Im really confused how it all works - did dampening buff dks necro? nerf it? what happened?
Im really confused how it all works - did dampening buff dks necro? nerf it? what happened?
Didn't they decide to not apply Dampening to it? It's neither a buff nor a nerf.
There was controversy over whether applying Dampening to it was double-dipping, in the end Blizzard decided it was since a heal absorb of X is the same as X damage anyway. I dunno, I'm not quite sure myself how it'll play out.
Dampening does nothing to necrotic strike but I think its a problem.
Necrotic strike as an ability isnt built around spamming it and trying to kill someone. Its most effective when you build a stack of it and then load up damage. with non necrotic strike abilities. It is a lot harder to know how much you have to prepare for a necrotic burst vs a damage burst.
When a dk is on you now as a healer you have to pay really really close attention to necrotic stacking. if you go too long without healing off the stack you are absolutely boned if he bursts.
Think about this if an enhancement shaman is on you. even if he blows all his burst, you know how its going to happen and you can see instantly how much healing is needed. With dampening and necrotic strike, if you let the necrotic strike get to high before he bursts, a: you have to heal through 30% of your health pool before even starting to heal your lost health, and B: you have a casting slow while this is going on. The casting slow is going to be up much longer with dampening.
This isnt the case for any other class. Necrotic strike becomes more effective the less you can heal at a much faster rate than other abilities.
ah kk thanks guys cleard up alot of confusion
This makes the healer play the UI more than against any other dps spec, while having a casting debuff. another unfortunate side effect of using it late game is that healers HAVE to cast as most instants dont have the punch that the do early game which makes the casting speed reduction huge. It isn't dispellable, it has to be healed, usually with casts to get a full stack cleared.
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Ok cutiepie
Say I heal for 100 and I get necrotic'ed stacked for 1000. it takes me ten heals to get the stack off.
Now dampening is at 30%. I heal for 70. It takes 15 heals to get the debuff off.
The numbers are obviously made up but hopefully you get it now. You seem to be out of touch with math.
Last edited by Pwellzor; 2013-10-25 at 04:37 AM.
You don't understand. If you are missing 1000 health and you heal for 100, it still takes 10 heals to top the person. If dampening is at 30%, you heal for 70, it STILL takes 15 heals to top the person.
Necrotic strike IS damage.
The only argument that makes sense for necrotic strike to be affected is when the healer has the necrotics on them. Because it takes them longer heal a set amount, it would take them longer to remove the necrotics. Healing someone who has no necrotics is easier because they don't have the casting speed slow.
Which is literally what I was arguing about when you said I don't understand.
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It isn't meant to affect playstyle. Tell me this won't change how you view attacking a healer instead of a dps with a straight face. Or hell, put the casting slow on a timer separate from the healing absorb! Magic!
Me love absurd numbers O_o
The fact is than in the real world of arenas NS stack may fully absorb 1-2 heal, and will still absorb 1-2 maybe 3 heal after a few minutes of dampening (remember dampening is only 6% per minute). So yeah still no, NS doesn't have any specific interaction in the real world (but in your game where you heal for 100 and NS absorb for 1k it is probably game breaking... Happy to play wow instead)
If they nerf necrotic under dampening, death knights stop using necrotic during dampening. How does that not change the playstyle?
Lol, maybe 1-2 heals that are hardcasted and meant as a dump, or a cooldown use. (Btw, try hard casting twice versus a dk, its cute. Also, having to cast three heals versus two heals versus a dk can spell death. especially if this happens every time the dk wants to throw necrotics up again. Games don't last one dps rotation homie.
Ok, so you are arguing that death knights are too strong, not that necrotic needs dampening. Got it, feel free to provide that feedback, I don't have experience lately with unholy pvp so I can't debate that either way.
I do agree necrotics is too strong without dampening ONLY in the situation where you are using it on the healer. In every other situation it is iequal. With dampening, it is weaker in all situations. Maybe the correct idea would be just to remove the casting speed snare or make that part dispellable.
So DK's are the only ones who get an advantage from dampening so its ok. And yes changing your playstyle in this case is recognizing an advantage, you wouldn't do it otherwise. I really doubt they'll nerf it, but I feel it on two of my three healers. The druid is much less affected than my shaman or priest.
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Death knights are strong with respect to what we are currently talking about. training a healer, the casting comment was relevant because you HAVE TO CAST with dampening or you will not survive.
I also agree with the casting speed comment. I dont even want it dispellable, i just want it detached from the healing absorb. Like I said, put it on a timer.
I don't know why people are having trouble understanding this. If I explained this to my 10 year old brother, he'd understand it without going into it. And that's not an insult, that would actually happen.
Necrotic Strike is an offensive ability. Dampening is meant to reduce the defensive abilities to make offensive abilities more dangerous.
Why is changing your playstyle in terms of ability use ok ( using SS during dampening because NS is affected by it in this example) but changing your target in terms of ability use not ok?
Wouldn't dampening make targeting a healer more attractive anyway? If its harder for them to heal? You should kick them while they are down....
Edit: As others have said though in other discussions, the most effective way to remove NS when under a high stack would be to control the death knight and let it fall off. This is completely doable with a reasonable cc and los. Its not always available but it certainly is an option. Its worth noting this is a great weakness of necrotic strike, without maintenance, it is damage that actually never happened.