Is this a troll or something? Because what you described is deffo Pay to Win
Is this a troll or something? Because what you described is deffo Pay to Win
How is this more Pay to Win than buying level 90? You're not getting any kind of advantage more than a boosted 90 over a non boosted.
Player a) levels to 90, player b) buys a 90. Player B) skipped through leveling which still is a huge part of the game. it's still as far as I am registered a MMORPG.
player a) gets full hc, player b) buys full hc. player b skipped through much content and got the good gear.
If not buying a 90 isn't pay to win, then this isn't. stop qq, get this, i would buy.
OP left thread. OP is troll.
Infracted.
Last edited by Lochton; 2014-07-24 at 09:55 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
selling arena or raid gear would take away the gearing progress completly and then why have gear teirs, no it wont happend and it cant happen, its against wow basics
Winning means beating the best. That means competing at the front of the pack, not near the back.
Not really. Player A) has at least 1 level 90 decked out in a mix of Normal/HC SoO gear. Take it from there, because THAT is where the game is at the moment. There is no scenario in which player B) will be at any kind of advantage in terms of competitive play over Player from being able to buy a level 90.
Not really. Player A) doesn't have full hc. Player B) is at a huge advantage.
Stop trying to compare two things which are completely different. Buying a level 90 isn't pay to win. Buying current raid/conquest gear is. It's not rocket science.
I'm not in luck. Who cares how much more time or whatsoever you invest. It's a shortcut. If one or the other is a bigger it's still a pay to win function, no matter the differences in investments. Clearly, you're still wrong.
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Stop trying to make a bigger investment vs a lesser one having a difference. They're both pay to win...
It doens't matter if you get even a free heroic dungeon or even a heroic raid, pay to win. Even if you get from level 1-40 it's pay to win. In general, items you recieve that have benfits compared to other players, such as .. speed of leveling and items is pay to win.
Might I add, I'm not a PVE'r meaning that recieving a instant 90 is a huge win, all I have to do is do arena with buddies and I'm 2400 within hours and bis gear. That's clearly pay to win, and not smart use of game mechanics.
Last edited by Kezotar; 2014-07-24 at 10:17 AM.
The end game of WoW is where the competition of the game comes in and, frankly, where the heart of the game lies. Buying gear gives you an immediate advantage over other players. Making your character level 90 does not.
Perhaps the ability to buy level 90s (for the cost of four month's subscription) offended you in some way, or violated some sacrosanct idea you thought Blizzard was founded upon. But even if you do feel that way, you shouldn't be obstinate for the sake of being obstinate.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
The competition you describe exists only amongst an incredibly niche and small portion of the playerbase. Everyone else is mainly concerned about their own character's progression via increasing their item level at that point.
How? How does someone having heroic raid gear give them an advantage over me any more than someone buying a level 90? It doesn't affect my character progression in any way.Buying gear gives you an immediate advantage over other players.
If there were a way to buy your way out of the horrible fresh 90 dungeon/heroic/LFR/Flex gear grind, I'd do it in a heartbeat.
Doesn't change the fact that being level 90 doesn't give you anything other than "not being not level 90." Said characters beneath level 90 have little bearing on the game, and people who aren't invested in leveling their character to level 90 as quickly as possible or doing end-game things probably aren't too bothered by the fact that you can buy them.
...And buying gear would be a massive boost to your ilevelEveryone else is mainly concerned about their own character's progression via increasing their item level at that point.
In competition for raid spots? Yes. In PvP? Absolutely.How? How does someone having heroic raid gear give them an advantage over me any more than someone buying a level 90? It doesn't affect my character progression in any way.
Does buying a level 90 put you ahead of someone who's already level 90? No. In fact, come WoD, you'll be 10 levels behind max level anyway.
I'd be more inclined to say such a system shouldn't exist in the first place. I'd say heroic dungeons should drop gear better than LFR, but be more difficult. I'm honestly not sure what Blizzard is trying to accomplish by making them more difficult than LFR with an entrance barrier but have them reward lesser gear.If there were a way to buy your way out of the horrible fresh 90 dungeon/heroic/LFR/Flex gear grind, I'd do it in a heartbeat.
Last edited by Kaleredar; 2014-07-24 at 10:41 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
This is literally pay to win and you just explained it yourself.
Last time I checked, Gear gives you a huge advantage. This is too funny to be serious.It's only pay to win if you gain an advantage by paying.
Originally Posted by Boomzy
Like I said, I'm 90% sure the OP is trying to be "sneaky" and make some protracted point because they dislike the concept of buying level 90 characters and want to be passive-aggressive about it.
