Blizzard admitted that they intented for raids to constantly rotate people in and out of safe zone, not to split into 3 different groups. Unlike most "cheese" tactics, however, this one was pretty clever, demanded good execution and the fight would be pretty much impossible otherwise, so they left it in.
All I wanna know is how it took people 17 days to kill Void Reaver.
Uu'nat at six days now. Seems like a pretty hilarious boss.
8 days for Uu'nat. One less than Mythic Archimonde, four less than Mythic Kil'jaeden. Two more than Mythic Argus, Heroic Lei Shen, Heroic Garrosh and Reliquary of Lost Souls from Burning Crusade.
Tied with Sapphiron from Naxxramas 40 and Gruul the Dragonkiller from early Burning Crusade.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Queen Azshara reaches 7 days. Looks like the top guilds are pretty close though.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
It means limited attempts of some kind.
Nefarian took 15 minutes to respawn after a wipe.
Ragnaros was only up for one hour per week.
Algalon was only up for one hour per week.
The Lich King only allowed 20? attempts per week shared amongst all end bosses (eventually 50 it increased every week.) I don't remember precisely what the count was at when it first came out.
Ra-Den only allowed 30 attempts per week.
Anub'arak only allowed 50 attempts per week shared amongst all bosses.
Lady Vashj also has an asterisk because she was killed, sort of, due to the encounter bugging out which Nihilum claimed as a world first but the first kill without bugs was later.
Now imagine Kil'Jaeden on 30 attempts per week
Oh some of these bosses are really crazy And when I can't kill them for a loooong time, I go to x30 tokill them and finally relax, lol