1. #1
    Field Marshal shandi235's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    New Jersey
    Posts
    58

    Heroic Siegecrafter 10 Man

    Hey guys,

    You guys have always been pretty awesome in the past with helping my guild and I solve our raiding problems! I'd like to pick your guys' brains about Siegecrafter 10 man heroic.

    We're about 170 or so wipes in, after exploring many different strats, group composition and a few wacky ideas I think we're on to something. We're consistently getting to about 3:30 into the fight before it falls apart, siege is around 50-55% at this time. With all the item upgrades that we've gotten we tried 3 healing it for the last 3 pulls and we really didn't see any difference in DPS so I think we might stay to that.

    I have logs, a screen shot of where we are setting up initially and video footage. The video footage might not be that good since its my pov and I'm a tank. We're swapping around to make our tank debuffs go up so we can handle the shredders so I spend a lot of time in the middle.

    For the screen shot: http://i.imgur.com/Mqn1Ixs.png Our very first blade goes to the exact middle of the room so the tanks have a blade we can sit our shredder on. The yellow marker is where the ranged/healers sit until the first laser lock on, then they go to green, to another lock on, then blue till another lock on, then to purple. By the time an empowered laser happens they come back to yellow and the cycle repeats. The red marker is where we put the early blades.

    Here's our log: http://www.warcraftlogs.com/reports/VHYLM6GWmdN1h8aC

    Here's video footage: http://www.twitch.tv/shandi235/b/542145594 there's about 18 pulls in that, there's a 20 min break in the early part of the video so if you click past half way then you should start to see some stuff.

    We are mostly doing anti-mine strat. Originally we tried not having the magnet come out on the 3rd belt but last night we tried it with the magnet coming out on the 3rd belt to see how it goes. It went... okayish. Then we swapped back to killing that magnet so we'd only get one on the 5th belt. We have 2 hunters that handle the belts themselves.

    We do just fine in the first half of the fight then it just falls apart. Mostly the comments are we're blocking ourselves into missiles, someone gets clipped then dies and it just falls apart like that.

    Any kind of insights are helpful. I think everyone is doing their job but then it just kind of falls apart. I'm sure I forgot to mention something, if you guys need more info just let me know.

    Thanks guys
    ~Don't just rage the day away, try new things!~
    Warcraft: Shando - <FoE> - 110 Druid - Turalyon-US
    http://foeturalyon.enjin.com <Foe> Website, check us out!
    http://www.twitch.tv/shandi235 live stream my guild's raids, other stuff

  2. #2
    I think Rekkiem hit the nail on the head.

    170 wipes. A lot are spent flip flopping on a strat and then learning to perfect it. If you are doing the strat I think then 3:30ish where you wipe is the magnetic crush normal shockwave missiles etc. All you can do there is plan ahead and watch where the shockwave missiles are and expect polarity to shift so you get pulled instead of pushed or whatever.
    Pop raid CD's here if you need to live. You have 2 devos (and if the shockwave missiles should hit its nature damage), banner and cry and a feral tranq/ Get over that hump and it is plain sailing for a while.

  3. #3
    We started off using the same strat and after about 90 wipes we switched to killing missiles on the belt and handling the mines on the platform. If you have enough ranged dps...this is the way to go. We had quiet a few wipes on mines as well...mainly cause we used 2 melee and mines were blowing up in melee or melee running away and not getting enough dps on the mines in time.

    We got in an extra ranged and the mines were pretty easy to manage...just need to get used to using stuns, slows and knock backs efficiently.

    Here is s video that we based our strat with slight changes to the positioning: youtube.com/watch?v=RIXKePNmTFY

  4. #4
    Deleted
    If you have a healer (resto druid or shaman, maybe priest) who can solo heal it, and one person who would be able to solo all belts, you can try zerg tact.
    2 tanks, 1 healer and 7 dps - we just nuke him down within 3:30.
    Also, bear in mind that we did it on our progress - took 60 tries I think.

  5. #5
    I'll just encourage the "spawn lots of mines" strat explained by the Evrelia video. https://www.youtube.com/watch?v=NDEKmjA1dA8

    The belt people kill missiles every time (except 6=mine, 9=laser). Once your team learns how to deal with mines, where to drop blades and fire, and when to move, it's pretty smooth sailing. There's a million tricks you can use on the mines; our raid uses EMP belts, symbiosis frost trap, chilblains, ursol's vortex, typhoons, and faerie swarm, just to name a few.

  6. #6
    Deleted
    Well, we killed it by disabling lasers on the belt. Everything goes, really.

  7. #7
    Deleted
    After 170 wipes i would reccomend not changing your strat.

    We use the clusterfuck method and really you just need to make your raiders focus on surviving the magnet/lazer/missile part of the fight, even if the result is 0 dps during that period, becuase in reaility the boss doesn't have that much HP so getting past that part with everyone alive should result in a dead Siegecrafter not to long after.

    3 healers is very much overkill though. Whilst the damage that goes out during this fight is extensive it is also mostly entirely avoidable and if you do get hit you're probably dead before a heal gets to you.

    The only unavoidable damage is magnet, which won't kill you assuming you avoid everyhting else and death from above, which again won't kill you assuming your not stood under the add.

  8. #8
    I'f you stick with the clusterfuck method it is significantly easier to deal with a magnet on 3 and 5 instead of waiting till 5, if you wait till 5 for the first magnet the number of sawblades up makes it way harder to survive during that magnet.

  9. #9
    As others have stated, I think 2 healing is definitely the way to go on this fight. It's an encounter where the longer that it is prolonged, the more chance you have of someone fucking up; belt people can die, someone can drop a saw blade in the middle of the raid, etc. Also, if you're dealing with lots of mines, that extra DPS can make all the difference. I know we notice a huge difference in how quickly they drop when a healer has to kite a laser when mines are spawning instead of a DPS.

