Originally Posted by
Wrecktangle
There's nothing challenging in the execution of asking someone to stand in the Duskblade circles. It's the type of mechanic that you die to once and you should have complete understanding of afterwards and never mess it up again. It doesn't layer over existing mechanics, it doesn't require you to have specifically 3 people, it just needs to be 3+. The first I did it blind I saw it pop up and had no idea what it was, but noticed that everyone went to them and I was the only clown ignoring them. I picked a side and went. Completed the mechanic.
Later on in subsequent runs, we wiped on it. I didn't understand why. I asked why, some other alliance had some players who were new and didn't understand you had to get in the circle. Ok, that's fair afterall I got lucky my first time. However, we then wiped to it a second time. that's when I was like ok, how exactly do you fail this mechanic twice?
Compare this to something like Kromogg Mythic where you had 20 hand runes pop up and EACH player has to get in one and CANNOT overlap. You then have to time breaking people out sequentially to stagger incoming raid damage, but also making sure you get out key players ASAP. Then OVERLAP that with other mechanics like AOEs, tankbusters, etc.
That can be challenging execution (nevermind the fact that someone designed a mod that trivialized the assignment piece of it). Cid is not challenging in execution in any standard of modern MMO gaming.
I'll use Mustadio as an example. If I was in charge of designing him, his cutscene sniper ability would overlap with the arena pulses and horizontal robot lasers and be random for each player as well as his positioning. That way you have to identify his position, your safe camera position, as well as the safe squares to stand in. That's what I think would make that appropriately challenging.