Originally Posted by
Slant
What you're suggesting was basically the original DK concept in the WotLK Beta. They used to let you choose which color of runes you have (the original runeforges). They abandoned the idea when they realised that everyone was just getting 6 blood runes to spam Heartstrike, as that was the biggest DPS gain (and that even carried over into live, albeit with slight differences, diseaseless rota was horrrible).
I think they did have a point. Allowing your preferred rune did reduce the available choices to a minimum. Of course, back then the choice of spells was not hardcoded into the specs as it is these days. I think your system has a lot of merit under the current class design dogma.
I do see a variety of other solutions for the mess that class balance is at these days, however. I think having three colored runes is not necessarily the problem itself. It's more that Blizzard is fumbling about in general when it comes to class design and doesn't utilise the rune system as it should be used. See, if I took your spells and simply applied the colors evenly among those spells, I essentially gain the same effect that you do, a smooth rotation. That is what Blizzard is failing at. And while your way is a solution, it's more of a really effective bandaid than an actual solution to the underlying problem... developers that don't understand the class and when theorycrafters tell (and mathematically show) them how the class works, they dismiss it... even the brightest ideas cannot cure ignorance.
Good effort, though! I like it.