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  1. #1
    Deleted

    Garrosh Hellscream 10M thread

    Hi everyone, 10m raider here with 13/14 currently. I have used search and gone through the first pages and i couldnt find info about this fight.

    So far we have tried going 2-2-6 and we chose to avoid iron star spawns. Pull with bloodlust and try to kill adds before the next round appears.
    From videos i have seen this should lead us to phasing the boss just after the 3rd wave of melee adds.

    What we are trying to do in p2 is:
    - Exit 1st realm of Y'Shaarj with <25 energy
    - Exit 2nd realm of Y'Shaarj with 25-50 energy
    - Pushing p3 before or RIGHT after the 3rd realm of Y'Shaarj

    This way the only empowered skill we will have to deal with in p2 is Empowered Whirling Corruption.

    Some questions i have about p2 are:
    - How hard to heal is Whirling Corruption? What CDs do you use for each? How far from the boss should you be to decrease significantly the damage?
    - How easy/hard to get are the 50% reduced damage buff from Realm of Y'Shaarj (courage/faith/hope)?
    - How do you manage each of the "realms"? 50/50 on Red Crane, Terrace pull everything and run to the top, Jade Serpent nuke first pull and split is ok?
    - What do you recommend? Group all the time and run together away from Desecrate or spreading around and grouping just for Whirling Corruption?
    - What things can you do to non-empowered MC? Stun/root/silence/snare/interrupt are all working?
    - When empowered Whirling Corruption happens, how do you manage little adds? Do your DDs kite and kill or does the free tank aggro them? Are they CCable? How hard do they hit?

    As far i have seen p3 is purely a nuke phase leaving empowered desecrates behind, burning all personals for AoE damage and killing MC as soon as possible.
    We should have bloodlust avaliable from p1 at that point.

    Am i missing something? If i am, please point it out, this will help lots of people.

    All answers will be appreciated, i hope i have explained well what my doubts are.

    My raid is: ProtPala, BloodDK. 2 of DiscP, HPala, MistMonk. FrostDK, BMHunter, Fire, Affli, Boomkin and me as SPriest.

    Sorry for my english, thanks in advance and have a nice day!!

  2. #2
    1. Stack and heal non-empowered whirling corruption. Make sure people are dodging the purple swirls in the empowered ones. You can tank Garrosh on one side of the circle and have your raid around the opposite side of the circle
    2. Varying difficulty, red crane is probably the easiest, you can get away without it but its just tougher healing
    3. Your strategies are fine, make sure you're using roar/aspect when its applicable and don't slow the adds
    4. Group up most of the time except after adds spawn from the empowered whirling corruption (keep desecrates to the side, stay close to each other to interrupt mcs and be within healing range for whirls)
    5. All CC should work on non-empowered MC
    6. They are stunnable, don't hit too hard without a buff, everyone spreads out and pulls the adds apart and kills them alone, very important to keep them apart when you kill them

    P3 we killed the first set of adds and ignored the second set, make sure you prevent your entire raid being mc'd

  3. #3
    Deleted
    Quote Originally Posted by Delequoi View Post
    P3 we killed the first set of adds and ignored the second set, make sure you prevent your entire raid being mc'd
    Thats a good advice. Just kill MC fast
    Thx Delequoi. I forgot one question. How accurate are DBM/BWigs timers?
    Is there any cicle i may have not seen in youtube kills. Like desecrate - whirling - mc and repeat?

  4. #4
    I am Murloc!
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    If you're lusting at the start you'll have to wait till shortly after the third realm in order to use lust right when he transitions to phase 3.

    The last phase is kind of insane. We haven't killed it yet but had a couple sub 2% wipes in a couple hours of attempts, we will kill it next raid though. The most important thing IMO is having a completely clean transition with all CDs up because damage gets really stupid. Mind controls are a lot harder to deal with when you can't move targets or CC them with stuns.

    Whirling corruption does a lot of damage, people should use personals and you should use raid CDs as well. There is a certain range I believe where it stops decreasing in damage, which I think is something like 20-25 yards away from the boss. Don't have people run too far away because they will be hard to heal.

    Empowered corruption with the adds is a bit more dangerous because of the void zone add spawning explosion, you really don't want to get hit by this. As far as adds go we just have people loosely spread out and try to tag one to solo kill it away from other spawns. If you have skittish raid members who run like fucking idiots when they have mobs on them tell them to fuck off. Those mobs don't hit hard at all as long as they don't die near another add and gain 200% damage and 200% health. Having people run around with them on them is a really good way to have them die on top of each other, to which it does become a problem shortly after.

