Does Blizzard blame the player feedback for the huge sub loss which leads to them ignoring player feedback now?
I get the vibe reading all these smartass, passive aggressive replies from devs on about every topic that they think they know better and aren't just ignoring players, they're actively "putting players in their place".
Meanwhile, wow has shown a loss in subs in all but 1 quarter for 33 months straight. I get the "it's your fault, subscribers" vibe when they talk about cata especially, harder dungeons seems to be the #1 topic. They started pandering to people who were new to MMORPGs and did NOT want to spend a lot of time on a daily basis in their virtual world. Then they SLIGHTLY increased difficulty (compared to wotlk heroics) for cata heroics and are pointing to that as a turning point when in reality, the people who had issues with that are still all over the place. They were such a large part of the majority that making any group of them happy was gonna piss off or annoy the other groups by default.
this part shows their snarky attitude and passive aggressive tone (then their bullshit coveryourass move)
Q:you guys talk about ability bloat and I see the best way to address that is the revert some of the class homogenization
A:Sure. What useful ability are you willing to give up? (Source)
AThat wasn't supposed to be sarcastic BTW.) (Source)
and i'm sure the meatshields will say what they always say, but here is the thing
EQ was the #1 MMORPG around when Sony decided they knew best. 12 months later it wasn't the #10 MMORPG around.
i feel like blizzard tried to kiss everyone's ass and now that they realize they can't make everyone happy, they're bitter