They really ARE taking ultimate abilities from Heroes of the Storm.
Ret = Tyrael
Prot Pally = Johanna
and now Enhancement = Thrall
It would seem like overloaded spells give you double the maelstrom, doesn't seem that bad. Haste and Mastery will syngergize very well, more casts more overloads more maelstrom. Crit is the stat that would seem lackluster to me assuming that LavaBurst remains a spell that always crits.
Hi Sephurik
Elementals untied from totems is good. Enhancement stuff us fairly promising. I'm guessing Unleash is gone.
No mention of Fire Nova. Interesting.
Author, Hekili, a priority helper addon.
Well, the core gameplay of Elemental was not by default bad in Warlords. The main gripe of shock congestion and making the Fulmination/ES maelstrom dump more reliable is pretty much what was needed in a main rotational way. A talented damage totem with a brief duration and strong effect (Maelstrom yo) sounds about right in a way too, the button will be worth pressing if you opt for it.
Now what remains to see is the extended talent tree and what the maelstrom cost for EQ will be, as we seem to be stuck with it.
(also, Shocks seem to be Elemental only now? Harrr)
no shocks for Enhancement Shaman yes please. So far it sounds really promising, love how rockbiter is back. Also note the range.
Brings enhancement down to 4 buttons baseline and having to look after a resource, I know a couple of people in my guild who will love that :P
Those "changes" are... very boring...
Windfury as a passive "lesser physical damage" is rather meh...
Enhancement just became a spam abilities for resources and spam abilities to use resources class, other than that, no big changes.
Resources is a big reason I stayed away from classes like paladin.
From what I've seen it looks like mastery > haste, where mastery builds more maelstrom and haste makes you do that faster. So once we get higher ratings of both, we'll be back to machine gunning and spending every other gbcd on ES (for ST at least), FS for multidotting, and EQ for aoe. Actually seems very fluid now that I think of it. Was spectical, but now I can see the pattern ha
Imagine sundering on Eye of The Storm flag area!
This is what I was thinking too. If Elemental Overload generates extra Maelstrom (the same way Multistrikes are generating LS charges now) then it'll be a good stat.
If Mastery also allowed Shocks to Overload, it'd be double-dipping and perhaps become too good; so I guess leaving them out increases the value of Crit somewhat (as a multiplier to our large spenders) even if Lava Burst remains guaranteed Crit, which is a generator after all, and will probably remain weak.
I like the change back to Elemental Overload, but I will be sad if the spell effect of Molten Earth is gone completely, I like shooting Shards of earth at enemies.