Originally Posted by
Kynes
Vanilla
Dungeons and Raids
- Dungeon mobs putting debuffs on you for 10+ minutes. Extremely prevalent in instances like Scholomance, Stratholme, etc.
- Paladin Blessings lasting 5 minutes. By the time you were done blessing the 40th player in your raid, the first person's buff ran out.
- Paladins going 31 points in Ret to pick up Kings, and healing raids.
- 8 debuff limit on mobs. Increased to 16 when AQ came out. (3 patches later)
- Losing your rolling Ignite or Deep Wounds due to debuff limit.
- No summoning stones.
- Warlocks using their entire bag space for soul shards to summon with.
- Warlocks running out of soul shards to summon.
- People whose sole duty was to ressurect people and stay out of combat.
- Creating a 15-man raid for UBRS, and discovering that noone had the key.
- Disbanding the 15-man raid for UBRS because noone had the key.
- Farming resistance gear when you were walled by bosses (Ragnaros, Vaelastrasz, Triple Drakes, Sapphiron)
- Farming mats to give people gear like Onyxia Scale Cloak.
- Having people with Onyxia Scale Cloaks quit raiding, and farming more mats to give new people gear like Onyxia Scale Cloak.
- Boss mechanics that involved you DYING ~ Baron Geddon, Vaelastrasz.
- Running back after wiping for weeks on Twin Emps.
- Running back redux on C'thun.
- New recruits running back on Twin Emps and C'thun without the bug mounts.
- Trash on the way to Twin Emps.
- Trash on the way to C'thun.
- Not having enough mages for Viscidus.
- Farming mats for raiding gear for weeks and weeks in Felwood.
- Druids, Priests, Shaman, and Paladins only heal.
- No dual-spec.
- Babysitting perfect group compositions - Warrior, Rogue, Rogue, Rogue, Shaman.
- Faction imbalance with Windfury for Horde, and Salvation for Alliance.
- Server crashes crashing the raid as well, including soft-resetting all the trash. This happened. A lot.
PvP
- Raiding players dominating the PvP scene - warriors with Ashkandi/Dark Edge of Insanity and 3 Priests cruising through 20+ players.
- Organized groups of honor farmers with no in-game system to match them against other organized groups. Complete pubstomps in AB and WSG every 5 games or so.
- Being in that organized group and playing 8+ hours a day to keep up with weekly cap and getting ranked up.
- Honor being awarded only on Tuesday maintanance - no real-time update.
- Free Action Potions.
- Engineering Grenades - AoE 5-second disorient.
- Shadowmeld Aimed Shot.
Burning Crusade
Dungeons and Raids
- Farming resistance gear when you were walled by bosses (Hydross, Solarian, Mother Shazzrah, Illidan, etc).
- Wiping in Hyjal to a boss and having to do the entire trash wave again.
- Being walled by bosses that didn't meet your DPS checks, with literally 2 mechanics ~ Brutallus, Kaz'rogal.
- Boss mechanics that involved you DYING ~ Teron Gorefiend, Azgalor.
- Warlocks going Shadow Mastery/Sacrifice and spamming Shadow Bolt.
- Babysitting perfect group compositions - Shaman, Warlock, Warlock, Warlock, Mage.
- A large amount of buffs being group-only, including Heroism/Bloodlust.
- Protection Paladins being downright necessary for Hyjal Trash, Shattered Halls.
- Protection Paladins being downright useless for anything else.
- No dual-spec.
- Replenishment implemented, only available from 2 Specs - Ret Paladins and Shadow Priests. Later added to Survival Hunters, Destruction Locks (lol), and Frost Mages (double lol).
- Race-specific abilities with negative effects: Orc Blood Fury inflicting Mortal Strike on self, Troll Berserking more effective at lower max health.
PvP
- Unkillable Soul Link / Shadow Mastery (SS/SM) Warlocks.
- Unkillable Resto Druids.
- Soul Link / Shadow Mastery (SS/SM) Warlocks and Unkillable Resto Druids together.
- Arena games that lasted hours when the above Comp faced a mirror.
- "Welfare epics" by playing 10 games a week and getting arena points for it.
- Getting arena points in chunks, once a week, on Tuesday maintainance.
- Rogues with Warglaives in Arena.
- Gearing for arena with 5/5 PvP gear and 3/8 Sunwell gear.
- Holy Paladins could only use PvE gear to be competitive.
Yeah, golden age.