I was first about to be outraged but then I took the guess, you mean cosmetic and not function?
I wouldn't mind being able to change out the type of demon but keep it in the family of that time - you know, infernal will still be huge hulking rocks with X colour or Y plating etc.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Soul leech makes up for the HP difference. I always found my hunters tank speced pet with my hunter at 950 takes waaay more damage than my Warlocks tank pet does with the lock at 950.
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Only thing that made demo great in MoP was the Lei Shin (sp?) trinket and that was pray to the RNG gods as fuck.
Blizz pls release animation updates already ;/
I'm hoping we don't see the animation update until prepatch because I'm hoping locks are going to see a significant overhaul and it'd make sense that we haven't gotten our animations yet because of that.
Its pretty much the only thing I'm holding onto at this point for the class.
..and so he left, with terrible power in shaking hands.
I don't feel optimistic about overhauls. I'll settle for them deleting Lord of Flames and never coming up with such an atrociously implemented feature ever again for the spec. Why it was never made a separate button like Sindragosa's Fury is beyond me.
this...very much this. thank you.
many people dont understand this with warlocks and it doesnt help that they are called "pets". This gives a sense of what hunters have. Hunter pets are nothing more than wild animals that have gained the trust of their master, and they give their trust and companionship in return. its like owing a dog.
Warlocks on the other hand, hate their demons, and in turn, their demons hate them for their enslavement. However, ive always felt they still have a mutual respect for each other.
Im absolutely fine with not befriending a demon and continuing to use them as disposable tools of war.
Pretty much nothing about destructions artifact or legendaries are integral to how it plays that they would be kept, in fact a lot of it is counter to what players have been asking for the whole xpac. You couple that with destructions talents being in an extremely bad place and what Watcher has said about what they're going to do with talents and I'd be hard pressed to not see it get overhauled.
Affliction is currently completely tied to the artifact which they would need to grandfather in, which is its own entire can of worms both mechanically and lore wise. Its also got that wod demo issue of it being good at everything leaving no room for the other specs to exist. If they don't redesign it, its going to continue to be an issue in the future and I can't fathom they'd let this continue into the next xpac(Though I also didn't imagine they'd let this go on for 3 raids in a row). That's not to mention that generally UA as a spender has been poorly received. I'd again be surprised if they leave it as is and don't make some fairly hefty changes.
We'll see though, if the class goes into BFA looking anything like it did in legion I'm probably going to be forced to hang up my warlock hat, because legion is the least fun I've had with my warlock in all my time in wow. Which is a shame, because the last 2 xpacs were the most fun I've had on my warlock.
Last edited by Baconeggcheese; 2017-12-10 at 03:03 PM.
..and so he left, with terrible power in shaking hands.
Yeah - there are probably ways they could expand the variety of demons by adding options for more skins and colors - like what they did with the two Succubi glyphs this expac. But they will never make it so warlocks can go and enslave any demon out in the wild as a permanent pet. And there are some lore issues surrounding having things like a Pit Lord or Dreadlord as a permanent minion.
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I agree with all your points and I hope they're addressed. But to me an 'overhaul' means more along the lines of what they did to Demonology, Survival, Combat - where the entire kit changes. In all likelihood Destruction will still cast Immolate, Conflagrate, Incinerate, Chaos Bolt, and Rain of Fire as it's main spells. Affliction will still have Corruption, Agony, UA, some sort of drain, and SoC as its main spells (and I hope Haunt becomes baseline again). There's still hopefully a lot of room to adjust talents and the general spells within that framework - and I suppose at that point arguing about whether it's an 'overhaul' or not is arguing semantics.
@Jaman Demonology was completely redesigned, its on another level than what an overhaul would be (overhaul meaning something along the lines of "to examine and make necessary repairs").
But yeah, with what they've talked about class design in general is going to require more changes than they've made it sound like they plan to do. With what Watcher said about talents there stands to be pretty significant change for a lot of specs via talents alone, and then getting rid of artifacts and legendaries there's that much more change to come, then you factor in whatever they're adding with the new neck and what powers that brings and I mean. Change is gonna come.
..and so he left, with terrible power in shaking hands.
I just hope its not another expansion where most warlock specs are stuck on one niche and are utterly useless overall, which is why other classes that make for better generalists get picked (why grab a destro lock where a marksman hunter can fulfill priority target damage and do a metric shit ton more aoe and cleave, bring an immunity for mechanics and have much more mobility).
Even affliction before Nighhold was a niche mess where you brought it for dragons and then it was shit everywhere else. Demo is a straight up high ramp up spec with no aoe and despite all its limitations it aint even in top 3 ST classes.
I don't want the lock/shadow priest scenarios where the spec is so niche for a raid or dungeon function while there are specs with no such limitations. I'd rather feel ok in everything than godly in a single niche but totally useless in most of the content (rain of fire being so useless and weak for the resources it takes is just unacceptable).
But none of this addresses the point that his post was addressing - the idea that demon damage could be normalized to allow us to pick whichever demon we want, rather than being forced to use one or the other.
It's entirely possible to preserve the enslavement fantasy between warlocks and their demons while promoting player choice. For instance... why can't I go to any old demon in the world and enslave it the same way a hunter tames a pet? As long as the spell is called Enslave Demon, what's the problem?