  10. #10
    2 healing is practically mandatory. 3:30 is where the shit hits the fan and your progression is really just starting there.

    You have two many markers. Set up two and just have dps move as slowly from one marker to the other. We have a red and a yellow and the dps have never once actually been to yellow.

    I'd rotate it 90 degrees so that you have everyone basically right next to the belt. It's easier to stay alive during the empowered magnet. You have ALL your ranged dps move over to the edge and then their primary focus is on staying alive. If they always run toward the missiles, they should be able to avoid them pretty easily. Any dps they do should just be a bonus. Healers should be in the second ring, with the tank and the boss. The tank with 5 stacks kills the add on top of the boss. When it does death from above, both tanks hit it and the add should die in 2-3 seconds before that 4th overload goes out. Starting with the 3rd overload, chain ALL your raid cooldowns. Stack them up. Don't save any. You won't need them again til belt 8 and it will be up for that.

    Once the magnet is over they move back to where they started and it's easy from there. Just make sure all dps switch over to the mines and kill them when they spawn. They should be doing literally zero dps to the boss then. All GCD's should hit the mines.

    After that, go back and hopefully burn the boss. Once belt 8 is killed, no one should be on the belt anymore. If you can't kill it by then, you're fucked and you need to practice until you can. It's not a high gear check. If you 3 heal it, there's no way you can get it down by then, I'd think.

  11. #11
    We got this kill recently in our 10m alt raid. At first we tried the kill the mines on the belt strat but found it all went to shit. Finally, we decided to just do the 25m strat of killing the missile on the belt. We tried it with one healer so we could have the resto shaman go elemental but ended up 2 healing it. It still was a bit frantic and the other tank and I messed up our stacks but it seemed to go alright. We are quite melee heavy with a enhance shaman, ret pally and a dk. We had a monk and hunter doing the belts.

    It didn't take that many wipes because most of us had done the fight in 25m on our mains.

  12. #12
    Your DPS is really, really low. You only have 12 conveyors to kill the boss and with your current DPS you will be able to barely do it if nobody screws up at all (which is unlikely).

    First of all, it is highly recommended to 2-heal this fight. Priests can solo heal it if they are good with Fade (evading laser and saw blades). You also should pop BL on pull. This is the best time to use it since there is pretty much nothing happening for the first 40 seconds of the fight and with BL one of your hunters should be easily able to solo first conveyor.

    Tank swap on 5-6 stacks, you should ask vigilance/hand of sacrifice if you have troubles soaking debuff. Tanks must handle adds all by themselves. Your raid DPS is low enough already. Save potion/DPS cooldowns if you have trouble killing add when you are low on stacks.

    In 10 man I recommend getting rid of mines. They are too much of DPS loss compared with anything else. Killing missile turrets should not be a problem if you have 1-2 descent ranged DPS. Note that you will still have 1 empowered mines phase regardless of what you kill in conveyor (wave 7) so you must be prepared to handle them. Use Knockbacks, stuns and slows to kill them, set knockback/stun rotation just in case. Having only one or no melee at all is preferable when dealing with mines. Also, mines do not target tanks, so they are free to DPS them.

    You can avoid saw blades on empowered magnet phase if you stick to the outer rim of the arena as long as you take out any additional saw blades to the middle of the room. You should also save all personals for 1st empowered magnet since it is the hardest part of encounter. Use major raid cooldowns during this phase liberally. Chaining Devotion auras, vampiric embrace and banner/rallying cry should do the trick. Second empowered magnet is much easier to deal with, but you should have at least one raid cooldown saved for it, just in case.
    Last edited by Khebul; 2014-06-27 at 10:47 PM.

  13. #13
    We downed him for the first time a few weeks back. Our group killed mines on the belt until the magnet, thats when we killed the magnet and delt with mines the last 2 belts. We also ended up 1 healing the fight as we found there was very little to actually heal unless people run into stuff.

    Heres our logs: worldoflogs.com/reports/rt-1qrc0l3ty14xjdl5/dashboard/?s=9357&e=9646
    Here was the video of the kill: youtube.com/watch?v=cuAAs8W4Qdg

  14. #14
    Quote Originally Posted by Khebul View Post
    First of all, it is highly recommended to 2-heal this fight. Priests can solo heal it if they are good with Fade (evading laser and saw blades).
    Spectral Guise (priest stealth) not Fade. Fade just drops threat.

    Quote Originally Posted by Khebul View Post
    Tank swap on 5-6 stacks, you should ask vigilance/hand of sacrifice if you have troubles soaking debuff. Tanks must handle adds all by themselves. Your raid DPS is low enough already. Save potion/DPS cooldowns if you have trouble killing add when you are low on stacks.
    No, don't. Paladin should take 3 stacks and use them along with CDs (execution sentence is a must) to blow up the first add. Bear takes two stacks, Paladin taunts back, gets a fourth stack and kills the second add. Bear takes two stacks (now at four, total), paladin taunts back and takes his fifth stack, kills the third add. Bear takes three stacks, bringing him to seven and kills the fourth add. Paladin's stacks reset and you start over. Bears are really bad for killing the adds, but with seven stacks, all he has to do is breathe in it's general direction.

    Bear will need external CDs, probably for sixth and seventh stacks. I would recommend Hand of Sacrifice at 5, Vigilance at 6 and Pain Suppression at 7 (throw PW:B over him, too, if you're not using it anywhere else).

    Other than that, I concur with most of Khebul's advice. But I would put your warlock and hunter in full time belt duty (with disengage and glyphed Eye of Kilrogg portal tricks), as it lets everyone else tunnel the boss. Fight can be solo healed, but we found it best to use two because baddies stand in missiles and saw blades and fire.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •