Originally Posted by
Isentropy
I don't agree with you saying there are too many interruptions and too much movement to play RoW. All the movement there is is at set times and you play around it. There's plenty of filler spells you can use in between moving and you can even refresh your stacks before movement if you're not comfortable enough playing it riskier.
As for using mindbender over insanity, I don't understand why that would be a consideration when imps are probably the biggest priority on mythic Mannoroth. While shadow will obviously not do the best damage to the imps, I find myself having plenty of time to AoE in the last phase. Even when you ignore the imps I feel insanity will always outperform mindbender.
To rinelki: you say you can't just ignore infernals but earlier in the thread you said the infernals don't live long enough for you to dot them up. How important is your dps to them really? You can explain to your raidleader that if you're playing CoP with RoW switching to the infernals is a massive damage loss for you. If that doesn't mess up the timings I see no issue with this. Of course if you have to switch to the doom lords go for it, since those generally live long enough for the DPS loss to not be as big. If you don't mind it you should focus on your strength as a shadow priest on this fight and that is boss damage. Go CoP with RoW and couple it with either Sethe or IRP if you need the haste. You can even use DSI if you have it. From my experience the difference is pretty negligible and it depends on what your group needs.
What I personally do if I AoE the imps (we're so deep in farm that switching to try and AoE sometimes isn't worth it) is refresh the class trinket stacks right before imps spawn and save up orbs so I can Searing Insanity the imps. If this means having to mind flay earlier to have enough orbs and also keep the stacks up, so be it. It's not as big of a deal on a long fight like Mannoroth if you drop your stacks a few times; just try to minimize it happening. I can say from experience that Mannoroth was one of the harder fights to learn to play CoP+RoW on but the best way to learn is to try! And as for the felseeker, if you guys stack up for it it's not terrible to just let yourself get hit while you shield yourself if you can't move away from the felseeker in time. If you're afraid you'll drop your stacks just as the felseeker comes in try and play around that by refreshing early with mind flay. Same with Gaze of Mannoroth. Good luck!