    Loosely spread, have your raid members mostly stationary and have them pick off adds that are close to them. The free tank usually picks up a couple and kills them at range as well. Two adds being on the tank really isn't that big of a deal and we usually kill them anyways. One add blowing up on another add if they are both of the tank really isn't that bad, once it gets above two you will start to notice.

    Everyone needs to deal with the adds, it's really the hardest mechanic. If you do them properly everything goes so much better because you're less spread out and can control where the desecrated weapons go, and also the mind controls go easier. If you're sloppy with adds damage will ramp up, they will take forever to kill and you will still have adds up when mind controls go out, which is bad.

  5. #5
    DBM/BIGWIGS is very accurate tbf.

    your tactics are spot on if you have a pally tank that ranged stun is really useful

    http://www.youtube.com/watch?v=NgMffdkXUyw

    Heres our kill it should show you basics of what mechanics happened. its 10man also so should be useful

    our MT was having isse where garrosh wass being taunt immune no switches so watch out

  6. #6
    Deleted
    We went in without really having prepared anything and got it down in like 4 attempts so I'm not entirely sure on all the specifics. most have been covered already, but you can check out the video in my signature to get an idea of the realms (as you might see we hadn't fully figured it out and missed it at least once. in p3 the most important thing is the MCs as long as you don't let them overrun you - you've won.

  7. #7
    The mechanics/strategy are very obvious and rehashed. It's just a gear check really and being efficient with your damage.

  8. #8
    Deleted
    Quote Originally Posted by Spacebubble View Post
    We went in without really having prepared anything and got it down in like 4 attempts so I'm not entirely sure on all the specifics. most have been covered already, but you can check out the video in my signature to get an idea of the realms (as you might see we hadn't fully figured it out and missed it at least once. in p3 the most important thing is the MCs as long as you don't let them overrun you - you've won.
    Your video was really really helpful. I think i will show that to my raid and tal them through it. Thanks

    Quote Originally Posted by squee666 View Post
    DBM/BIGWIGS is very accurate tbf.
    http://www.youtube.com/watch?v=NgMffdkXUyw
    Heres our kill it should show you basics of what mechanics happened. its 10man also so should be useful
    our MT was having isse where garrosh wass being taunt immune no switches so watch out
    Does Garrosh become taunt immune? I didnt know this, can you confirm please?
    The video is great, thanks a lot. Did you purposely wait for 3rd interphase to get him as low as possible or did it just happened?

  9. #9
    I'm not sure what the best tank for this fight is but it sure sounds like a paladin or death knight with range abilities.

  10. #10
    Deleted
    Another questions. How can you interrupt empowered MCs casts? I saw that grips and knockbacks work like charm. Anything else?

  11. #11
    Quote Originally Posted by Vyla View Post
    What we are trying to do in p2 is:
    - Exit 1st realm of Y'Shaarj with <25 energy
    - Exit 2nd realm of Y'Shaarj with 25-50 energy
    - Pushing p3 before or RIGHT after the 3rd realm of Y'Shaarj

    This way the only empowered skill we will have to deal with in p2 is Empowered Whirling Corruption.

    Some questions i have about p2 are:
    - How hard to heal is Whirling Corruption? What CDs do you use for each? How far from the boss should you be to decrease significantly the damage?
    - How easy/hard to get are the 50% reduced damage buff from Realm of Y'Shaarj (courage/faith/hope)?
    - How do you manage each of the "realms"? 50/50 on Red Crane, Terrace pull everything and run to the top, Jade Serpent nuke first pull and split is ok?
    - What do you recommend? Group all the time and run together away from Desecrate or spreading around and grouping just for Whirling Corruption?
    - What things can you do to non-empowered MC? Stun/root/silence/snare/interrupt are all working?
    - When empowered Whirling Corruption happens, how do you manage little adds? Do your DDs kite and kill or does the free tank aggro them? Are they CCable? How hard do they hit?

    As far i have seen p3 is purely a nuke phase leaving empowered desecrates behind, burning all personals for AoE damage and killing MC as soon as possible.
    We should have bloodlust avaliable from p1 at that point.

    Am i missing something? If i am, please point it out, this will help lots of people.

    All answers will be appreciated, i hope i have explained well what my doubts are.

    My raid is: ProtPala, BloodDK. 2 of DiscP, HPala, MistMonk. FrostDK, BMHunter, Fire, Affli, Boomkin and me as SPriest.

    Sorry for my english, thanks in advance and have a nice day!!
    We went for 2 Add packs with P1 and went with 2 Realm Phases, so we pushed him to p3 before the third Realm.

    We let our Paly solo Tank the entire First Phase while our DK only brought him the adds (Going up to 600-700k dps as Tank) and went Druid/Paly as Heals, so i would go Disc/Paly, we killed both Siege Engineeres thats not Necessarily you can theoretically leave on up to kill the Adds with the Iron Star.

