Disclaimer: These are fan-creations and not official. Also, numbers are theoretical until properly tested in an environment.
General Hunter Talents
Aspect of the Pack
TYPE: Point-Blank AoE
TARGET TYPE: Ally
RANGE TO CENTER: 20 Yards / 10 Yards
BUFF TYPE: Movement Speed
BUFF DURATION: 8 Seconds
COST: None
COOLDOWN: 2 Minutes
GCD: 1 Second
Basic Description:
Upon activation all nearby allies within 20 yards of the hunter or their pet gain 60% bonus movement speed for 8 seconds, allies within 10 yards of the hunter or pet also have all snares and roots removed upon activation.
Specific Details:
All allies within 20 yards of the hunter or their pet gain 60% bonus movement speed for 8 seconds. Additionally, allies within 10 yards of the hunter or pet when Aspect of the Pack is activated have all roots and snares removed.
Visual:
All affected targets gain a cheetah portrait over their heads upon activation while a primal roar is heard.Beast Master Specialization Abilities:Arcane Shot
TYPE: Instant Cast Click-On (Single-Target)
TARGET TYPE: Neutral / Enemy (Single-Target)
RANGE: 40 yards
SCHOOL: Arcane
DEBUFF TYPE: Healing Reduction (Single-Target)
DEBUFF DURATION: 10 Seconds
COST: 30 Focus
COOLDOWN: None
GCD: 1 Second
Basic Description:
An instant shot that causes 125% weapon damage plus 2306 as Arcane damage. Applies Mortal Wounds for Survival hunters only.
Specific Details:
Deals 125% weapon damage plus 2306 as Arcane magic damage to the target. Additionally, if the hunter's specialization is Survival, Mortal Wounds is applied for 10 seconds which decreases all healing the afflicted target receives by 25%.
Marksmanship Specialization Abilities:Kill Command
Beast Master Hunter Ability
TYPE: Passive / Stock (Self)
TARGET TYPE: Neutral / Enemy
RANGE: 25 Yards
RANGE TO CAST: 100 Yards
BUFF TYPE: Gap Closer
BUFF DURATION: Instant
DEBUFF TYPE: Healing Reduction (Neutral / Enemy)
DEBUFF DURATION: 10 Seconds
COST: 40 Focus
COOLDOWN: 6 Seconds
GCD: 1 Second
Basic Description:
Give the command to kill, causing your pet to instantly inflict [1.5 * (935 + (Ranged attack power * 0.938)) * 1] physical damage to its target and apply the Hunter's Mark effect. Additionally Mortal Wounds is applied upon activation.
Kill Command can only be activated if the pet is within 25 yards of the target.
Specific Details:
Upon activation the pet deals [1.5 * (935 + (Ranged attack power * 0.938)) * 1] physical damage to its target and apply the Hunter's Mark effect, which increases all ranged damage taken by 5%. Additionally Mortal Wounds is applied upon activation, which reduces all healing received by 25%.
The pet must be within 25 yards of the target to use Kill Command, but will instantly charge the target and appear in melee range.
Steady Shot
Marksmanship Hunter Ability
TYPE: Click-On Activation (Single-Target)
TARGET TYPE: Neutral / Enemy
DEBUFF TYPE: Healing Reduction (Neutral / Enemy)
DEBUFF DURATION: 10 Seconds
COST: None
CHANNEL TIME: 2 Seconds
GCD: 1 Second
Basic Description:
A steady shot that causes 66% weapon damage plus 2632 physical damage. Generates 14 Focus. Applies Mortal Wounds.
Useable while moving.
Specific Details:
Upon casting 2 Steady Shots in a row, the hunter's ranged attack speed is increased by 15% and subsequent Steady Shots generate an additional 3 focus, which equals 17 focus. Additionally, upon casting 2 Steady Shots in a row a stock of Master Marksman is generated, 4 pairs of Steady Shot must be fired to activate this ability. Applies Mortal Wounds when damaging a target that lasts for 10 seconds.
