I realize that PvE players just macro'd Premed into their Ambush but in PvP this button was really cool.
Sap --> Premed --> Cheap Shot without breaking Sap (turning your character so you don't land any auto-attacks) --> Restealth with 4cp while they are Sapped and wait for DRs --> 4pt SnD --> Cheap --> Rupture (2pt) --> Premed Ambush --> Evis (4-5 CP) --> MfD Kidney --> Ambush --> Ambush --> Evis (4-5 CP)
That's 3 Ambushes and 2 Eviscerates in a Cheap --> Kidney lock, all buffed by Find Weakness and Sanguinary Veins.
You can't tell me that isn't incredibly cool and rewarding.
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Yes, it wasn't the strongest talent in high level PvP, but it still got picked frequently in the lower tiers and more casual play. Most of the people stating that they miss it are more casual... they might miss it because it was very useful for solo farming old raids for transmogs and mounts, for example. That's the reason for my proposal to just proportionately increase its energy cost, duration, and CD, so that it remains useful in solo casual play but is discouraged in PvP by the high upfront energy cost and reduced availability as a spammable snare breaker.
It is possible to design the class in a way that satisfies both casuals and hardcore (whatever that word still means..... most of the good players I know are pretty casual, they just know how to play well). Blizzard just doesn't get it right, but it can be done.
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Proof that protesting against ability pruning works...:
https://www.youtube.com/watch?v=aUeMoaTzghU
https://www.youtube.com/watch?v=t6CE-x5Y2XI
Now let's bring back Gouge