Originally Posted by
Trictagon
The only way we can give you any kind of helpful answer is if you have logs or specific questions, obtain logs next week if possible. Other than that, any posts would either be general suggestions that are known to be common mistakes, or just guessing what you could be doing wrong. Other than that all I can suggest from your armory is that you put on a belt tinker, and maybe use rocket boosts to get back in range of the boss faster after the engineer, as well as a glider on your cloak (not particularly useful on this fight, but it is elsewhere). Your gear is optimized well for survival, you just need to wait for your runestones. I recommend going BM when you get Ticking Ebon Detonator and cloak, or perhaps even now, to "practice" for later. I don't have much experience with engineers, nor do I know if blink strikes will work properly for bm on them; however, bm is better on most (if not all) fights this tier at higher gear levels. SV aoe is very lackluster compared to BM, even more so on burst aoe (there's a lot of that this tier).
The cloak is a significant increase across the board, but the numbers you suggest you're doing seem quite low even with that factored in. Some very generic suggestions I have for survival: make sure you are hitting explosive shot perfectly on cd, if LnL procs you spam ES (the ticks add to eachother, they do not overwrite like cata) unless both your black arrow has fallen off AND LnL is off icd (if you don't feel like tracking this, just spam ES infinitely over all else). If ES is on cd, make sure black arrow is up 100% of the time (you can refresh with 2sec remaining to carry over the last tick), make sure serpent sting is 100% uptime, gt on cd, attempt to be low enough focus for fervor to be used on cd if using it, and make sure you have enough focus ready for major abilities the instant they come off cooldown. Lastly, and more importantly, make sure you have 100% damage time and optimal gcd usage, you should ALWAYS be casting something.
About the aoe padding discussion going on, my view is the following: the difference between good players who do whatever gives them a higher chance to rank, and the bad dps who just pad mindlessly given the opportunity, is simply that good players mentally calculate the risk of wiping or causing a bad situation before doing risky things like that. If the risk is small enough to accept (or zero) there is no reason to hold back, but doing something like that when it can actually really hurt the raid (0.1% wipes on progression anyone?) is just dumb. Both DPS and damage done to the boss are irrelevant if you know the boss will die. For garrosh specifically, my guild (and I'm sure many others) is down to one phase 1 iron star, and one transition per kill (without lusting phase 2), and we've even considered the possibility of doing phase 4 with no iron star. Keeping beast cleave up for the phase 1 adds is only about a 40k~ dps loss on garrosh for a few seconds, and any extra dps on garrosh (phase 1 especially) is entirely irrelevant unless you reach a mechanic breakpoint (skipping an iron star, whirl, or transition).