Hey guys
Decided to stick to shadow after beta even after our non-existent AOE, low performance without Surrender To Madness, crap survivability, shocking performance in duels and shockingly bad start of boss fights if you are on 0 insanity.
After doing most raid bosses, mythic 10 dungeons and so on in the beta I want to raise a few other problems that most people don't talk about, in regards to surrender and overall raid quality of life.
1. It has a 10 minute cooldown which means that on progress kills we are kinda shite. Say I use it in execute phase on boss and we wipe - then what? Do I make my raid wait 6-7 minutes so there is 2-3 minutes cd before we pull so it comes off by in the middle of the fight? There are engineering toys that can mass ress the whole raid which means no walking to bosses.
2. Starting on 0 insanity on pulls is the biggest pain ever. Especially in progress where you won't be able to save insanity from trash prior to the boss. On pulls I am already seeing people do 300-400k dps on 820 ilv where me and my 838 ilv are barely doing 70-80k spamming mind flay so I get 70 insanity. This was also the case in beta and sad it didn't get changed, especially when majority of bloodlusts go at the start which you waste with by spamming mind flay.
3. Picture this - phase where you need to keep moving from stuff and you are out of void form and boss is below 35% hp(no shadow word:death). You literally have to spam shadow word: pain just to get the most pathetic amount of insanity. In theory you can time the boss moving phase and save void form till then but even so that is such hard work and so much of it just so you can still be sub par in DPS - I don't understand it.