Classes
any ideas on making casters actually go oom aside from healers? Atm only spriests do. Mages stay full mana
Arcane can run OOM, which is by design. Other casters are not intended to. (
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Death Knight (
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Are you happy with Death Knight's Rune enchanting?
No. We've had long-term plans to revisit it. (
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Druid (
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can you elaborate on the reason for the feral buffs? (or point to somewhere they've been discussed)
We thought their sustained DPS was a little low. (
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No changes to resto Druids? like we do need some changes cant just forsake us because a new class for the same niche is out
We don't make changes to every spec for the sake of it. Many players focus way too much on number of patch notes per class. (
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However, having said that, we did make some Resto druid changes just today. You'll see them soon. As ever, nothing is final in 5.3. (
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Hunter (
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Any info on the Wild Quiver data mine? Curious as to if it's a tool tip fix or a hint at something new.
Just a bug fix to make the effect use the correct weapon. (
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Monk (
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the TeB change on MMO champ has left the entire monk community in confusion.. care to elaborate? nerf? buff? confused.
Bug fix. All of that is to prevent monks from benefiting from mastery before level 80 (when they don't have mastery). (
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Paladin (
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Holy Paladin T15 4pc is incredibly weak, a 20% bonus on something that makes up 5% of our healing? Offset pieces are better.
5% from Beacon? That seems low to me. 10%+ is more typical. (
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Priest (
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Any plans for holy priests 5.3 (chakra rework maybe?) if not any future plans? Would love to see some changes soon.
Not for 5.3. Long term we'd like to keep the idea of Chakra but make it easier to use and more fun. (
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Are you really nerfing Smite by a flat 20% with the glyph change? It's already the weakest spell in Atonement by far... ugh.
Atonement is really overpowered. We're trying to nerf it without removing all of its fun. (
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It might just be a tool-tip change. If not, why nerf the damage of Penance? Disc damage in PvP is already garbage.
We want to make sure healing someone with Penance heals more than Atonement DPS with Penance. (
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Warlock (
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As I read the 5.3 patch notes, once you activate Fire & Brimstone you have to exhaust your embers to turn it off. Correct?
It will auto turn off, but you can also click off the buff or just click the spell again to toggle it off. (
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Warrior (
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So when is the minimum range for Heroic Leap going to go away?
It's not. That would be more of a Heroic Hop. (
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Why the change to Enraged Regen for Warriors? I'm not a fan of it myself.
Curious as to why. Overall, the feedback was that having to cache rage for an emergency button was hard to use. (
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Character
You dislike the idea of account-wide gear. Is that why its taking so long for cross realm BoAs?
I dislike shifting lots of gear to be BoA. I like existing BoA gear being easy to transfer to all your characters. (
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Well since you seem to like to deflect your failures in MoP, lets ask why everything in WoW is still BoP. Make stuff BoE.
There is a big risk there of making the AH the best way to gear. Another recent game had this problem. (
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I'd love it if bop items that haven't been equipped could be mailed between chars and only locked if equipped
We dabble with that, but it ultimately means your hunter gets all geared up without you ever having to actually play them. (
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Do you think that all players are able to play 12 hours a day to get a better gear ? I don't have so much time.
You can make progress at whatever rate you are comfortable playing. You just won't make the fastest progress. (
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Could you explain why we can't use legendary meta in upgraded 504 helms? It seems a little silly.
The intent was always for Throne of Thunder helms. Apologies that we did not communicate that intent well. (
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I have almost never tweeted. Please never allow this. No one will have anything but legendaries. Be more creative.
To devil's advocate, players might also get sick of them if everyone has them. The same happened to paly T2. (
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Have you discussed maybe making thunderforged items not upgradeable? You could make non tfed gear turn into tfed after upgrade
The main goal with Tforged was to keep those earlier bosses still feel exciting. If Tforge was just Valor savings not sure. (
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I have a reputation on my realm. (community) Thats useless in LFR. (anti social concept)
Agree that LFR is an anti-social concept. To be fair, that's not it's goal though and the benefits far outweigh that cost. (
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But we realize we have some work to do to get the social elements back into the game. Cutting LFR just isn't among our options. (
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wow needs a decent guildfinder tool. XRealm and Armory linked either through the website or in game (or both)
Yeah, we agree. (
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community in wow has severely degraded with lfd/r. could they at least try to prioritize same realm groups?
They do. It's just a compromise to avoid players having excessively long queue times. (
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Loot is a bonus to raiding. A community is a must have for an MMO. Otherwise we have only LFR/LFG, no guilds.
My personal conviction is you will have more fun playing WoW with friends. Solo LFR is for when that isn't feasible. (
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There's currently a bug with rppm trinkets which let's you guarantee a proc on pull if you don't release after wipe, Fix inc?
You'll get a proc pretty quickly regardless - should be within seconds, just not necessarily the very first hit. (
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PPM bad-streak protection, does it suggest a 5 min break between pulls is optimal? It promotes boring gameplay if so.
If you are out of combat for even a minute, you should get the hit on one of your first few attacks. (
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This is true for fast trinkets like the 3.3 RPPM Agi ones, but a UVLS user has to wait many minutes for the bonus.
Should only be true of your very first attack. It will still proc in the first few seconds. (
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at the bmah i see a lot of brawler guild invites noone bids for. Is it probably not as successfull as you planned?
I think we're at the point where most players who wanted invites have them now. (
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