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  1. #1
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    Arathi Basin - unbalanced?

    Is it just me, or are the Stables a little bit closer to the Alliance spawn than the Farm to the Horde's? I don't think it's much of a difference, about 2 seconds, but those points gained during 2 seconds can decide between victory and defeat, especially on rated battlegrounds.
    Do you experiance the same thing? Or is it just me being too slow with capping Farm? Please, let me know your thoughts about it. This battleground has been with us since Classic WoW, how can it still be unfair?

  2. #2
    Dreadlord Tanthoris's Avatar
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    I know that 99% of the horde literally just run right passed Farm w/o even thinking about capping it. Farm also has that little fence people get caught on, but if people know what they are doing Farm and stables can cap at exactly the same time.

  3. #3
    Doesn't really matter. Been this way forever. It isn't going to get fixed.

    PvP is on the backburner for Blizz, been this way forever, and the last few expansions especially have proved it. I hope Legion improves PvP (which I have said about every expansion... only to be proven wrong), but don't count on Blizzard devoting actual time and effort into it.

  4. #4
    Titan Grimbold21's Avatar
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    Quote Originally Posted by Tanthoris View Post
    I know that 99% of the horde literally just run right passed Farm w/o even thinking about capping it.
    Both factions do this.

  5. #5
    I've had few rare games where Ive noticed the stables cap a good 3 seconds before farm. But 99% of the time roughly the same time.

    Tbh,


    Fix fucking AV before AB

  6. #6
    "Alliance get to the stables faster than the Horde get to farm!"
    "Horde has water surrounding their fortress in Twin Peaks!"
    "Alterac Valley is imbalanced and it's definitely not a player problem!"
    "Alliance don't have to swim to get to the waterworks in Battle for Gilneas!"
    "The Horde can reach the mine carts in Silvershard much faster than the Alliance!"
    "The Alliance can get to the docks first which is pretty much a guaranteed win in Isle of Conquest!"


    None of the problems above are real things. There was one time a map was truly imbalanced. This was fixed in 2008 when the Horde's starting cave was moved back in Alterac Valley. Every battleground with the exception of those maps that are mirrored have very minor advantages and disadvantages for each team. None of these things have an impact on the overall game the majority of the time.

  7. #7
    Whether it matters or not it is a small advantage, there has never been an AB where horde caps first. Alliance has a massive advantage on AV and Isle of Conquest, having gone through win streaks of over 20 at AV and then suddenly on horde you can't win a single one? Especially true while leveling up because at least then you dont have the additional issue of Horde blacklisting them.

    A few of the BG's are really out of balance, AB isn't one of them but Alliance always caps first because it is closer.
    Probably running on a Pentium 4

  8. #8
    Regardless of if stables caps first or not, it's more than countered by the fact the Horde gets the 'Iron Triangle' (BS, Farm, LM). No one wins Arathi with one base. IoC and AV do not have 'massive advantages' for the Alliance.

  9. #9
    Quote Originally Posted by Maleficents View Post
    Regardless of if stables caps first or not, it's more than countered by the fact the Horde gets the 'Iron Triangle' (BS, Farm, LM). No one wins Arathi with one base. IoC and AV do not have 'massive advantages' for the Alliance.
    All the alliance has to do to win IOC is cap the docks and kill the boss, alliance always gets to docks first because it's closer and then it's a straight line to the Horde door, a couple stay to defend glaives (which can shoot from a mile off at the other side of the valley) and the rest sling themselves over and it's over. I've done IOC on both sides quite a lot and it's far easier on Alliance, you don't just win because players are better on alliance, it's to the point where the horde can only win if the alliance really mess up because if all goes equal the Alliance will kill the boss first, usually before the Horde even get the gate down.
    Probably running on a Pentium 4

  10. #10
    Quote Originally Posted by Bigbazz View Post
    All the alliance has to do to win IOC is cap the docks and kill the boss, alliance always gets to docks first because it's closer and then it's a straight line to the Horde door, a couple stay to defend glaives (which can shoot from a mile off at the other side of the valley) and the rest sling themselves over and it's over. I've done IOC on both sides quite a lot and it's far easier on Alliance, you don't just win because players are better on alliance, it's to the point where the horde can only win if the alliance really mess up because if all goes equal the Alliance will kill the boss first, usually before the Horde even get the gate down.
    Then you're wrong. Yes, they reach the docks first. The Horde reaches the hangar first as a compromise. The glaives can be killed very easily. The map is not imbalanced; if it was the Horde wouldn't have had a 58% win rate in that very same battleground - that hasn't had any map alterations - for ages prior to the addition of blacklisting.