Steady Shot can be channeled while moving.Master Marksman
Marksmanship Hunter Ability
TYPE: Passive / Stock (Self)
TARGET TYPE: Neutral / Enemy
BUFF TYPE: Ability Modifier (Self)
BUFF DURATION: 10 Seconds
DEBUFF TYPE: Armor Bypass (Neutral / Enemy)
DEBUFF DURATION: 6 Seconds
Basic Description:
You have a 100% chance when you cast Steady Shot to gain the Master Marksman effect, lasting 30 seconds. After you reach 4 stacks your next Aimed Shot’s cast time and Focus cost will be reduced by 100% for 10 seconds. This Aimed Shot allows you to bypass 50% of the enemy’s armor for 6 seconds. Bypasses less armor on players.
Specific Details:
Upon casting Steady Shot the Hunter gains 1 stack of Master Marksman for 10 seconds, up to 4 stacks can be generated. Upon reaching 4 stacks the Hunter’s next Aimed Shot becomes instant cast and has no Focus cost. Additionally, this Aimed Shot will allow only the Hunter to bypass 50% of the enemy’s armor for 6 seconds. When used on players it only bypasses 25% of their armor for 6 seconds.
Visual:
Hunter's have a bullseye over their head with 4 concentric circles. This bullseye first appears upon gaining the first stock of Master Marksman, with the first and largest concentric circle lit up as green while the other three are empty. Upon each stock of Master Marksman obtained the bullseye slowly lights up yellow until all circles are ignited, afterwhich an arrow will appear in the center of the bullseye as the circles all turn red. This effect fades after Master Marksman is consumed or expires.Fire!
Marksmanship Hunter Ability
TYPE: Ability Modifier (Self)
TARGET TYPE: Neutral / Enemy
RANGE: 40 Yards
SCHOOL: Physical
DEBUFF TYPE: Armor Bypass
DEBUFF DURATION: 6 Seconds
COST: None
CHANNEL DURATION: None
GCD: 1 Second
Basic Description:
A master marks(man or woman)’s skillfully placed shot between the eyes that deals 400% weapon damage plus 2600 and allows the hunter to bypass 50% of the target’s armor for 6 seconds. Bypasses 25% armor on players.
Specific Details:
This ability is triggered by having 4 stacks of Master Marksman and causes the next Aimed Shot to become instant cast and have no Focus cost. Additionally the hunter bypasses 50% of the target’s armor for 6 seconds. When used on players it only bypasses 25% of their armor for 6 seconds.
Replaces Aimed Shot when 4 Stacks of Master Marksman are acquired.
Visual:
The hunter lets the shot fly, causing a miniature sonic boom to be heard as speed lines accompany the projectile in flight to give the appearance of it shattering the sound barrier. Additionally dust is seen being blown behind the hunter when the shot is fired.Aimed Shot
Marksmanship Hunter Ability
TYPE: Channeled Click-On (Single-Target)
TARGET TYPE: Neutral / Enemy
RANGE: 40 Yards
SCHOOL: Physical
COST: 50 Focus
CHANNEL DURATION: 2.5 Seconds
GCD: 1 Second
Basic Description:
A powerful aimed shot that deals 400% weapon damage plus 2600.
Cannot be cast while moving.
Specific Details:
The Hunter begins channeling Aimed Shot over 2.5 seconds, consuming 50 Focus upon successful channeling. If the hunter moves or is stunned during the channel the ability is cancelled.
Aimed Shot cannot be cast while moving unless the Glyph of Aimed Shot is in use by the hunter.Survival Specialization Abilities:Chimera Shot
Marksmanship Hunter Ability
TYPE: Instant Cast Click-On (Single-Target)
TARGET TYPE: Neutral / Enemy
RANGE: 40 Yards
SCHOOL: Nature
BUFF TYPE: Healing (Self)
DEBUFF TYPE: Damage Taken Increased (Single-Target) / Healing Reduction (Single-Target)
COST: 45 Focus
COOLDOWN: 9 Seconds
GCD: 1 Second
Basic Description:
An instant shot that deals 265% weapon damage plus 1558 Nature magical damage, refreshing the duration of your Serpent Sting and healing you for 5% of your total health. Applies the Hunter’s Mark Effect.
