Originally Posted by
Kinmaul
Abilities with shorter cool downs lose a larger percentage of their dps when you delay them. To illustrate lets look at two abilities: one with a 4 second cd that hits for 90,000 (90,000/4 = 22,500 dps), another with an 8 second cd that hits for 120,000 (120,000/8 = 15,000 dps), and we will delay both one second.
Pushing the ability with a 4 second cd to 5 seconds means it's now doing 90,000/5 = 18,000 dps. A loss of 4,500 dps which is a 20% decrease.
Pushing the ability with an 8 second cd to 9 seconds means it's now doing 120,000/9 = 13,333 dps. A loss of 1,667 dps which is a 11.1% decrease.
Thus even though Judge hits harder that CS you lose more dps when you delay CS. Now of course there is a theoretical point where if Judge hit X amount harder than CS it would be a dps loss to prioritize CS over it, but that's not the case in-game. That is why you hit CS first.