    50% Reduction Buff is Pretty easy to get but ppl who alrdy got it can still trigger the Bubbles so there are sometimes ppl left without a Buff.

    Realms go 50/50 for Serpent and Crane 1 Left 2 Right simple as that.

    We grouped the whole Phase and set 2 World Marks.

    If MC is not Empowerd you can basicaly do everything.

    You cannot Tank the the little adds, well probably you can tank them when they are not Buffed but if you kill them while they are grouped and they get 3-4 Buffs they are hitting like a Truck.

  12. #12
    Deleted
    Make sure you have lust+all cooldowns up when entering P3 even if that means not lusting in P1. Start burning him as soon as he starts moving to the center. We managed to burn him down to 22% before he was even finished healing up and killed him in one whirl totally ignoring adds.

  13. #13
    Deleted
    Don't use Bloodlust on phase 1, your trinkets and CDs at the start are enough to handle this phase. We aimed to have two wave of adds and push before the third one came.
    You can only kill only one of the Iron stars so you will have more DPS on the adds/boss, but the raid should move on the safe side and away from the impact point. You can also use a raid cooldown for the explosion.

    For Whirling Corruption, you can assign a side of the room before it happens so the raid is close together and healers have an easier job keeping everyone alive. We used a raid CD per whirl (normal & emporewered). The further out the better.

    For the Realm of Y'Shaarj we split the raid in 2 groups and each group picked a side (left / right) for adds. Usually ranged picked up the spheres in the back as we were pushing forward.The tricky part is the realm where the raid splits in two corridors and each group faces a big add. As there will be only one sphere that has a "aoe" radius when someone picks it, all should move at the same time.

    For p2/p3, the order of the abilities is fixed. You should spread when Desecrate is about to come (and in p3 place it near another to save space) and hug abit when MC are about to come (easier to reach people and interrupt them). If all DPS switch to the MC people they will break it fast, so i wouldn't advise long stuns, and especially no dots as they persist after the MC breaks. For empowered MCs only thing you can do is interrupt and burst the people down fast. Prioritize healers and it is possible to have both of your healers MCs at the same time.

    For empowered Whirling corruption, we kept spread and killed the adds (tanks didn't take them). Their hit is weak so non-tank classes can "tank" them. You can stun the adds and i think knock them back, root them, etc

    You can see a video of our kill here http://www.youtube.com/watch?v=kbwV2g5vT3A
    Last edited by mmocc25064c65d; 2013-09-16 at 10:19 AM.

  14. #14
    Deleted
    Are the Empowered MC's able to be Death Gripped/Gorefiends etc (and does it also interrupt the cast)?

    After a few tries without reading up on it before the night the Empowered MC's were the only thing that seemed to cause an issue.

  15. #15
    Quote Originally Posted by jaytheo View Post
    Are the Empowered MC's able to be Death Gripped/Gorefiends etc (and does it also interrupt the cast)?

    After a few tries without reading up on it before the night the Empowered MC's were the only thing that seemed to cause an issue.
    I don't think they were grippable just go with interrupts, 2 per target should be enough time to kill them.

  16. #16
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    About the taunt inmunity, the problem is that the rebuff last 10 seconds. If you taunt as it drops, he will end up being inmune. Taunt at 5 stacks and it's fine.

  17. #17
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    Does Garrosh become taunt immune? I didnt know this, can you confirm please?
    I can confirm. happend to us as well.

    also I hate the new aggro buff...

    empowered Whirling Corruption just run straight to me (I'm a pally tank) because my OP HPS with that much veng is doing to much aggro now... have to turn of righteous fury.... and now keep aggro after taunt... yay .

    fun.

    any other Paladin tanks encountered this problem? how did you solve this?

  18. #18
    Deleted
    When Whirling corruptuion happens, what should be the position of tanks and melee? they run away?

  19. #19
    Quote Originally Posted by Vyla View Post
    When Whirling corruptuion happens, what should be the position of tanks and melee? they run away?
    One tank has to stay in or he moves with them, messing up spacing for ranged (too close or too far; both bad). Melee should run towards the ranged unless they can CD through the increased damage taken. As a rogue, I just kept DPSing him with Feint up.

    Once it's empowered, I would have melee just run out and help with adds on ranged rather than adds that end up on tanks. They can also more easily help taunt adds off the tanks if you end up with too many in there.

  20. #20
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    Quote Originally Posted by Vyla View Post
    When Whirling corruptuion happens, what should be the position of tanks and melee? they run away?
    Tank(s) stick to him , possibly pop a cd or just don't if you have meta up. Melee should run away unless perhaps there are major cds up.

    Just remember it's not a dps race as much as it's control. As long as you overcome every set of abilities without people dying you'll be fine.

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