Specific Details:
Consumes 45 Focus and deals 265% weapon damage plus 1558 Nature magical damage as well as refreshing the duration of your Serpent Sting and heals you for 5% of your maximum health. Applies Hunter's Mark which increases all ranged damage taken by 5%.
Lick Your Wounds
Survival Hunter Ability
TYPE: Passive (Self)
BUFF TYPE: Healing (Self)
BUFF DURATION: 3 Seconds
Basic Description:
When the hunter suffers damage they begin to mend their wounds, recovering 30% of the damage received as healing over 3 seconds.
Specific Details:
Upon taking damage the hunter regenerates health equal to 30% of the damage taken over 3 seconds, the healing-over-time refreshes and stacks on itself when additional damage is applied.Hunter Talents:Black Arrow
Survival Hunter Ability
TYPE: Instant Cast Click-On (Single-Target)
TARGET TYPE: Neutral / Enemy (Single-Target)
RANGE: 40 yards
SCHOOL: Shadow
DEBUFF TYPE: Damage-Over-Time (Single-Target)
DEBUFF DURATION: 20 Seconds
COST: 35 Focus
COOLDOWN: 30 Seconds
GCD: 1 Second
Basic Description:
Fires a Corrupted Arrow at the target, dealing 1570(+126% Attack Power) shadow damage over 20 seconds. If the ability is dispelled it deals 25% of its total damage immediately and activates 1 charge of Lock n’ Load.
Specific Details:
Consumes 35 Focus to place a damage over time effect on the target, dealing 1570(+126% Attack Power) shadow damage over 20 seconds. If this ability is dispelled it deals 25% of its remaining damage immediately and activates 1 charge of Lock n' Load.
Ravager Sting
Level 45 Hunter Talent
Replaces Aspect of the Iron Hawk on the Talent Tree
TYPE: Passive (Self)
TARGET TYPE: Neutral / Enemy
RANGE: 0 Yards (Self)
SCHOOL: Physical
DEBUFF TYPE: Lifesteal
DEBUFF DURATION: Instant
COST: None
COOLDOWN: None
GCD: None
Basic Description:
You coat your deadliest arrows in a unique toxin / saliva developed from your pet, causing your special shots to heal you for 15% of the damage dealt as well as your pet to heal for 10% of all damage it deals.
Specific Details:
The hunter's special shots heal them for 15% of the damage dealt. Auto Shot, traps and all pet damage are excluded.
Additionally, the pet heals itself for 10% of all damage the pet deals. The hunter's damage, traps and summoned pets are excluded.Ranger Mastery
Level 100 Hunter Talent
Basic Description:
Beast Mastery
Hunting Beast
Replaces Kill Command
TYPE: Instant Cast Activation (Single-Target)
TARGET TYPE: Neutral / Enemy
RANGE: 25 Yards
SCHOOL: Physical
BUFF TYPE: Armor Bypass
BUFF DURATION: Instant
COST: 40 Focus
COOLDOWN: 6 Seconds
GCD: 1 Second
Your companion lashes out with primal savagery at the target, leaping up to 25 yards to deal X physical damage and ignores 30% of the target's armor. If used on players only ignores 15% armor. Applies Hunter's Mark and Mortal Wounds.
The pet must be within 25 yards of the target to use Hunting Beast.
Marksmanship
Snipe
Replaces Steady Shot
TYPE: Channeled Activation (Single-Target)
TARGET TYPE: Neutral / Enemy
RANGE: 40 Yards
SCHOOL: Physical
BUFF TYPE: Armor Bypass
BUFF DURATION: None
DEBUFF TYPE: Healing Reduction
DEBUFF DURATION: 10 Seconds
COST: None
COOLDOWN: None
CHANNEL TIME: 2.77 Seconds
GCD: 1 Second
You patiently line up the perfect shot against your prey, dealing X (+150% Weapon Damage) physical damage and ignoring 50% of the target's armor. If used again players only ignores 25% armor. Grants Steady Focus, a stock of Master Marksman and 60 focus upon successfully casting. Applies Mortal Wounds.
