Hey cyous, good work as usual.
Treant CD timer needed,
Treant active timer needed if possible
CA CD timer needed
Hey cyous, good work as usual.
Treant CD timer needed,
Treant active timer needed if possible
CA CD timer needed
The Boomkings(WIP) :: YouTube Project
The active timer maybe, but its nice to know when treants will be back up
Updated to Version 0.2.4 (Beta)
-- Updated some internal values.
-- Added cooldown tracking for WOE, FON, CA, INC.
-- Enabled the use of TOTAL_DOTS as a global variable. Does not separate MF and SnF, only the grand total. Does not track Stellar Flare because it is designed specifically for Shooting Stars.
-- NEW: Shooting Stars tracking module.
More info: TOTAL_DOTS global
-- May be used anywhere in game.
-- Updates constantly and is highly accurate.
-- Can be modified to track other DOTs for other classes they may benefit from it. (Global values cannot be shared, so you will need to rename your new global.)
MODE may be changed in "Custom Text" on the Display tab.Multi-Mode Tracker for Shooting Stars or your DOTs.
-- MODE 0 is for displaying the number number of your active DOTs.
-- MODE 1 is for expected Astral Power per 1 sec from Shooting Stars.
-- MODE 2 is for expected Astral Power per YOUR RATE (in seconds) from Shooting Stars.
- - - Updated - - -
Update: v0.2.5 (Beta)
-- Bug fixes to various modules
-- NEW :: Astral Power overflow (101 or more).
Known Issues:
-- Incarnation's cooldown is tied to the GCD and it really screws with the trigger updates.
Last edited by Cyous; 2016-05-30 at 11:31 AM.
The Boomkings(WIP) :: YouTube Project
Not quite yet.
- - - - -
I need to preposition the modules. After that, I need to find a way to fix Incarnation's cooldown issue.
I'll do something totally awesome and make meta-modules for trinkets. A separate download/import that a will contain every Caster DPS trinket which Balance may use and it will automatically pull your current trinkets.
Since they need to be hardcoded, it's basically 2 major modules using 3 auras
1. Trinket module
2. Trinket module-copycat.
3. Global tables. (Basically, a database of trinkets.)
Shit's gonna be fancy yo.
The Boomkings(WIP) :: YouTube Project
And here was me thinking all you had to do to be a pro boomy was spam flap and lasers :P
Loving the WA man, it's helped me greatly by having all the useful information displayed without any unnecessary clutter etc. Haven't personally ran into any issues with it so far aside from the known Inc thing
Fixed the Incarnation using less-than-fancy methods.
After a re-positioning of icons, ill make another update available.
The Boomkings(WIP) :: YouTube Project
Updated to 0.2.7 (Beta)
Fixes/Changes:
- Fixed Incarnation
- FOE update based on on combatlog, so its far more responsive.
Overhaul:
- Shiny Bar is slightly larger
- Re-positioned everything
- LEft plenty of room on the top side of the group for trinkets and other auras you may want.
The Boomkings(WIP) :: YouTube Project
Here's what 0.2.7 looks like:
- Fully loaded.
- Out of combat, idle.
- In-combat example.
The Boomkings(WIP) :: YouTube Project
Is there an AC timer instead of SS if selected? Same for WoE instead of treants
will give this a testl ater tonight
Last edited by wing5wong; 2016-06-04 at 04:31 AM.
The Boomkings(WIP) :: YouTube Project
Hello,
I am the getting the following spamming error with 0.2.7 AP_Probar during the import
I have also deleted the addon (both interface and WTF) and used the link that the first page of the post to reinstall it but the error remains.Code:Message: [string "return function()..."]:62: attempt to perform arithmetic on global 'FOE_partial' (a nil value)Time: 06/04/16 10:24:31 Count: 246 Stack: [string "return function()..."]:62: in function <[string "return function()..."]:1> Interface\AddOns\WeakAuras\RegionTypes\text.lua:103: in function `UpdateCustomText' Interface\AddOns\WeakAuras\WeakAuras.lua:2978: in function <Interface\AddOns\WeakAuras\WeakAuras.lua:2974> Locals: curASP = 0 Predict_AP = 0 Predict_non_fill = 0 ca_mod = 1 bota_mod = 1 SpellCast = nil CA = nil bota_spell = "Blessing of Elune" BOTA = nil CA = "Incarnation: Chosen of Elune" BUFF = nil E = 0 f_gen = 6 Haste = 0.083899993896484 f_casttime = 1.384 consume = 6 partial = 6 (*temporary) = 0 (*temporary) = nil (*temporary) = 0 (*temporary) = 0 (*temporary) = 45 (*temporary) = 190984 (*temporary) = 45 (*temporary) = "attempt to perform arithmetic on global 'FOE_partial' (a nil value)"
Thanks
I'm getting it too, now. I'll fix it in a moment.
- - - Updated - - -
Mkay, error is fixed.
Updated the OP's link (no version change).
Last edited by Cyous; 2016-06-04 at 09:10 AM.
The Boomkings(WIP) :: YouTube Project
Updated to 0.2.8 (Beta)
Changes:
-- Empowerment tracker now has stacks shown on the first charge.
-- Empowerment tracking is now positioned diagonally to more more appealing on the eyes.
-- Empowerment tracker now uses icons instead of textures. Stack #1 = 100% Opacity. Stacks #2 and #3 are slightly faded out. Goal is to reduce clutter when you are not focusing on the Empowerment stacks. In addition, they're very easy to see when you focus near it. Basically, you'll be looking at the encounter, not this blob of Blue or Yellow.
Coding Changes:
-- None!
Recommendations:
-- Masque makes everything look sooooo much cleaner. I strongly recommend it, and I'm making this bar built with Masque in mind, so alignments could be slightly off.
-- With Masque, you can disable it per addon and/or per object. No conflicts with very simple changes.
Last edited by Cyous; 2016-06-05 at 10:34 AM.
The Boomkings(WIP) :: YouTube Project
Set to Blizzard for now. No plug-ins required. But Never hurts to explore.
The Boomkings(WIP) :: YouTube Project