  11. #11
    Quote Originally Posted by Maleficents View Post
    Then you're wrong. Yes, they reach the docks first. The Horde reaches the hangar first as a compromise. The glaives can be killed very easily. The map is not imbalanced; if it was the Horde wouldn't have had a 58% win rate in that very same battleground - that hasn't had any map alterations - for ages prior to the addition of blacklisting.
    The map is not balanced, the Docks is the most important capture point on the map and it has direct straight line access to the Horde keep. I play Alliance, I have a Druid and Warrior on Alliance that I use primarily to PVP and that I did PVP with while leveling up, we win almost every single AV/IOC, the win rate for Alliance is ridiculously high in that it could never be considered balanced and it has been this way for a long long time, for multiple expansions.

    How you could even remotely consider these not heavily in favour of Alliance winning I have no idea.
    Probably running on a Pentium 4

  12. #12
    Quote Originally Posted by Bigbazz View Post
    The map is not balanced, the Docks is the most important capture point on the map and it has direct straight line access to the Horde keep. I play Alliance, I have a Druid and Warrior on Alliance that I use primarily to PVP and that I did PVP with while leveling up, we win almost every single AV/IOC, the win rate for Alliance is ridiculously high in that it could never be considered balanced and it has been this way for a long long time, for multiple expansions.

    How you could even remotely consider these not heavily in favour of Alliance winning I have no idea.
    I've already explained to you how. Just because one faction has a higher win percentage doesn't mean that it's favoured for that faction. Horde won Eye of the Storm 58% of the time in 2011. Does that mean that map is imbalanced?

    To clarify: the Horde managed to win the majority of Isle of Conquest games for almost 2 years prior to blacklisting. The map hasn't changed, so how come it's now imbalanced? It's a player problem. My Horde mage can annihilate a glaive in seconds in questing greens and blues. Just because most Horde players are either bots in that battleground (which exacerbates the problem), are of the "let's lose quick" variety or just don't know how to play, does not an imbalanced map make.

    The Alliance now win the majority of battlegrounds. Warsong Gulch is at a 58% win rate for Alliance. Kotmogu almost 60%. Are those maps also in favour of them seeing as they win?

  13. #13
    Quote Originally Posted by Maleficents View Post
    My Horde mage can annihilate a glaive in seconds in questing greens and blues.
    This is indeed why the Docks have become pretty much worthless in IoC. 2 Stealthies can GCD a glaive, and then what ...?
    I always try to convince people to go hangar and/or workshop, but we all know how that works out most of the time : " stfu noob, def glaives and its easy win!" *facepalm*

  14. #14
    Mechagnome
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    Quote Originally Posted by DeadKennedy View Post
    This is indeed why the Docks have become pretty much worthless in IoC. 2 Stealthies can GCD a glaive, and then what ...?
    I always try to convince people to go hangar and/or workshop, but we all know how that works out most of the time : " stfu noob, def glaives and its easy win!" *facepalm*
    You use the catapults and bomb from inside. It's far from worthless.

  15. #15
    Quote Originally Posted by Livevil View Post
    You use the catapults and bomb from inside. It's far from worthless.
    Exactly, this is what takes the door down.
    Probably running on a Pentium 4

  16. #16
    You could also argue that if you are right the farm is further away from the alliance than the stables are from the horde and that's why the horde always grabs the stables better, quicker.

  17. #17
    Quote Originally Posted by Rotted View Post
    I've had few rare games where Ive noticed the stables cap a good 3 seconds before farm. But 99% of the time roughly the same time.

    Tbh,


    Fix fucking AV before AB
    I believe this happens because of Glider and burst of speed from Ally side is easier to cap then on Horde. So its a height thing instead of range. Some maps if you have engineering keep in mind Glider, speed boots and depending on class spec will just lead to faster caps.

  18. #18
    Immortal roahn the warlock's Avatar
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    Quote Originally Posted by Braktixx View Post
    Is it just me, or are the Stables a little bit closer to the Alliance spawn than the Farm to the Horde's? I don't think it's much of a difference, about 2 seconds, but those points gained during 2 seconds can decide between victory and defeat, especially on rated battlegrounds.
    Do you experiance the same thing? Or is it just me being too slow with capping Farm? Please, let me know your thoughts about it. This battleground has been with us since Classic WoW, how can it still be unfair?
    The bridge to Blacksmith says hi.
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  19. #19
    Quote Originally Posted by Rotted View Post

    Fix fucking AV before AB
    What do you think should be done to fix AV?

  20. #20
    Quote Originally Posted by Gourmandise View Post
    What do you think should be done to fix AV?
    Move the starting cave back to the original position? Unless you want to turn it back into classic AV, where you make the mini bosses ridiculously strong, I don't even know if the prisoners are still in there but could put them back and make them OP, make the summons and mines relevant again. As it is now, its just a race, and the alliance have an easier path and a head start (which is why they win over 80% of AV games).

    *or* make it so AV can be pre-made again, horde would adopt doing this at a rapid pace and quickly flip the balance. Every attempt by blizzard to eliminate addons that allow forming premades has been anti-horde, just look at the attempts to make it tougher to run Ashran premades.
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