I was only given 2min to get in the info I needed to pitch my project, so I'm aware that there is some information left out that would have been beneficial.
Any and all feedback is appreciated <3
https://youtu.be/oi5mIFYipMQ
I was only given 2min to get in the info I needed to pitch my project, so I'm aware that there is some information left out that would have been beneficial.
Any and all feedback is appreciated <3
https://youtu.be/oi5mIFYipMQ
What is the project for, other than "university". Is it a semester long assignment? or a thesis? I'm just curious.
Can you summarise anything about it for people who don't want to watch a video
I mean sure haha
In short, I'm looking at the social dynamic that the announcement and release of Classic WoW has created within the player-base. Trying my best to stay unbiased and focusing my attention on the fact that we're all fans of the same franchise. Along with the fact that the WoW community is an extremely passionate group of people!
Do you have any plans of trying to quantify your data? What are you trying to prove or disprove? How do you defend the legitimacy of your source of data, live streams? (honestly I feel like this is a niche sect of the gaming world and often has an echo chamber effect)
Last edited by Zylos; 2019-08-16 at 01:01 AM.
You're right about the echo chamber effect.
My goal is to offer information, that leads to discussion. My aim is to better understand the clearly passionate WoW community and the dynamic shifts that an event like the release of Classic WoW will cause. Is a broad approach to a very niche topic.
Hope you arent getting too much in debt for that “wow” degree. Will sure be useful in the real world out there
I have some questions. What is your qualification to do such an analysis? Are you a phd or master student in a related field to human behavior analysis like psychology or ethology? What makes you so confident that Blizzard changed their opinion based on community behaviour and not on data analysis? To be honest your thesis seems very biased because your question already contains the assumtion that the community feedback lead to the release of classic. I think you should start with a more basic question and ask why did they change their mind. However, how do you think you can analyze the whole situation without having access to Blizzards internal data? Just using puplic information seems to one sided and would lead to wrong results.
Gl with your work
this is the eyeroll speech that everyone remembers and no one talks about from their comms 101 class.
It’s always risky doing stuff that involves talking about video games when looking at uni work. It’s such a first world issue that really not important that it really is one of those things people will just forget. Why not look at something more real world and of more importance, such as social aspects of community’s after terrorists attacks or natural disasters and how communities and people come together than and how it essentially changes social structures? At the end of the day if a potential employer or even a peer (if you’re applying for another programme) asks what kind of work you did (especially if it’s led to a thesis, which isn’t a rare thing to be a part of at uni) and you tell them it was about a video game what do you think their reaction will be? Momentary interest or something that shows you’re thinking about the wider world and something a lot less superficial? There’s plenty of more interesting subjects and real world topics to look at, and your education is something that’s supposed to benefit you and help you explore new areas rather than the opposite.
I'd suggest you somehow put it into a context of sorts.
Kinda like how the Corrupted Blood incident caught the eyes of people studying real life epidemics https://en.wikipedia.org/wiki/Corrupted_Blood_incident
I'm guessing/hoping your project is about human behaviour and that using a pc game as an example is just that - an example
I appreciate your point!
Although I'd argue that as the world becomes increasingly digital; exploring online communities is just as important. This can then lead on to analyzing online behaviors surrounding events such as real world disasters.
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Indeed
WoW is just my case study, who knows where analyzing community behaviors online will take me in the rest of my degree!