Cannot be cast while moving.
Survival
Bola Shot
Replaces Arcane Shot
TYPE: Instant Cast Activation (Single-Target / AoE)
TARGET TYPE: Neutral / Enemy
RANGE: 40 Yards
SCHOOL: Fire
DEBUFF TYPE: AoE Damage
DEBUFF DURATION: 1 Second
COST: 30 Focus
COOLDOWN: None
GCD: 1 Second
Fire a personally-made bola at the target which wraps around them. After 1 second it explodes, dealing X fire damage to them and X (-50% Original Damage) fire damage to all enemies within 5 yards. Stacks up to 2 times.
Specific Details:
Beast Master
Hunting Beast
The hunter's pet leaps towards the target and deals X physical damage while ignoring 30% of the target's armor, the pet only ignores 15% of the target's armor if the enemy is a player. Additionally Hunter's Mark is applied, which increases all ranged damage taken by 5%, as well as Mortal Wounds, which reduces all healing taken by 25%.
The hunter's pet must be within 25 yards of the target to use Hunting Beast, but the pet will leap towards the target, regardless of their position as long as they are in line of sight.
Marksmanship
Snipe
The hunter deals X (+150% Weapon Damage) physical damage and ignoring 50% of the target's armor. If used again players only ignores 25% armor. Grants Steady Focus, a stock of Master Marksman and 60 focus upon successfully casting.
Additionally Mortal Wounds is applied for 10 seconds, which reduces all healing taken by 25%. Casting a single Snipe will activate Steady Focus and grant a single stock of Master Marksman.
Cannot be cast while moving.
Survival
Bola Shot
Applies a non-dispellable on the target that after one second, deals X fire damage to the primary target and X (50% Bola Shot Primary Target) fire damage to all enemies within 5 yards of the target. Up to 2 Bola Shots can be on the same target.
Visual:
Beast Master
Hunting Beast
A roar befitting the pet's beast family is heard as the pet leaps towards the target with an afterimage following the beast's eyes or mouth.
Marksmanship
Snipe
If a bow is used the hunter slowly pulls back their bowstring as kinetic tension is heard while the hunter's hand holding the arrow begins to shake near the end of the channel time. Upon releasing the arrow you can hear the bowstring snap back into place the projectile races towards the target followed by a white afterburner.
If a crossbow or gun is used the hunter kneels down and takes the time to line up their shot, upon firing the hunter suffers recoil as a white afterburner follows the projectile. The crossbow has the bowstring snap back into place and the gun has white smoke coming from the end of the barrel after the shot is fired, respectively.
Survival
Bola Shot
A unique arrow or bullet is launched from the hunter's weapon as the shell casing falls apart, revealing a spinning bola. Upon tethering to the target each balled end of the bola explodes.Denizen of the Wilds
Level 100 Hunter Talent
Beast Mastery
Aspect of the Iron Hawk
Replaces Aspect of the Hawk
You forsake your ranged weapon to accompany your pet directly into the fray once more, equipping two one-handed weapons that equal the strength of your ranged weapon.
Increases the Hunter's total stamina by 15%, reduces damage taken by X, you and your pet also have a reduced the chance to be critically struck by 6%, as well as increases haste and mastery gains from items by 50%, in addition to sharing 50% of all damage suffered and grants the use of Vengeance while significantly increasing threat generation. When you or your pet taunt off of each other they will parry the next attack made against them, but no longer have diminishing returns on taunt when using this method.
Many of the hunter's abilities are replaced with altered spells.
Marksmanship
Aspect of the Bloodwing Hawk
Replaces Aspect of the Hawk
Your proficiency with the bow is unparalleled, boasting the speed and accuracy of a Bird of Prey.
Increases your total focus pool by 30, increases critical strike chance and haste by 50% from items. Silencing Shot and Shatter Shot now affect the target instantly are have a 40 yard range.
