I enjoy the challenge. Going off of the t14 kill that took us the most attempts, my fail-ass guild took over 75 attempts to kill H SK *after* it was given a fixed order and I loved the shit out of every last pull because it was a well-designed fight, it actually felt good to get down. Same with H Will and a few other fights. Jin'Rokh was a joke, there is no way my guild should have been able to kill him in half the time of his soft enrage and then struggle so much on this boss. No one is dying to shit like sandtraps or getting rammed by the boss's charge, I would like to say we have a good balance of aoe'ing and focus firing adds to keep them under control, and between all the dispels and adds all over the fucking place, it's really tedious. It's a very simple fight mechanically. I'll be the first to admit that my guild isn't the best and we are carrying a couple members, like quite a few guilds have to these days. But I've never been this frustrated with a boss before because of tuning when we are handling the mechanics correctly over and over and not getting any further.
I expected this about halfway through the instance, but I'm really not sure what we're supposed to do. It's a gear check, it's like Elegon, it really wasn't that hard but it required top-notch dps when people were still in low-level gear and became a joke when people outgeared it. I will be very surprised if there is more than a handful of guilds with average ilvl under 500 that kill this encounter this week. I'm just not sure what to do, only being able to farm one boss and having access to just a few 522 pieces isn't going to get us far very fast. I would certainly hope people with 510 ilvls that are in 16/16 hc guilds find this easy because they outgear (and yeah outskill) the shit out of it because, again, it really isn't that hard mechanically.