Classes
Hi any plans to make all buffs passive auras like shaman buffs. I think buffing is not skillful ore interesting anymore.
Buffs (like Mark of the Wild) don't really take up keybind space. They also have a perk that the caster can die. (
Celestalon)
Death Knight (
Forums /
Skills /
Talent Calculator)
the death knight ability [Death Grip] has ben bugged on the two new maps since release, planing on fixing it this decade or what ?
We have a fix but it requires a patch. (
holinka)
Hunter (
Forums /
Skills /
Talent Calculator)
Arcane Shot is a main culprit of Hunter specs feeling identical. One of the things being looked at?
Yep, it is. (
Celestalon)
Priest (
Forums /
Skills /
Talent Calculator)
For what purpose does an attack over 30% max hp cancel lightwell ticks?
I believe it was originally so that it would be ignored by tanks, and left to raid members. I'm not sure that that's needed now. (
Celestalon)
Shaman (
Forums /
Skills /
Talent Calculator)
Any chance you could make Enhance's Feral Spirit into something dangerous again in WoD? They've been pretty poor in MoP.
Yes. (
Celestalon)
Warlock (
Forums /
Skills /
Talent Calculator)
Imp is crap at doing that, time it take it to switch and start casting, is a lost. Pets should switch instantly
Passion is a great thing. However, I think it may be clouding your view here. For example, Imp's recast time is zero loss. (
Celestalon)
You need to recheck your data - I been playing warlock since day 1, and I know for a fact imp is slow at switching.
You're missing the point; the fact that it takes time to switch doesn't matter. That time is not lost DPS. Imps use energy. (
Celestalon)
Character / Items
Are you going to do something to tailor/trinket/enchant proc stacking in wod? encourages popping evry cd in opener cos procs lineup
Yes. We'll be reducing the number of stacking procs and cooldowns from a variety of sources. (
holinka)
DPS player wants to try healing for the 1st time: his basic gear changes to Int, but has no Spirit. Awful mana regen. Thoughts?
He needs to get jewelry made for healers. That's a huge change from today where he needs to get a full set of healing gear. (
Celestalon)
But does it concern you that less informed players may think they're "ready" for healing once gear conveniently changes to Int?
At worst they try it, go OOM extremely quickly, ask around, or someone tells them, that they should get some Spirit. (
Celestalon)
Warlords of Draenor Stats
How are old food/gems/chants going to work post stat squish? 300 stat food is massive with ilvl 90 stats.
Stats get squished everywhere, including all of those places you listed. (
Celestalon)
PvP
can u cut this out in paper for someone whos main language isnt english? I dont get it. Resilience removed in WoD?
In MoP, damage is too high for player health pools so resil lowers damage. In WoD health pools will be relatively bigger. (
holinka)
how "relatively"? In Mop it feels like health pools would need to be doubled to keep pace with damage.
Starting point we're playing with is doubling health, crits are 150% (down from 200%) and healing up 50% (
holinka)
Wonder how that's gonna fix, going by only health pools it results in slower kills, still spiky as hell dmg/heal.
It's possible that some damage reduction will have to remain. Point is to minimize it as much as possible. (
holinka)
The numbers are just too big right now. It feels crappy to hit a mob for 200k and a player for 40k. (
holinka)
less damage, more health and more healing? Maybe if the healers get interruptable again but with less interrupts against dd-caster
The health increase is a lot more than the healing increase. (
holinka)
Yes, more health increase then healing increase. But I see no damage increase! Only less crit damage!
little to no resilience is a HUGE damage increase (
holinka)
Will ALL crits be 150%, or will this just mean stack haste/readi/mastery in pvp?
Current thinking is all crits. (
holinka)
theres a rumor going around that you said 1k is going to be the cutoff this season.... is 1k going to be cutoff?
Yes, we will only be considering players with a rating of 1000 or higher when determining rewards. (
holinka)
1000 is the point where players have commit to more than just trying arena. The # of rewards will be similar to past seasons. (
holinka)
what do you think of the idea for separate ratings for different specs?
I would have to give it more thought. My concerns would be confusion and possible exploitation. (
holinka)