Originally Posted by
davesignal
There's actually a very simple way to make Void Entropy competitive: give it an Ignite mechanic (i.e. when you recast it, add all remaining damage to the new cast), and have it replace Devouring Plague.
As a spell, Void Entropy is great-- you spend three orbs to do 1350% of your spellpower as damage some poor sap, scaling with every stat but mastery. By comparison, Devouring Plague does a mere 400% of your spellpower, and it doesn't scale with haste. The problem with Void Entropy is, with it's 1 minute duration, you can't just keep dumping orbs into it to take advantage of that massive spellpower coefficient.
But what if you could? Imagine a world where, two minutes into the fight, you've got a gigantic Void Entropy stack ticking away on the target, from having cast it ~4 to 5 times on the poor bastard (haste and CDs permitting).
Wouldn't you actually feel like a DOT class? I know I would. It's the essence of a DOT class-- you start off a little slow, but over time you ramp up to absolutely crushing damage over time.
Edit: Or, if you want to create a paradigm where you use both Devouring Plague AND Void Entropy, give Void Entropy literal stacks like Agony (the Warlock DOT) has-- every time you recast Void Entropy, it gains a stack and does increased damage. When you get to the maximum number of stacks, say five stacks, you can switch over to Devouring Plague to refresh the duration and maintain the stack level.
The gist here is that you make Void Entropy a high damage single target talent, since as a 'council' talent it fails from the get-go. The new Paradigm would be, like: Clarity of Power (ST, burst-oriented), Void Entropy (ST, sustain-oriented), and Auspicious Spirits (Multi-target oriented).