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  1. #1

    Paladins in Classic

    Ive been thinking of rolling a paladin in the classic for the very purpose of being a strong support healer (healer in dungeons and support in pvp) with the capability to meleeing when necessary.

    Are there any experienced paladins who can dive more deeply into the depth of what paladins do in endgame classic? PvP and PvE.

    No trolls or memes please, im already well aware of all the memes about how paladins just keep buffing in raids and nothing else.


    My personal experience with paladins is only low to mid levels in authentic classic and i did level up one on the infamous server that pretty much started this journey to get our official servers.


    The build i went for in the latter experience was this (after level 50): 24/27/0
    The purpose of that build is to utilize the paladins incredible survival capabilities... use shield and 1h to benefit from block against all melee with reckoning working as a punishment tool and use concentration aura with unyielding faith to possibly avoid CC and silences against ranged.
    Mainly pvp build... but by no means useless in PvE dungeons, you still have significant healing power with the proper gear.

    When i healed i think its far more mana efficient to use holy light and some lower ranks of it instead of going all the way to holy shock which i dont think is very useful, or am i mistaken?

    What do you guys think... and can you give your insight to what is after the 5 mans if i were ever to venture into the real endgame progression....what should i expect?


    EDIT: Insight has been given by Denso... here is his reply so you can skip scrolling: https://www.mmo-champion.com/threads...1#post50951301
    Last edited by Otaka; 2019-03-13 at 08:39 AM. Reason: Added best reply

  2. #2
    Stood in the Fire Visor's Avatar
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    paladins in raid do only ONE thing - buff raid every 5 min. Also can soak some shit with babble that make them a bit more useful (like on Nefarian, until u get the cloak). Shamans - for healing tide and bloodlust, Druids for innervate. Only priests are real healers. Others just emulate this process but have some uniq features so every raid take at least one-two of them.

    Major paladin problem - they have no plate gear with healing bonus. So most paladins in Vanila wear cloth gear. But here they have strong competition with priests. Who heal much better and this gear initially addressed to them.
    Last edited by Visor; 2019-03-12 at 03:27 AM.

  3. #3
    Quote Originally Posted by Visor View Post
    paladins in raid do only ONE thing - buff raid every 5 min. Also can soak some shit with babble that make them a bit more useful (like on Nefarian, until u get the cloak). Shamans - for healing tide and bloodlust, Druids for innervate. Only priests are real healers. Others just emulate this process but have some uniq features so every raid take at least one-two of them.

    Major paladin problem - they have no plate gear with healing bonus. So most paladins in Vanila wear cloth gear. But here they have strong competition with priests. Who heal much better and this gear initially addressed to them.
    "Shamans - for healing tide and bloodlust" ...........wtf


    Paladin is mainly heal in PvE and its a bit average at the start but scale super good with crit and its best single target healer with better gear and its kinda boring to play, and gear is not problem for pala because remember pala can wear cloth/lether/mail/plata and ther is no shamans in ally and no restriction to wear 1 type of armor as thous came in cata

    Your other option if you wona play pala are:
    Prot reflect damage pala: good for farming and 5 men but death in raids
    Schockadin : good in open world and pvp
    ret: good in pvp and pleyable in raids but you wil be in middle of damage at best

  4. #4
    Quote Originally Posted by Visor View Post
    paladins in raid do only ONE thing - buff raid every 5 min.
    This is 1.12, they have greater blessing that buff every class of the raid and last 15min.

    Quote Originally Posted by Visor View Post
    Major paladin problem - they have no plate gear with healing bonus. So most paladins in Vanila wear cloth gear. But here they have strong competition with priests. Who heal much better and this gear initially addressed to them.
    Paladin can wear all armor type and that make gearing easier, yes there is alot of cloth that are really good, but there is also good healing leather, mail and plate. And outside of the healing stat, they aren't exactly looking for the same type of gear than priest.
    As for priest being better than paladin, that's not true either. They are both good in different situation



    Also, for pvp, they are simply the best healer (plate and shield make them hard to kill, they never go oom, they have bubble to remove any cc and be free to heal without any interruption or damage for 12sec, they can dispel and freedom the warriors, bop someone who is about to die, have an instant full heal, put sacrifice on someone else to remove cc that break on damage). I have seen good holy paladin carry a battleground by himself. Combined with a good geared warrior you can do some insane shit like winning a 2v8.

