pathetic answers to terrible questions. None of the important issues with our class gets addressed and we get stringed along for yet another few months while they decided how to fix us. Why can't we cast Feint during stun? Slice'n'Dice is a boring mechanic, why can't Eviscerate/Envenom refresh it? Why is Cheat Death so useless? Crits were the reason a lot of people picked the class, so why do we have one of the lowest base crit ratings and why did they remove the crit chance from our abilities? There are LOADS of suggestions on the MMO/official forums about how to make fixes or quality of life improvements to the class without making them overpowered. Jeez...
This might be a bit much to ask but the clarification would be super awesome. Was this tested outside the Isle of Thunder? There are new rares elsewhere and I'm really curious as to if it extends to them. Primarily I'm asking about the direhorn mount dropping guys in Jade Forest and the other zones.It only works for the new rares in Patch 5.2
Also, does this mean it would be more effective to disband my group while fighting these things? Or does the personal loot rule overtake the standard party loot rule? Meaning can myself and my party member both potentially win the rare's drop while together?
Currently playing Borderlands 1 remaster. Amped for Borderlands 3.
Add me on the PSN for jolly-cooperation @ PuppetShoJustice
I have more and more the feeling that rogues are completely ignored by Blizzard.
We dont need to have energy for every f*cking gcd but at least for every secend gcd would be fine. Played my rogue as assasin and combat.....so i know both styles with nearly everything reforged to haste and nearly nothing to haste....even with a haste rating of 5000+ you have energy (without cds) for about every third attack.
Compared with monks (i never played feral druid so i cant compare it) it feels slow as hell when you need energy for nearly every move. I dont mind if the regeneration is slow if the mechanics where the same and rogue finishers dont need energy only combo points.
A little question, what addon shows the hp and percentage? Or is it a new 5.2 feature?
Thanks
The specialty of WindWalkers seems to be to sail past combat and pull even more mobs. Ret just feels so wrong. I mean, when leveling one it was a clusterf of CDs nearly ending on top of each other.
As for Blizzards comments about Rogues and energy, they don't have an active filler and that is the problem with the class. I think rogues would be cool with an ability like steadshot/shieldslam/etc that adds energy. Give us something to do instead of watching a bar fill. I would rather have to fill it than watch it fill
iMac
2012-03-05 : The day SWTOR jumped the shark
Mages are basically "warlocks for girls" - Kerrath
There's no incentive for other players to grief, cause they wont get anything, Will some players do it? Sure, but i'm willing to pet people want loot from rare NPC's more than they'd like to grief. So i dont think it'll be a massive problem, but i'm sure it'll happen every now and then. Right now people who accually want to kill these mobs end up griefing more because they have incentive to wipe the party whom pulled first by whatever means necessary
Yeah, this system looks so ripe for griefing, I really don't understand why blizz thought this would be a good idea.
You have it backwards. The extra loot for (read up) ONE HIT on the mob is a huge incentive to literally throw one spell on a rare NPC you see someone else killing, then keep on killing your quest mobs while the poor other dude has to deal with the extra 50% health before he gets his chance at loot. Now, imagine five players do this while questing. Ten players. You're starting to get the idea.
Last edited by croana; 2013-02-25 at 01:43 PM.
Jesus Christ who cares about the rare mob tagging, it's a nice feature at best and a very minor annoyance at worst. Why not complain about something more worthwhile, like Blizzard claiming experience in LFR to be justifiable as having seen the content and ignoring the abhorrent mess of progression for normal and heroic modes
Good change for the rares. I approve.
As for this Tweet:
Is he nuts? Of course that will be part of progression. Hell, it will be the main goal.The intent of Ra-Den is to be insanely difficult. Most heroic guilds should not consider him a part of progression.
The things people complain about, who the fuck cares if it adds health to the mobs, I've done 5 of the rares and they aren't hard, they just take time. The only one that it could possibly be annoying on is the one that you have to kill within 2 minutes or you get death touched. But generally you can just kite them all around, they are all stunnable slowable knockbackable etc. etc.
I don't know with whom do you play, but not all of the WoW players are douches. I very rarely encounter one. This rare mob loot change will bring more good than bad. Good players should not be ignored at the expense of dicks that will always abuse certain mechanics.
"We have limited time, so we prioritized the classes that are in the most dire situation"
Rets are fine, honestly, especially compared to monks. The ret buffs are completely crazy as it is, but ah well. I guess rets won't be happy until you're back to the state and likely reason why most of you rerolled ret to begin with a couple of years back.
Macro for Announcing Isle of Thunder Rares http://pastebin.com/e4u446xd