Originally Posted by
Sunnycyde
Blitzcrank is certainly the most OP champion in my eyes. A Blitzcrank in the right players hands will make a 5v5 teamfight never happen. One grab into the enemy team and they are guaranteed dead then its 4v5. Even if you miss the grab you still have a knockup cc and silence to go along with your AOE ulti. You cannot even sit under your own turret safely with a blitz supporting, you just need to run away or give them a free kill to go along with the free turret. I would rather not play a game than play against a Blitzcrank, it just makes the game so much less fun for me to play. I still play when there is a blitz it's just super frustrating. To address some of the aforementioned rebuttals:
Stand behind creep to avoid being grabbed: This is somewhat of a selfish statement in my opinion, so the whole game you cannot advance against a blitzcrank without at least 3 creep in front of you to block grabs? Most skill shots are blocked by creep, making creep walls invaluable in lane, but its so easy to step to the side and hit your skill shot.
Follow a teammate that gets grabbed: Rocket grab goes through walls for one, you cannot follow a teammate that gets grabbed across a wall without the whole team blowing flash assuming everyone has it up. And even if they do, it is still too strong of an initiate, the person grabbed is almost always immediately knocked up and dies before being able to have control of their champion in a team fight.
Additionally: Blitzcrank is a champion that is a huge asset to a team even when focused. You could die 20 times in a game, be lvl 6 against 5 opposing lvl 18s and still be almost as valueable to your team if you were 18 as well. It is a champion that is impossible to be completely put under control. Even when I play tank, am fully geared and we have the opposing team doubled in kills I still shy away from a blitz in fear of being grabbed. He has the ability to completely negate one player in a game. That is why Blitzcrank is the most overpowered champion.
To even the playing field: Make rocket-grab a point and click ability that is dodgeable, similar to chogaths knockup. Put a circle highlight on the ground where the fist will land in .5 second and if you are in it when the fist gets there you are pulled back. This makes blitzcrank more of a skill-based pick that works well situationally with certain ADCs like every other support in the game. Like I said before, even if you take grab away completely from Blitz' arsenal, he still has a variety of weapons to work with. Make grab less noob friendly and Blitz is suddenly a fair champion. Please let me know if you disagree.