1. #1
    Deleted

    Vanilla needs to be preserved for all time

    It is the landmark of MMO's, no MMO before or even after it (yes even the further expansions) managed to capture the magic of vanilla. Some of us (like me) even consider TBC already adding unnecessary changes and additions. People say about unbalanced classes and skills, and this is what made vanilla fun to play. One time you were at a disadvantage but the next time you could feel like a king when the stars aligned, the unpredictability of it, made me coming back and wanting to play more. When everything is balanced and bland like it is now, it is just boring. Todays WoW has lost magic and fun to 'play it safe', which backfired for Blizzard because 'the old players' have left and subscriptions are at all time low.

  2. #2
    TBC was the pinnacle I'd say. They made improvements to the game in BC but the in-game community was still intact. It was late BC where Blizzard started destroying the community.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  3. #3
    Deleted
    Quote Originally Posted by Kokolums View Post
    TBC was the pinnacle I'd say. They made improvements to the game in BC but the in-game community was still intact. It was late BC where Blizzard started destroying the community.
    I didn't like in TBC that they made shaman on alliance and paladin on horde

  4. #4
    The only thing TBC did wrong was it made the rest of the game irrelevant, just like every other expansion that came after it. Many changes that came with TBC were something devs wanted to do already in vanilla but decided to postpone it to the first expansion.

    I'd love to see the entire game remade using classic design philosophy in every expansion, but being a realist i will settle with Classic with no further development or new content. I've already spent 8 years playing on private servers and i can't see why i would stop playing on Classic realms any time soon.

  5. #5
    Quote Originally Posted by bugsix View Post
    I didn't like in TBC that they made shaman on alliance and paladin on horde
    Why does this trigger people so badly?

    If you look at how Paladin and Shaman evolved through vanilla, Blizzard was balancing them to be roughly equal to each other in terms of buffs/debuffs and utility. If they kept those classes faction-locked, they would have gotten homogenized hardcore in TBC. Is that what you want? Homogenized classes?

    I just don't understand why people get so mad about "REEE HORDE PALADIN AND ALLIANCE SHAMAN!!" just what? I don't see why that is a horrible unforgivable sin.

  6. #6
    Quote Originally Posted by anon5123 View Post
    Why does this trigger people so badly?

    If you look at how Paladin and Shaman evolved through vanilla, Blizzard was balancing them to be roughly equal to each other in terms of buffs/debuffs and utility. If they kept those classes faction-locked, they would have gotten homogenized hardcore in TBC. Is that what you want? Homogenized classes?

    I just don't understand why people get so mad about "REEE HORDE PALADIN AND ALLIANCE SHAMAN!!" just what? I don't see why that is a horrible unforgivable sin.
    I don't get triggered, yet i didn't like it, the same way the current class and spec homogenization disgusts me. For starters it's only this way because of the whinners, ppl that don't stand seeing that class or spec doing something they cannot, but most importantly because it removes a ton of flavour from the classes and therefore from the game.

  7. #7
    And so should be many other games.

  8. #8
    Quote Originally Posted by voidillusion View Post
    For starters it's only this way because of the whinners, ppl that don't stand seeing that class or spec doing something they cannot
    ?

    "Whiners" ?

    I already explained Blizzard's thought process. It makes no sense to struggle to balance shaman and paladin to be equal to each other, because they would get super homogenized. So they just gave each class to each faction instead so that the classes can continue to be unique.

    Quote Originally Posted by voidillusion View Post
    but most importantly because it removes a ton of flavour from the classes and therefore from the game.
    ....uh, having those classes no longer faction-locked does not remove "a ton" of "flavor".

    Seems you're arguing based on emotions rather than logic.

  9. #9
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    Quote Originally Posted by anon5123 View Post
    I already explained Blizzard's thought process. It makes no sense to struggle to balance shaman and paladin to be equal to each other, because they would get super homogenized. So they just gave each class to each faction instead so that the classes can continue to be unique.
    blizzard stated somewhere years ago that a factor in deciding to add the classes to both factions in bc was to simplify raid tuning, as they were having to tune against 2 separate potential raid setups otherwise. who knows how big a factor this was but it isn't hard to see how it could be a headache.
    Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.

  10. #10
    Quote Originally Posted by anon5123 View Post
    ?

    "Whiners" ?

    I already explained Blizzard's thought process. It makes no sense to struggle to balance shaman and paladin to be equal to each other, because they would get super homogenized. So they just gave each class to each faction instead so that the classes can continue to be unique.



    ....uh, having those classes no longer faction-locked does not remove "a ton" of "flavor".

    Seems you're arguing based on emotions rather than logic.
    It may be so, i don't dispute that. Still, my emotions, or my tastes, or my enjoyment of the game, dictates that I prefer to have a game where the RPG flavour is more meaningfull, and having unique faction classes contributes to that.

  11. #11
    Quote Originally Posted by Kokolums View Post
    TBC was the pinnacle I'd say. They made improvements to the game in BC but the in-game community was still intact. It was late BC where Blizzard started destroying the community.
    TBC was the cherry on top of the cake. But the big fat cake was vanilla. Because vanilla had world PvP and TBC had flying mounts completely destroy that. Nothing beats a 12 hour fight between guilds over a world boss.

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