i generally enjoy having it in the game, but pet battling is boring. three moves only, very slow-paced and repetitive, and something is wrong with the RNG cuz i miss shots that have 100% hit chance all the time...
i generally enjoy having it in the game, but pet battling is boring. three moves only, very slow-paced and repetitive, and something is wrong with the RNG cuz i miss shots that have 100% hit chance all the time...
"Just because you read it on the internet, doesn't mean the person actually said it." - Thomas Jefferson
I think you fundamentally misunderstand what you're saying-- you like collecting them, but feel you can't collect them because you think you have to battle to collect any? There's a lot you don't even have to battle to get.
Either that or you're just trying to be difficult.
Only complaint I have about the pet battle system is that abilities have an 95, 90, or 85% chance to hit. I've done the 1000 win grind for all level 25 pets. The most painful aspect is losing match after match not because you played wrong, but because you have an ability miss.
Then again, I suppose its also not fun to just queue into someone who just completely counters your entire team, and no matter what you do, you cannot win. Even worse is when you can't win is because they stack broken pets that are just out of balance.
Pet battles to me are idiotic. Never done them, never will. Zero interest.
Having said that, sure, let them stay in the game. They DO take up dev cycles, contrary to popular belief, but if it's not mandatory content I'm fine with it.... someone out there enjoys it.
The funny thing here is that most folks who are in the "if you don't like it, don't play it" camp change their tune mighty quick whenever someone brings up the idea of a classic server, for example. That sort of hypocrisy is pretty difficult to take seriously.
I don't think they should remove them. I just would've never added them.
Some of us never played Pokemon is one point and find it fun. Another is you have a tiny view of the game, I would have thought there was some f2p game that just let you kill bosses. As your interest in all the rest of WoW is non-existant, why pay for the sub for a mmoRPG, or maybe why does your mummy pay for it?
I genrally enjoy pet battles.
Collecting them is still the most fun though, the other gameplay / leveling stuff is kinda tiresome at times due to the enormous impact of RNG on the outcome, although the celestial tournament, and leveling that cool pet you just got makes it quite enjoyable ans rewarding.
PvP battles are the least fun, I'd dare to say they're not fun at all: Everybody are using cheap tricks, and the most annoying tactics just to win, same pets over and over, and it just gets old too fast... if you want to win you can't use your favourite pets... becausee their abillities aren't on par with the other annoying shit the lamer pets have... or just don't have enough speed... *shrug*
Last edited by Falu; 2013-11-17 at 09:20 AM.
It agree that it's stupid for people to expect it to be removed from the game. I get why alot of people don't like them though. Blizzard basicly took pokemon and made a crappy version of it. If I wanted to play that sort of game I'm a 100% certain I'd get a way better experience playing the original over this. I tried it and got like 10+ pets to 25 or so but it started feeling like a drag very fast. The world is just too big to visit alot of the trainers, not to mention some are cross faction... The catching system can be a pain aswell, but it's supposed to be hard I guess. The later trainers can feel pretty stupid if you don't have any ideal pets (no critters vs earth spirit tamer for example) and having to level a pet or farm for a rare high level pet is boring as fuck.
TL;DR: If I wanted to play pokemon, I'd play pokemon not WoW.
Because they are a GIGANTIC waste of developers time and resources that could be better spent on features the majority of the player base actually enjoy and benefit from. In my opinion, Pet Battles is a cheap and gimmicky feature that detracts from the overall "feel" of the game.
"Come, Stormrage, and I will show you what happens to those that betray the lord of the Legion!" — Mannoroth.
Don't hate them, I occasionally enjoy them, but that's it. It's a minigame with not much substance, much like the farm for me. An aspect I don't like about Pet Battles are the cheating NPCs in the upper tiers. I don't get why they have to overpower you with epic or legendary pets, ridiculous attack combinations that would never be allowed for players in one pet or 50% damage reduction buffs, simply because Blizzard can't come up with a non-stupid AI for them. This makes these fights not really fair and kills a lot of fun for me personally, so I just skip out on most of that after beating it once.
Your rights as a consumer begin and end at the point where you choose not to consume, and not where you yourself influence the consumed goods.
Translation: if you don't like a game don't play it.
I personally think the amount of people who view pet battles as a successful and fun addition outweigh those who don't, even Blizzard themselves have stated that much. Something along the lines of they can't believe that something that was a small project by the UI department was so successful. Talk about little investment, big gains.
On the topic of why people dislike them, I believe they mistakenly believe that it has taken a large time away from development for something they think would be better that the UI team isn't responsible for. Now, considering its the UI team, it might have been something like the heirloom and toy interface coming with WoD, or the anticipated transmog interface. While some people want that more, I personally feel that pet battles appeals to a wider audience as it gives an actual gameplay investment, rather than a quality of life improvement such as bag space.
Do I do them? NO
I really don't know why people bitch about them though, its just more content. I just dont do them because it doesnt interest me.
Well since you like to speak for the majority and have the data to back up your claims, what "Development" do you think the UI team could have better put their time towards? Also, since you like to make sweeping statements, the people with the actual statistics (Blizzard) have stated that MAJORITY of people have put a good amount of time into playing pet battles, and that the relatively small amount of time and effort that the UI Team has yielded results that they didn't expect and that it was an amazing result. And yes, the UI team, the one not responsible for any raid, pvp, dungeon, class balance or anything else you might be thinking of.
So to recap, you think:
-developers should make something the majority of players enjoy and benefit from; and
-Pet battles were a GIGANTIC waste of developers time.
Well I'm afraid to tell you that it wasn't developers time that was "wasted". And the time spent wasn't "GIGANTIC". Also it was something that the majorty of players enjoy and thus did benefit from!
People who complain and whine about pet battles are typically those who cannot do it properly. Lose a lot. Don't understand it then rage and call for it to be removed as they don't get it or can't do it. you know the type of kids who find a game too hard "WAH IT CHEATS, IT'S TOO HARD, THIS GAME SUCKS!" then put some cheats in, complete it then say it was too easy and they are a pro at it.
It's a shame really. I personally love it. It's something there that I can pick or choose to do as and when I like and find it entertaining and fun. Plus I love farming the pets.
Blizzard have said that 50% of players engaged in Pet Battles earlier on in MoP, and that it was much more popular than they expected.
I don't have any numbers on hand to back it up, but it seems to me that it's fairly likely there are at least as many people who do pet battle-related things every day as there are people who raid. Or maybe I'm getting the 'this boss was defeated in normal by x% of players' mixed up with the LFR numbers.
Regardless, there are enough people who like them that they are a resounding success. The people who 'hate' them are just people with different opinions. They don't have to like it; as long as it's successful it's staying, and it'll be supported in the future. It's as legitimate a progression style as PvE and PvP, it's just admittedly non-Warcraft-y, but that doesn't really matter.