Originally Posted by
thesmall001
Retrofit HP spenders (and HP itself) into charges of a given Seal you can swap between and accumulate before "unleashing". Justicar's Vengeance is literally just old Seal of Command so combine that with Seal of Justice's chance to stun on hit for PvP and single-target M+ DPS where you CAN stun. Seal of Crusader is effectively Inquisition, whilst Seal of Righteousness would replace Divine Storm and should refund charges if unleashed on a different target to your last unleash. Seal of Light is Word of Glory, add a self-heal on hit and put a talent to make it party-wide. Make Seal of Wisdom Holy-exclusive and require the HoPa to stay in melee to benefit from it. Having a Seal that provides raid utility at a cost of DPS isn't a bad shout.
Bring back the additional (utility) bonuses against Demons, Undead (and let's throw in Aberrations since that's what Void seem to be). Take or leave Hammer of Wrath (or any Execute).
Just broadly add more Support Utility to the Class that isn't just Oh Shi- buttons. And make us have to choose which one we want to use.
Also an occasional cast time, if suitably rewarding when correctly used, could be cool. One of the books had a really cool concept where Paladins basically knelt to say a prayer to their weapons and it infused them with massive power for a short time. Paladins have had hard-casting a few times in their early history. Gave them that hybrid-shockadin feel.