Of course, they seem to have abandoned their own thread, likely thinking they made some sort of point.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
That's an odd place to argue from. Players beneath level 90 are still on a progression path. You're just arguing semantics by trying to allocate them along an arbitrary scale of importance.
Depends on where you're boosting from. Buying a level 90 is also a massive boost to your ilevel. Would you be ok with only letting heroic raiders buy the gear?...And buying gear would be a massive boost to your ilevel
There's no shortage of raid spots, and you'd only be losing time by having to acquire the gear yourself. I also don't see the problem in PVP. If you want to be competitive in PVP, get PVP gear or roll on a PVE server where you can fight on your own terms. Freshly boosted 90s can instantly head to the dark portal and gank level 50s for hours on end. So what?In competition for raid spots? Yes. In PvP? Absolutely.
I'd put money on that changing early into the expansion, maybe one or two major patches in. That's usually when the first XP buffs for the new content are launched.In fact, come WoD, you'll be 10 levels behind max level anyway.
I totally agree.I'd be more inclined to say such a system shouldn't exist in the first place. I'd say heroic dungeons should drop gear better than LFR, but be more difficult. I'm honestly not sure what Blizzard is trying to accomplish by making them more difficult than LFR with an entrance barrier but have them reward lesser gear.
None of that offended me. I'm happy buying instant 90s. I buy WoW up to MOP in a bundle for 30 EUR, buy the instant 90 for 50, sell them at 2400 rating for 300 EUR: That's 220 in a total of 40 arena games. I'm happy, just wish Blizzard would sell Conquest Gear which would make everything even more easier as then I wouldn't have to start with green gear. I'm just saying, win either way. Leveling or raiding, your definition, or even the majority can't decide that for me.
All evidence from Blizzard and their design direction seems to indicate that these players are more or less unimportant, so far as their experience being the core of the game. If leveling were indeed important, they would continue to update the leveling experience just as they update major end game content patches. Simply put, they do not do this. So there's really no "arbitrary" factor about it, and it really shouldn't be that hard to see that. As I said to Kezotar, you might not agree with the design direction of allowing people to buy level 90s, but that's no reason to be obstinate for the sake of being obstinate.
And as for the people who legitimately don't care about reaching level 90 as fast as possible... Why would they care about the ability to buy level 90s?
It's not a boost to a level 90's ilevel... at least, not compared to items provided by the timeless isle. And again, come WoD, it wont matter, seeing as they'll be reaching max level in questing gear like everyone else.Depends on where you're boosting from. Buying a level 90 is also a massive boost to your ilevel. Would you be ok with only letting heroic raiders buy the gear?
A very, very long time. Certainly more than the time it gets someone "trying" to get to level 90. Which again, is not the core of the game.There's no shortage of raid spots, and you'd only be losing time by having to acquire the gear yourself.
In rated PvP? It's absolutely an advantage. The OP was talking about selling PvP gear as well as PvE gear.I also don't see the problem in PVP. If you want to be competitive in PVP, get PVP gear or roll on a PVE server where you can fight on your own terms. Freshly boosted 90s can instantly head to the dark portal and gank level 50s for hours on end. So what?
I somewhat doubt that. Maybe at the very end of WoD.I'd put money on that changing early into the expansion, maybe one or two major patches in. That's usually when the first XP buffs for the new content are launched.
Forgive me if I don't get choked up if Blizzard's decision to or not to do something doesn't properly "assess the potential edification of rating sellers."
Last edited by Kaleredar; 2014-07-24 at 11:21 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
You do understand the meaning of the word "win" right? It means coming first. It means being the best. I could even accept stretching that definition in this context to mean coming in near the top, or better than most. Winning is not making it into the 20th percentile, or coming 8 millionth out of 10 million.
So, yes, both help to advance your character, but only one is pay to WIN, while the other is pay to not be the worst.
Oh yes it does! There is a world of difference between heroic dungeons and SoO hc because 95% percent of players have completed heroic dungeons while 95% of players haven't completed SoO hc. Completing one of the two makes you a "winner", while completing the other means pretty much nothing.
In general items you receive that benefits you compared to the players who are "winning" are pay-to-win.
So what is more important in this little example? The getting to 90 quickly bit, or the friends to boost you (combined with your personal skill level based on years of playing)? Because hell, I can easily get a character to level 90. Hell, I already have 3 level 90s. But I don't have a 2400 rating. I can spend as much money as I like on character boosts, but it ain't getting me any closer to winning an arena season than I already am. The best that a character boost can do is help to reduce the setback I would suffer from trying out a new class.
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While this point is true, consider the situation where either Method or Paragon decides to buy epic PvE gear and the other does not. Who do you think will win?
Pay to Win is not defined according to whether an individual will win if they choose to use it. It's about not being able to win if you don't use it.