Many of the hunter's existing abilities are improved with new mechanics.
Survival
Aspect of the Dragonhawk
Replaces Aspect of the Hawk
You embrace your fierce instincts as a predator of the wilds.
Increases both yours and your pet's movement speed by 15%, increases critical strike chance and mastery from items by 50% and crowd control effects that result in a loss of control are reduced by 20%.
Many of the hunter's abilities are improved or replaced with new mechanics.
Specific Details:
Beast Master
Aspect of the Iron Hawk
This ability replaces Aspect of the Hawk if a Beast Master hunter selects the Denizen of the Wilds talent.
Increases the Hunter's total stamina by 15%, reduces damage taken by X, you and your pet also have a reduced the chance to be critically struck by 6%, as well as increases haste and mastery gains from items by 50%, in addition to sharing 50% of all damage suffered and grants the use of Vengeance while significantly increasing threat generation. When you or your pet taunt off of each other they will parry the next attack made against them, but no longer have diminishing returns on taunt when using this method.
Cobra Shot now becomes Serrate: Instantly deals 90% physical weapon damage that ignores 30% armor and generates 14 focus. Also has a cooldown of 2 seconds that can be reduced by haste. Has a range of 5 yards.
Arcane Shot now becomes Raptor Strike: An instant strike that deals 125% weapon damage from both weapons and causes your pet to apply a bleed to the target that deals X physical damage, stacks up to 3 times. Has a range of 5 yards.
Kill Command now causes the target to deal X less damage on their next basic attack for every bleed applied by Raptor Strike.
Concussive Shot now becomes Wing Clip: Cripples the target, slowing movement speed by 50% for 6 seconds, if reapplied before the duration ends they become rooted. Has a range of 5 yards.
Distracting Shot now becomes Brutal Provocation: You taunt the target to attack you, and increases the threat you generate against the target by 200% for 3 seconds. Has a range of 30 yards.
Feign Death now becomes Wit's End: You and your pet make a last ditch effort to survive, increasing all healing received by 30%.
Deterrence can no longer be activated but allows the hunter to reduce the damage of the next auto-attack made against them by X amount for every X damage dealt between the hunter and pet.
Kill Command and Beast Cleave now applies Weakened Blows. Growl can now work on raid bosses.
Marksmanship
Aspect of the Bloodwing Hawk
This ability replaces Aspect of the Hawk if a Marksmanship hunter selects the Denizen of the Wilds talent.
Increases your total focus pool by 30, increases critical strike chance and haste by 50% from items. Silencing Shot and Shatter Shot now affect the target instantly are have a 40 yard range.
Arcane Shot is now Puncture Shot: An instant shot that deals X (125% Weapon Damage) and reduces the target's total armor by 12%.
Concussive Shot now knocks the target back 12 yards, but no longer slows.
Aimed Shot now deals 360% weapon damage plus 2600 physical damage, but strikes all enemies between the hunter and the target as well as enemies in an 8 yard cone behind the target for 50% of Aimed Shot's damage as physical damage.
Serpent Sting is now a passive called Serrated Arrows: Your Chimera Shot, Multi-Shot and Aimed Shot now causes the target to bleed for X (+ 198% of Attack Power) physical damage over 15 sec.
For every X damage you deal the cooldown of Rapid Fire is reduced by X seconds.
Survival
Aspect of the Dragonhawk
This ability replaces Aspect of the Hawk if a Survival Hunter selects the Denizen of the Wilds talent.
Increases both yours and your pet's movement speed by 15%, increases critical strike chance and mastery from items by 50% and crowd control effects that result in a loss of control are reduced by 20%.
Serpent Sting now allows you a plethora of venoms to apply to your ranged weapon, only one can be applied at a time:
Viper Sting: Deals X nature damage to the target and heals the hunter for X% of their total health.
Scorpid Sting: Applies an inactive toxin on the enemy for every 2 special attacks performed, upon reaching 4 stacks the target is stunned for 4 seconds.
Serpent Sting: Deals X nature damage to the target over 6 seconds, reapplying the venom deals 30% of its total damage instantly.
Trap Launcher now allows your traps to be launched directly at your target that also activate instantly, but cost 20 focus.
Camouflage now has a 10 second cooldown, grants permanent stealth and increases your movement speed while in stealth by 20%. Can only be used outside of combat.
Feign Death now becomes Natural Veil: removes one harmful effect from you as you detach from combat, preventing you from being struck by ranged attacks or spells for 3 seconds.
Shatter Shot is now Basilisk Sting: A short-range shot that deals X nature damage and debilitates the target, stunning them for 3 seconds.
When you deal X damage you apply Hydra Venom to the target, reducing their damage dealt by 50% and healing done by 10% for 6 seconds. If used against bosses the damage of their next auto-attack by 50%.Hunter Glyphs:With or Without You
Level 100 Hunter Talent
TYPE: Passive (Self)
TARGET TYPE: Self
BUFF TYPE: Damage Modifier / Ability Modifier / Healing
BUFF DURATION: Indefinite
COST: None
CHANNEL TIME: 3 Seconds
GCD: 1 Second
Basic Description:
Beast Mastery
Versatility
Passive:
Increases the effectiveness of your pet’s Combat Experience to 70% increased damage. Your pet now gains the following abilities, regardless of its spec:
Rabid
Spiked Collar
Thunderstomp
Blood of the Rhino
Great Stamina
Bullheaded
Cornered
Boar’s Speed
Marksmanship / Survival
Lone Wolf
Passive:
Increases your damage by 30% at the expense of sending your pet away, gaining that pet family’s respective aura ability as a passive. Several of your abilities that required a pet now have new mechanics, regardless of spec:
Master’s Call
Intimidation
Exhilaration
Spirit Bond
Blink Strikes
Lynx Rush
Calling for a new pet removes Lone Wolf’s passive.
Specific Details:
Beast Mastery
Versatility
Passive:
Your pet’s damage is increased by 20%, due to Combat Experience originally being 50% then boosted to 70%, and gains the following abilities regardless of its current specialization:
Rabid
Spiked Collar
Thunderstomp
Blood of the Rhino
Great Stamina
Bullheaded
Cornered
Boar’s Speed
Dash, Charge, Last Stand, Heart of the Phoenix and Roar of Sacrifice are intentionally left out to still leave Beast Master’s with a choice of their pet’s role.
Marksmanship / Survival
Lone Wolf
Passive:
The hunter’s damage increases by 30% while sending the current pet away, gaining that pet family’s respective aura ability as a passive, an example being Furious Howl but not Tear Armor. In addition the following abilities that required a pet are altered:
Master’s Call
Active: The Hunter lets out a battle cry that removes all movement impairing effects on him or herself and their target and causes both of them to be immune to such effects for 4 seconds.
Intimidation
Range: 30 Yards
Active: The Hunter fires a flare into the target’s face, stunning them for 3 seconds.
Exhilaration
Passive: Increases the Hunter’s maximum health by 25%.
Active: Restores 30% of the Hunter’s maximum health.
Spirit Bond
Passive: Increases the Hunter’s maximum health by 15%.
Passive: The Hunter regenerates 3% of their maximum health per 2 seconds.
Blink Strikes
Passive: Increases the damage of Arcane Shot (Bola Shot) by 15%.
Active: The Hunter's next targeted ability becomes instant cast and has no travel time. This active has a 30 second cooldown and is off the global cooldown.
Lynx Rush
Range: 30 Yards
Active: The Hunter begins pelting enemies with a ranged onslaught, striking 9 times over 4 seconds. Each attack causes the target to bleed for [86 (+3.8% of Attack Power)*5] physical damage over 15 seconds, stacking up to 9 times.
Upon calling for a new pet, Lone Wolf’s passive and additional effects are removed.