  5. #5
    The Lightbringer Perkunas's Avatar
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    Quote Originally Posted by Visor View Post
    paladins in raid do only ONE thing - buff raid every 5 min. Also can soak some shit with babble that make them a bit more useful (like on Nefarian, until u get the cloak). Shamans - for healing tide and bloodlust, Druids for innervate. Only priests are real healers. Others just emulate this process but have some uniq features so every raid take at least one-two of them.

    Major paladin problem - they have no plate gear with healing bonus. So most paladins in Vanila wear cloth gear. But here they have strong competition with priests. Who heal much better and this gear initially addressed to them.
    Yeah, no. Greater Blessings(1.9 but the game will be based on 1.12) and the fact that you usually have multiple Paladins means that raiding wont just be constant blessing. Illumination combined with downranking will give Paladins practically unlimited mana. "LoL Priests are better" is a comment from somebody who probably raided MC a few times.
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  6. #6
    I see what you are doing and understand that your build is designed to allow you to melee (as you suggested this is the play style you prefer). The problem I see is that you will run out of mana very fast. You havent taken the Holy Power talent which helps to restore mana. Dude, if you want to play this way then go ahead and enjoy it, I'd still suggest rejigging this spec though or you will find yourself dealing low melee damage and less healing.

    Perhaps you could take the Holy Power talent and ignore the prot tree, move over to the ret tree for melee crits and mana reduction on seals A basic shock build, based on heals first with the ability to to melee hit and drop shocks are fairly easy to make and could fit your play style nicely.

    Anyway good luck

  7. #7
    Paladins in MC were for buffs and main tank healers. Mostly for buffs *RIP whisper cast..i'll forever miss you!*
    The hunter hoe with the least beloe.

  8. #8
    Quote Originally Posted by Visor View Post
    paladins in raid do only ONE thing - buff raid every 5 min. Also can soak some shit with babble that make them a bit more useful (like on Nefarian, until u get the cloak). Shamans - for healing tide and bloodlust, Druids for innervate. Only priests are real healers. Others just emulate this process but have some uniq features so every raid take at least one-two of them.

    Major paladin problem - they have no plate gear with healing bonus. So most paladins in Vanila wear cloth gear. But here they have strong competition with priests. Who heal much better and this gear initially addressed to them.
    OP asks kindly for proper info and the very first thing is a shitpost...

    1. Paladins did more than just buff the raid every 5min (and this won't be the case in Classic anyways with the updated buffs). They are excellent healers too and there are many gear options for them.
    2. Bloodlust was added in TBC xD
    3. Druids would also heal and not just innervate, like wtf

    Like cmon if you have no idea what vanilla was like, then just don't bother commenting in the first place. Trolling won't help either, because people aren't that stupid to fall for that.

  9. #9
    Quote Originally Posted by Perkunas View Post
    Yeah, no. Greater Blessings(1.9 but the game will be based on 1.12) and the fact that you usually have multiple Paladins means that raiding wont just be constant blessing. Illumination combined with downranking will give Paladins practically unlimited mana. "LoL Priests are better" is a comment from somebody who probably raided MC a few times.
    More likely, from someone who never played Vanilla and is just mindlessly repeating all the memes about it. I mean, he's speaking about bloodlust.

  10. #10
    Quote Originally Posted by Roshlan View Post
    I see what you are doing and understand that your build is designed to allow you to melee (as you suggested this is the play style you prefer). The problem I see is that you will run out of mana very fast. You havent taken the Holy Power talent which helps to restore mana. Dude, if you want to play this way then go ahead and enjoy it, I'd still suggest rejigging this spec though or you will find yourself dealing low melee damage and less healing.

    Perhaps you could take the Holy Power talent and ignore the prot tree, move over to the ret tree for melee crits and mana reduction on seals A basic shock build, based on heals first with the ability to to melee hit and drop shocks are fairly easy to make and could fit your play style nicely.

    Anyway good luck
    Illumination is the important mana return talent points.

    Hybrid builds are fine for guild runs through 5 mans and out in the world, but if you are raiding you are pretty much going to be healing so anything that doesn't supplement that is mostly wasted.

    Holy shock can be useful however. You wouldn't use it in a rotation because it just costs too much mana, but it is the only instant cast heal you can use on the move so it does come in handy. It also can hit pretty well damage wise so normally if I'm running Holy I pick it up.

  11. #11
    Quote Originally Posted by Vanderez View Post
    No, shamans did NOT have Bloodlust in Vanilla
    It cracks me up because it's a sure fire way to know someone doesn't have a clue and are just repeating things they've read over the years.

