you don't make anything but the sub of classic player's thats the problem. and what im getting out, you cant increase the value of the MAU's from quarter to quarter or get profit boosts out of them on demand with sale's.
classic MAU's are dead MAU's compared to Retail, Overwatch and hearthstone MAU's. you cant milk them for mounts, tokens, boosts, race changes, faction changes, pet's, packs, loot boxes. etc. etc.
people who dont buy into that really under estimate how much of the profit % that makes up. even at blizz who's pretty light compared to EA on microing the players. but put it this way a whole 50% of EA's total revenue comes from post release mico transactions.
and this comes to my point.
if wow classic becomes more popular than retail, and the high ups see that, what do you think there first demand is going to be ?
how to we get more value out of them.
and you know what that means........... blizz shop and char services.
and if the devs resist then it will be why are you sucking potaential MAU's from games we can milk ?
the only way classic can servive is if it stays under the radar,
12mil subs is fucking small change in 2019. this isnt the 2004 gaming market anymore, blizz is a billion dollar company and those exec's want big margins, i worked at a big billion dollar company for year's i have seen more than my fair share of projects that would have turned a profit canned because it was "small fry" all the high ups will see classic as if they get sight on it, is a few engineers that could be working on a new multi billion dollar IP that will jump the share price.
and this assuming wow classic can pull what it used to, eod a lot of classic players moved on for more reasons than just not liking the game, i mean fuck at least a few thousand are dead by statistics, god knows how many were Chinese gold farmers and bots, and god knows how many just got sick of MMO's because the whole market caved along side wow. so were giving wow classic a huge benefit of the doubt assuming it hits back to its peak.
but even at 12 million which was a smash hit in 2004, 12 mil is a flop by 2019 AAA standards. BF5 shifted 13-14mil copy's in a couple of months
https://seekingalpha.com/article/422...les-disappoint
and that was disappointing ^
were in a whole different world and standard of successful in 2019 than we were in 2004 and execs want 2019 successful not 2004 successful.