Its not like i want to do arena on my ret or anything ._.
The latest PTR build is a release candidate so it looks like that's all the changes we'll see until WOD. Lol....
Because there's hardly any changes, the game is going to feel like it's dragging out this season.. Regardless if they nerfed or buffed my class, every season felt new because of new mechanics to other classes which made the game feel "fresh" at the start of a tier. But now since there's basically nothing, it's going to suck and feel like Dragon Soul's season..
There are plenty of comps where having a double reflect is better than having yet another root break. Bladestorm is a 60s root break, trinket is a 2m root break, safeguard is a 30s root break, avatar is a 3m root break - am I missing one? That's a lot of personal root break cooldowns - in addition to breaking roots by using spell reflects to reflect them - or you know... having a healer dispel you, or freedom you, or windwalk you, or root/tendril your enemies in melee range of you, or grip you, or etc.
Historically, roots were the counter that culled the warrior herd from overpopulating (*cough* like now *cough*) - but lately warriors (and their most synergistic partners) almost passively pulse root breaks without even thinking about it. I think you could completely stand to loss double reflect - it wouldn't even make a huge difference in warrior rep.
Assuming you wont use your pvp trinket on a root, if you are running a stun spec as war of which most do you have 0 personal rootbreaks without safeguard. None of the important roots can really be reflected also. All of the rootbreaks are talent choices so its really a choice whether or not you can. Against any mage or hunter team (see EVERY TEAM) safeguard is pretty much required or you will be sitting in chain roots for days and your healer might not have time to dispel them especially against a hunter (see 900 instant ccs). Only teams where I could see MSR is running with either a ret/holy pally or with an enh shammy. Hunters generally need their freedom but giving it to their warrior can work if the other team doesn't realize and switch.
I agree with you that roots countered warriors and now they don't as much, its just part of the package that makes warriors easy to play hence overpopulation. Honestly wars aren't even that bad to deal with unless played very well, hunters and rogues are much more ridiculous imo.
Really waiting to see something like this: Wyvern sting replaces freezing trap. Cooldown reduced to 30 seconds. Shares DR with sheeps (like it does now) and now scatter shot also. So they still keep their garbage instant ranged cc but can't chain it off a trap and now poison dispellable. Very reasonable imo.