  12. #12
    Stood in the Fire
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    Quote Originally Posted by Visor View Post
    paladins in raid do only ONE thing - buff raid every 5 min. Also can soak some shit with babble that make them a bit more useful (like on Nefarian, until u get the cloak). Shamans - for healing tide and bloodlust, Druids for innervate. Only priests are real healers. Others just emulate this process but have some uniq features so every raid take at least one-two of them.

    Major paladin problem - they have no plate gear with healing bonus. So most paladins in Vanila wear cloth gear. But here they have strong competition with priests. Who heal much better and this gear initially addressed to them.
    So much bullshit contained in such a short post.

    Blessings are 15min with 1.12 and buffs everyone of the class you buff.
    Paladins are great healers, small fast cheap heals, perfect for topping off tanks from smaller hits, and raid healing.

    Priests fill the role of healing the big hits, while cancelcasting inside the 5second rule when paladins and druids take care of small hits.

    Shamans are ultimate raid healers with chain heals, and can also fill the role of tank healing.

    Priests have a larger toolbox than other healers, but the others are more specialized. Do not underestimate the other healers (except druids, hots dont stack so you only need 1-2 of them)

  13. #13
    Herald of the Titans Alex86el's Avatar
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    paladins in raids are a huge boring chore.
    all you do is cast Flash of Light at full mana.

    in PvP it's kinda fun.
    but there are a couple classes that easily own you.

  14. #14
    Blademaster Zephi5315's Avatar
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    i'd recommend looking up EsfandTV for classic paladin stuff

  15. #15
    Quote Originally Posted by Visor View Post
    bloodlust
    ? Another "great thinker" who didn't even play vanilla.

  16. #16
    The Lightbringer Hottage's Avatar
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    With enough personal effort and an open minded guild you could be more than just a healbot.

    I raided from Molten Core to most of the way through Naxx (including progression) as Retribution, and was never considered a burden on the raid by my guild mates.

    If you specifically want 100% min/max then you'll certainly contribute that Nth% better as a dedicated main-tank healer.
    Assuming Greater Blessings are in from launch, the pre-1.9 "buffbot" stereotype won't be an issue.
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  17. #17
    Despite what people say - with good gear (20%++ crit) Paladins become the most efficient and strongest single target healer in the game. Beyond that they're buff bots with some utility buffs. They're THE WORST melee DPS in the game, bar none. Second worst being Enhancement, which is significantly better.

  18. #18
    blah blah no changes, but tbh Paladins need taunt added.

  19. #19
    PvE: Holy is the only viable spec. There are two main variations:
    https://classic.wowhead.com/talent-c...BDzc99ADM6TDAA - Imp Concentration Aura.
    https://classic.wowhead.com/talent-c...BDzf99ACw5QBwA - Imp Blessing of Might.

    Crazy mana effiency when using Flash of Light (pretty much unable to go oom with preraid gear already), limited hps. In good guilds paladins are going to be dominating the meters until your priests get around BWL BiS gear and then again in Naxx. 15 minute Greater Blessings that you have to keep up. Judgements and auras are also something you will have to maintain. Gearing is very straightforward - +healing and spell crit if you cant get more +healing.

    PvP: Holy is the only viable spec for organized PvP. Is known for being pretty much unkillable any melee, their longevity and Blessing of Freedom/Blessing of Protection, giving Alliance a dominating advantage in large scale organized PvP and defining the "outlast" strategies their AB/WSG premades usually employ.

    For solo PvP Ret palas are a fine choice, mostly due to them having above average matchups against most of the common "ganking" specs.
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  20. #20
    Quote Originally Posted by Visor View Post
    paladins in raid do only ONE thing - buff raid every 5 min. Also can soak some shit with babble that make them a bit more useful (like on Nefarian, until u get the cloak). Shamans - for healing tide and bloodlust, Druids for innervate. Only priests are real healers. Others just emulate this process but have some uniq features so every raid take at least one-two of them.

    Major paladin problem - they have no plate gear with healing bonus. So most paladins in Vanila wear cloth gear. But here they have strong competition with priests. Who heal much better and this gear initially addressed to them.
    OP asked a well thought question.

    Idiot like this one is cancer to an online community like this, and should have its account banned. So much wrong information posted, and bloodlust? Shammies never had BL in Classic.

    You should just GTFO this forum, you don't belong here, on your way out, might as well just go and die in a fire or a car crash



    Infracted.
    Last edited by xskarma; 2019-03-13 at 06:11 PM.

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