Agreed. I think that Blizzard have this romanticised idea of World PvP as some kind of glorious contest in which players fight for faction pride and honour, with players seeking out the strongest opponents to test their mettle against.
In reality it's a bunch of cowards and bullies who pretty much only want to get their rewards asap.
Almost no one doing warmode cares for a fair fight, let alone a challenging fight. People will attack other players when:
- They can clearly see that the other player is significantly less geared
- The enemy player has his hands full trying to fight off mobs (especially elites)
- They outnumber the enemy
I honestly don't think that Warmode brings much to the game except for a very small fringe group of players who actually enjoy the WPvP experience (complete with getting destroyed and corpse camped for 2 hours). Blizzard, because they have an infatuation with the idea of WPvP being at the heart of
Warcraft, have basically bribed the playerbase into participation by offering better WQ rewards and a bunch of unique achievements and rewards that require you to go into Warmode.
In the end what Warmode becomes is an environment with a ton of players who are trying their best to avoid any WPvP (unless they happen to come across a clearly poorly equipped enemy), whose only purpose is to be fodder for the small minority of players who get their kicks out of finding and killing other players.
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Agreed. Really, the only bonus for playing in Warmode should be the prospect of getting honorable kills. People should be there because they want to engage in WPvP, not because they want to get some achievement done, earn a pet or mount or toy, or get +10% more WQ rewards.