Originally Posted by
NiceJazzhands
When I'm talking about the World of Warcraft, I'm talking about the actual "World". The place in between the dungeons and raids and scenarios; the place where we do our questing and gathering.
Right now, doing anything out in the World of Warcraft is entirely non-threatening. There was a brief time at the beginning of MoP when rares were actually difficult to kill. Now that we completely outgear them, they are just lootbags that sit out in the world. The timeless isle has done a good job of reintroducing mobs where you actually have to pay attention to mechanics, and I hope that trend continues.
No matter what level you are, quest mobs tend to fall over without any objection. You can quest, admire the pretty scenery, kill an easy bunch of mobs, and then go turn in the quest for a reward. What if it wasn't that simple? I'm proposing that an element of danger gets added to the World of Warcraft.
1. Environmental Danger: You're riding along a path, and suddenly you're caught in a sinkhole. If you were alt-tabbed reading the forums, you're dead. You're fighting a mob, and suddenly a wall next to you begins to crumble. If you don't react, you're dead. You're fighting your way through a cavern, and poisonous gas begins to leak up from the floor. If you don't make it to higher ground quickly (you guessed it), you're dead. EDIT FOR CLARIFICATION: None of these mechanics would be guaranteed insta-kills. You would have to react to survive.
2. Traps: We've actually seen quite a few things like this, especially around the Isle of Thunder. These are quite similar to environmental dangers, and the only difference is that they were supposedly created by your enemy. I'd like to see more traps, more sudden danger that makes you care about your health bar. What if your character was actually kidnapped, and you had to escape?
3. Being Hunted: This is my favorite idea. Right now, you have to be near a mob for it to notice you. What if some mobs were looking for you as soon as you set foot into a zone or area? You'd have normal quests and objectives to complete, but you'd have to constantly be watching over your shoulder for mobs who are looking for you. What if you couldn't even defeat these mobs, like in Resident Evil? Your only option would be to run.
This is getting pretty long, so I'd like to open it up to all of you. What are some ways we can make WoW more dangerous? Should it even become more dangerous?