Originally Posted by
Magnosh
I think he doesn't mean it in that way, I believe this is what he means (for easier comparisons ill be using on this example: 3 targets, 415 average numbers from wl top parsing players and not taking into account GCD):
The first 3 seconds of a pull looks like this (assuming you had a very consuming previous pull and you start without rage): Charge > Thunder Clap > Shield slam, your threat with the multiplier will look like 129.2k damage but 2 of those spells are only hitting one target, for the other targets your threat will only be at 70k at that moment.
Comparatively a paladin first 3 seconds will look like: Avenger's shield > Consecration > Hammer, your threat will look like 84.8k on all 3 targets, not accounting for the possibility to use Consecration on the first second but if you could your threat would look like 89.2k because it's damage would continue over these 3 seconds without the use of another key press
Now if you take into account you have an Outlaw rogue without Tricks available nor combopoints his first 3 seconds could look something like: Ambush > Sinister > Pistol this would amount for 62.6k.
The difference from the Outlaw to the Warrior, if they are hitting different targets in the first 3 seconds, is fairly close, only 7.4k difference, while to the Paladin would be 12.2k difference, almost double the difference. This is an issue when as a Warrior you are drained from a certain pull and move into the next one and you have 2 fairly geared/optimized DPS's hitting different targets which can make these first 3 seconds very frustrating. There are a few things that can aggravate immensely this issue:
- Caster Adds being spread and you having to move to them to aggro (no place to LoS) and adding them to that pull while a DPS stays behind bursting that add;
- The DPS coming with leftover CD's from the previous pack still up or just some insane crits;
I think this is what he meant, I cba doing the same for Blood dk atm but the principle is the same the difference is that the first 3 seconds would look something like: DnD > Bood boil > Heart Strike, all of which are AoE threat with DnD damage bleeding over the 3 seconds (and more ofc) and Blood Boil applying a dot that gives you both damage and healing threat.
All of this can be solved by changing a bit the playstyle and mentality of the dpsers but you know, that's not very easy to do.