Major Glyphs:
Glyph of Enduring Deceit
Basic Description:
Camouflage now fades 3 seconds after dealing or receiving damage.Glyph of Interweaving Blades
Basic Description:
You can now attack while in Deterrence, but you deal 25% less damage.Glyph of Forever as One
Basic Description:
30% of all damage taken is now split with your pet.Glyph of Kill Command
Beast Mastery Only
Basic Description:
Kill Command now deals 10% less damage, but your pet now knocks the target over upon activation and interrupts spellcasts.Glyph of the Master Archer
Marksmanship Only
Basic Description:
Arcane Shot and Chimera Shot now deal pure physical damage.Glyph of Explosive Shot
Survival Only
Basic Description:
Explosive Shot now deals 60% of its original damage on its primary target per tick, but deals 40% of its original damage to all nearby enemy targets per tick.Glyph of Rapid Fire
Basic Description:
Rapid Fire can no longer be activated but passively provides 10% ranged haste at all times.Glyph of One Shot, One Kill
Basic Description:
Killshot will no longer refresh if it fails to kill the target, but deals 75% additional damage.Glyph of Bullet Time
Basic Description:
If the target is slain with Killshot, the ability will refresh.Major Pet Glyphs (Still takes a Major Glyph slot)Glyph of Volley
Basic Description:
Your Multishot is now a toggle ability that consumes 25 focus per second that deals 50% weapon damage every second to your current target and all nearby enemies around that target.
Glyph of Thunderstomp
Tenacity Pet Only
Basic Description:
Thunderstomp’s damage is increased by 50%. In addition, if your pet has more than 40 focus it deals 100% more damage but costs 100% more focus.Glyph of Last Stand
Tenacity Pet Only
Basic Description:
Last Stand is active at all times but only increases your pet’s health by 7%.Glyph of Cornered
Cunning Pet Only
Basic Description:
Cornered is now always active, but is only 10% effective.Glyph of Roar of Sacrifice
Cunning Pet Only
Basic Description:
Roar of Sacrifice now transfers 20% of all damage the target takes to the pet.Minor Glyphs:Glyph of Rabid
Ferocity Pet Only
Basic Description:
Rabid is now on a 1 minute cooldown but the attack speed is reduced to 50%.
Glyph of Anger Issues
Beast Mastery Only
Basic Description:
Your pet is constantly enraged and has steam vents rising out of its head.Glyph of Archery
Basic Description:
You learn the ability Archery.
An apple appears on top of the target’s head and you attempt to shoot it.Glyph of Up Close and Personal
Basic Description:
You can now equip a melee weapon that you have in your bags for cosmetic purposes only.Glyph of Realistic Death
Basic Description:
Upon casting Feign Death a stream of blood(?) bursts from your body as it forms a puddle around you.Glyph of Great Minds Think Alike
Basic Description:
When you cast Feign Death your pet will also cast Feign Death.Glyph of Snaaaaaake
Basic Description:
Camouflage now allows the Hunter to hide in a cardboard box.Glyph of Hunting
Basic Description:
When you cast Hunter’s Mark an exclamation point now appears over the target’s head with an abrupt sound.Glyph of Penetrating Rounds
Basic Description:
Your arrows now pierce the target and remain embedded in them for 1 second. Bullets cause the target to bleed.Glyph of Flare
Basic Description:
Flare now reveals all stealth targets while traveling to its destination, but fades after reaching its destination.Glyph of Magic Missile
Basic Description:
You learn the ability Magic Missile.
Your Autoshot arrows can now be coated in a variety of colors that serve no purpose other than to show a fashion statement … or play a mean game of paintball.Glyph of Bonding
Basic Description:
Feed Pet now channels over 4 seconds, during this time your pet eats directly from your hand and restores 25% health per second for 4 seconds.Glyph of Unleash the Hounds
Basic Description:
Your Snake Trap now releases a crate of whimpering puppies that maul nearby enemies.I grant Blizzard full rights to use any and all parts of these concepts should they so choose.Glyph of Bond of Steel
Basic Description:
When you are slain your pet will remain by your side for 3 seconds to mourn for you before fading away.
Glyph of the Doge
Basic Description:
Your Aspect of the Pack icon now turns into a Doge.