Originally Posted by
Valech
Pretty much everything has changed since MoP. The magic words are: Active Mitigation. You cannot simply reach cap xy anymore and start to smash buttons due to an unending ragebar, you actually have to consider in the blink of an eye what to use and also have in mind how to build up enough rage to be able to use something else for the next big hit. That being said, there is also a lot of room for improvements when you have grasped that concept. I think the sentence "easy to learn, hard to master" can barely be as related to any other class as it can be related to warriors.
Warriors come with a sweet utilitypackage for the hole raid. Where paladins bring raidheal and brewmasters bring exorbitant damage, warriors bring skullbanners, demobanners, ralleying cries, shattering throws and, last but not least, sunder armor. Aside from that, you have also quite some oh-shit-buttons for yourself.
Now, how does it feel to play a warrior tank? For me, it´s always like I have a lot of controle about my survivability. Rarely I am dead thinking "well, you did everything you can". There is a lot of room for improved timing, better Mitigation choices and useage of cooldowns.
I want to be honest with you: Raidgroups will usually prefer Paladin-tanks at the moment. They are currently quite OP. But in terms of fun and challenge, I´d always pick the warrior.